RTL (GS rasterizer, EE core stub, platform bridge, LPDDR4B path), sim regression (272 TBs), docs, and tooling. Copyrighted PS2 content (BIOS, game code, GS dumps, and all dump-derived textures/traces) is excluded via .gitignore and stays local. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
rtl/gif_gs
GIF path and Graphics Synthesizer logic. Matches docs/contracts/gif_gs.md.
Current contents
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gs_stub.sv— GS shell with two architecturally distinct write ports (Ch75 namespace split):reg_wr_*— privileged-block writes (16-bit offset within0x12000000). LatchesBGCOLOR(offset0x00E0) intobg_{r,g,b}; other offsets emitEV_MODE.gif_reg_*— GIF A+D register-number writes (8-bit reg# + 64-bit data). DecodesPRIM=0x00,RGBAQ=0x01,XYZF2=0x04,XYZ2=0x05,FRAME_1=0x4C,ZBUF_1=0x4Einto per-register 64-bit latches; unknown reg numbers emitEV_MODE.- No VRAM, no drawing yet — that is the next architectural step.
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gif_path_stub.sv— Wave 2 minimal GIF packet logger; project-local single-qword register-write format. Used bytb_bgcolor_via_dma. -
gif_packed_stub.sv— real PS2 GIFtag parser (Ch72-Ch75). Handles PACKED (FLG=0), REGLIST (FLG=1), IMAGE (FLG=2), DISABLE (FLG=3). TheREAL_AD_REG_MAPparameter selects the A+D dispatch port:REAL_AD_REG_MAP=0(default, back-compat) — drivesgs_stub.reg_wr_*using a project-local 16-bit offset carried inin_data[79:64].REAL_AD_REG_MAP=1— drivesgs_stub.gif_reg_*using the real PS2 8-bit reg# carried inin_data[71:64]. Source-of-truth: PCSX2GSRegs.h.
BGCOLOR reset value
At reset, bg_{r,g,b} default to 0x40 each (mid-grey) rather than black.
Rationale: this makes "gs_stub reset but no BGCOLOR write yet" visually
distinct from "video output disabled / black frame" in Milestone A. Override
is a BGCOLOR write from the test harness.
Pitfall: namespace conflation
Ch74 conflated GIF A+D reg numbers with GS privileged-block offsets and
mapped e.g. 0x14→PMODE@0x0000. That is fiction — those are separate
namespaces. Ch75 split them. ZBUF_1 is 0x4E, not 0x4F (that's
ZBUF_2). When adding a new GIF-context register, source the reg# from
PCSX2 GSRegs.h, never from the privileged-block map.