Files
thejayman77 ec82764bef Initial commit: retroDE_ps2 — first-of-its-kind PS2 GS FPGA core (DE25-Nano / Agilex 5)
RTL (GS rasterizer, EE core stub, platform bridge, LPDDR4B path), sim regression
(272 TBs), docs, and tooling. Copyrighted PS2 content (BIOS, game code, GS dumps,
and all dump-derived textures/traces) is excluded via .gitignore and stays local.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-29 20:10:50 -04:00
..

rtl/gif_gs

GIF path and Graphics Synthesizer logic. Matches docs/contracts/gif_gs.md.

Current contents

  • gs_stub.sv — GS shell with two architecturally distinct write ports (Ch75 namespace split):

    • reg_wr_* — privileged-block writes (16-bit offset within 0x12000000). Latches BGCOLOR (offset 0x00E0) into bg_{r,g,b}; other offsets emit EV_MODE.
    • gif_reg_* — GIF A+D register-number writes (8-bit reg# + 64-bit data). Decodes PRIM=0x00, RGBAQ=0x01, XYZF2=0x04, XYZ2=0x05, FRAME_1=0x4C, ZBUF_1=0x4E into per-register 64-bit latches; unknown reg numbers emit EV_MODE.
    • No VRAM, no drawing yet — that is the next architectural step.
  • gif_path_stub.sv — Wave 2 minimal GIF packet logger; project-local single-qword register-write format. Used by tb_bgcolor_via_dma.

  • gif_packed_stub.sv — real PS2 GIFtag parser (Ch72-Ch75). Handles PACKED (FLG=0), REGLIST (FLG=1), IMAGE (FLG=2), DISABLE (FLG=3). The REAL_AD_REG_MAP parameter selects the A+D dispatch port:

    • REAL_AD_REG_MAP=0 (default, back-compat) — drives gs_stub.reg_wr_* using a project-local 16-bit offset carried in in_data[79:64].
    • REAL_AD_REG_MAP=1 — drives gs_stub.gif_reg_* using the real PS2 8-bit reg# carried in in_data[71:64]. Source-of-truth: PCSX2 GSRegs.h.

BGCOLOR reset value

At reset, bg_{r,g,b} default to 0x40 each (mid-grey) rather than black. Rationale: this makes "gs_stub reset but no BGCOLOR write yet" visually distinct from "video output disabled / black frame" in Milestone A. Override is a BGCOLOR write from the test harness.

Pitfall: namespace conflation

Ch74 conflated GIF A+D reg numbers with GS privileged-block offsets and mapped e.g. 0x14→PMODE@0x0000. That is fiction — those are separate namespaces. Ch75 split them. ZBUF_1 is 0x4E, not 0x4F (that's ZBUF_2). When adding a new GIF-context register, source the reg# from PCSX2 GSRegs.h, never from the privileged-block map.