The per-triangle gradient engine already time-shared ONE divider across all GRAD_STEPS attributes, but computed every grad_load_num[0:GRAD_STEPS-1] numerator IN PARALLEL — ~44 wide multiplies (~100 physical DSP) for once-per-triangle setup consumed one-at-a-time. Pure redundant hardware; the design was DSP-maxed (187/188, 99%) so nothing new could fit (fog needed 191/188). Replace the parallel bank + the grad_num_q[] pre-latch array with grad_num_step: computes ONLY the current grad_step's numerator from ONE mux-selected pair of signed multipliers (attribute triple by grad_step>>1, axis by grad_step[0]; shared da1/da2, two shared products, signed subtract, <<<20). grad_word_q/grad_slot are held stable the whole solve, so it is bit-identical to the old grad_num_q[grad_step]. Removed grad_num_dadx/dady (inlined once). FSM sequencing and throughput unchanged. Width note: da1/da2 are 33-bit (products 50-bit), NOT operand-width 32-bit — the original (a1-a0) lived in a signed-64-bit expression context and never wrapped; full-32-bit Z with |a1-a0|>2^31 needs the wider intermediate. tb_gs_grad_num_equiv (extreme signed corners + 200k random = 494770 checks, 0 errors) caught a 32-bit first cut that f52's real data never exercised. Resource (26.1 Seed-3 fit): DSP needed 168->83 / final placement 187->119, i.e. 99% -> 44%, ~85 blocks reclaimed (Codex gate >=70 met). ALM 40458->38784 (86->83%). RAM 322/358 unchanged. Timing CLEAN: setup +0.077, all classes >=0, 0 violated. Verification: tb_gs_grad_num_equiv 0/494770; f52 replay BYTE-IDENTICAL golden d0047677 (drops=0, occupancy unchanged); gradient/perspective/texture regressions (tri_interp, grad_divider, persp_uv, zbuffer, fog_persp, textured_triangle, triangle/perspective/combined/gouraud demos) all PASS. Byte-identical => the screen is unchanged; this is the resource unlock for fog + coverage. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
rtl/gif_gs
GIF path and Graphics Synthesizer logic. Matches docs/contracts/gif_gs.md.
Current contents
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gs_stub.sv— GS shell with two architecturally distinct write ports (Ch75 namespace split):reg_wr_*— privileged-block writes (16-bit offset within0x12000000). LatchesBGCOLOR(offset0x00E0) intobg_{r,g,b}; other offsets emitEV_MODE.gif_reg_*— GIF A+D register-number writes (8-bit reg# + 64-bit data). DecodesPRIM=0x00,RGBAQ=0x01,XYZF2=0x04,XYZ2=0x05,FRAME_1=0x4C,ZBUF_1=0x4Einto per-register 64-bit latches; unknown reg numbers emitEV_MODE.- No VRAM, no drawing yet — that is the next architectural step.
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gif_path_stub.sv— Wave 2 minimal GIF packet logger; project-local single-qword register-write format. Used bytb_bgcolor_via_dma. -
gif_packed_stub.sv— real PS2 GIFtag parser (Ch72-Ch75). Handles PACKED (FLG=0), REGLIST (FLG=1), IMAGE (FLG=2), DISABLE (FLG=3). TheREAL_AD_REG_MAPparameter selects the A+D dispatch port:REAL_AD_REG_MAP=0(default, back-compat) — drivesgs_stub.reg_wr_*using a project-local 16-bit offset carried inin_data[79:64].REAL_AD_REG_MAP=1— drivesgs_stub.gif_reg_*using the real PS2 8-bit reg# carried inin_data[71:64]. Source-of-truth: PCSX2GSRegs.h.
BGCOLOR reset value
At reset, bg_{r,g,b} default to 0x40 each (mid-grey) rather than black.
Rationale: this makes "gs_stub reset but no BGCOLOR write yet" visually
distinct from "video output disabled / black frame" in Milestone A. Override
is a BGCOLOR write from the test harness.
Pitfall: namespace conflation
Ch74 conflated GIF A+D reg numbers with GS privileged-block offsets and
mapped e.g. 0x14→PMODE@0x0000. That is fiction — those are separate
namespaces. Ch75 split them. ZBUF_1 is 0x4E, not 0x4F (that's
ZBUF_2). When adding a new GIF-context register, source the reg# from
PCSX2 GSRegs.h, never from the privileged-block map.