Fixes a real defect and reworks the calibration/settings flow per Jay's
on-device review.
Bug: the second capture hung on 'capturing'. The completion code wrote
capture=null (a LaunchedEffect key) then awaited the suspend
setSurfaceCalibration BEFORE setting phase=COMPLETE; at the suspension
Compose cancelled the effect mid-write, stranding the transition. The
effect body is now fully synchronous and persistence runs on an
independent scope.launch. Verified end-to-end on device.
Settings screen (new): reached from the Level header gear (was: gear
jumped straight into calibration). Calibration is a sleek button in its
own section; Units, Haptics, and Reduce-motion prefs get a home; Done is
pinned to the bottom while the list scrolls independently.
Calibration screen: two stages. OVERVIEW shows the current correction
(Pitch/Roll offsets), the Thoroughness selector, and Calibrate / Reset
to phone defaults / Done. CAPTURING shows ONLY capture + Cancel; Cancel
restores the prior calibration (saved value is never touched mid-flow).
Instructions centered; outlined buttons given visible borders.
Thoroughness: Simple (2-point, 0/180) or Thorough (4-point,
0/90/180/270). Generalized deriveSurfaceFromSamples averages a symmetric
rotation set - the true tilt sums to zero, so the mean is the device
bias; 4-point also cancels each axis twice and averages more noise. Two
new unit tests (2-point equivalence, 4-point bias recovery).
61 tests passing; assembleDebug clean.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Driven by on-device iteration on a Galaxy S24+ (live ADB install/
screenshot loop), gated by a real-device motion pass at animator
scale 1x and frame stats (p95 8ms, 0.85% legacy jank).
Motion (Codex): X/Y axes animate in independent concurrent effects.
The prior sequential animateTo calls starved Y under ~50Hz
retargeting - diagonal movement traced an L and the second axis
caught up seconds late. Reduced-motion/system-disabled paths snap
both axes.
Instrument (Claude, on Codex's base):
- Fluorescent yellow-green fluid (matches real spirit-level dye);
amber retained for guidance text.
- Bubble as a true void: borderless symmetric gradient orb,
translucent interior (marks read through it), soft bright
refraction band, contact shadow, fluorescent halo, window-style
reflection + glint. Velocity-squash experiment tried and removed -
shape fidelity beats the flourish.
- Bubble (0.12R) nests inside the 1-degree target ring; ring turns
lime on VISUAL containment of the drawn bubble (lock label/pulse/
haptic remain on LockDetector truth).
- Machined bezel, etched cardinal/45 ticks, per-ring degree labels
via the same SurfaceGuidance mapping. dp-scaled strokes replace
raw-pixel hairlines; contrast lifted for real screens.
- Red center target dot beneath the translucent bubble (Codex).
Text hierarchy: guidance suppressed while locked (no correction
advice under a 'Flat within' verdict), demoted to titleLarge, and
raised into the empty status line's slot. Primary readout optically
dead-centered via an invisible leading degree twin; degree symbol
.55em at TextDim with cap-height baseline shift (.38 - metrics pair,
resize together).
59 tests passing.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- AudioAssistStateMachine (core/audio, pure, tested): proximity bands
with enter/exit hysteresis (close 1.0/1.2, near 3.0/3.4 degrees),
cadence preserved across band changes (no threshold double-ping),
lock cue driven solely by LockDetector's fireFeedback transition -
no second lock threshold, and the haptic debounce paces the ping.
- Silence gates: disabled, backgrounded, settling, invalid placement,
or outside FACE_UP all reset and mute; all five unit-tested.
- SonarSoundPool: locally synthesized WAV pings via SoundPool with
USAGE_ASSISTANCE_SONIFICATION; zero audio-focus APIs (verified by
grep); player exists only while enabled and resumed, released on
composition disposal.
- Persisted SONAR ON/OFF header control using the existing
audioCueEnabled preference; off by default; state shown as text,
never color alone.
- Guidance slot fixed at 56dp so settling/correction/level copy no
longer shifts the instrument (Slice 4 polish note).
59 tests passing.
Audited-by: Claude (no findings)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- SurfaceAdjustmentInfo: high-side instruction sourced exclusively from
SurfaceGuidance.from(displayed pitch, displayed roll).highLabel - the
deadbanded axes supply the label hysteresis, so wording cannot flap
at direction boundaries.
- Shared SettlingDetector exposed through the pipeline as the sole
motion gate; strong guidance defers behind a quiet Settling state.
- RiseRun (core/sensors, pure): tan-based mm/m and in/ft, derived from
the same deadbanded magnitude as the numeric readout; pinned at
45 degrees = 1000 mm/m = 12 in/ft.
- Persisted MeasurementUnits preference in core/settings (metric
default); Tools UI control remains deferred per plan.
- Guidance renders only in face-up Surface mode, hidden at level
(no direction below the 0.1-degree deadband).
56 tests passing.
Audited-by: Claude (no findings)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- SurfaceGuidance (core/sensors, pure, tested): the sole source of
bubble position, high-side direction, and ring scale. Bubble and
1/2/5-degree etched rings share one 5-degree visual range; the
clamped target puts a saturated bubble exactly at the rim ring.
- SurfaceBullseye: Compose Canvas glass vial with crosshairs and
amber bubble. Critically damped (no-overshoot) spring toward the
pre-clamped target; velocity carries across retargets. Reduced
motion (in-app pref or ANIMATOR_DURATION_SCALE == 0) snaps directly.
- Lock treatment: brief lime ring pulse on acquisition, persistent
lime tolerance label while locked, neutral numeric readout. Never
color-only; no full-screen lime state.
- Pipeline passes stable calibrated pitch/roll to the instrument;
deadbanded readout remains authoritative. Bullseye renders only in
the FACE_UP presentation.
53 tests passing.
Audited-by: Claude (1 finding raised and resolved)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- SurfaceCalibrationScreen: two-sample guided flow from the Level header.
Captures read SensorSource.gravity directly - stored calibration is
never applied to either sample. Exact 180-degree same-plane guidance,
clear-saved-calibration action, Surface persistence only.
- SettlingDetector (core/sensors, shared): 1.0 deg/s enter, 0.3 deg/s
exit held 500 ms; mid-band movement resets the quiet dwell without
leaving Settling (audit finding 1).
- StableSurfaceCapture (core/sensors): continuous 1.5 s settled window
with the 5-degree calibration-surface guard; restarts on motion.
- SurfaceCalibrationValidation (core/sensors): 3-degree bound on the
combined two-axis bias magnitude, unit-tested both sides of the
boundary (audit finding 2).
- Lock feedback suppression is structural: the calibration route removes
LevelScreen from composition, cancelling its sensor collection.
50 tests passing.
Audited-by: Claude (2 findings raised and resolved)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- Surface tilt magnitude stays visible 0-180 degrees; never blanked by
placement. Lock is self-gating (only near-zero magnitude can enter),
so the placement gate now drives hints only. Edge gating unchanged.
- Pitch/Roll suppressed as ambiguous at >=80 degrees; explicit
screen-down state past 90 degrees with the true magnitude retained.
- SurfacePresentationDetector classifies from the same deadbanded
stable magnitude the UI displays, with 1-degree hysteresis at both
boundaries and a direct face-up -> screen-down transition.
- Tests: angle sweep (30/80/near-vertical/screen-down), hysteretic
boundary tests, and a sustained 30-degree run proving a steep phone
never locks or fires feedback. 43 tests passing.
Audited-by: Claude (2 findings raised and resolved)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- Calibration: still derived in angle space via the 180-degree flip, but now
APPLIED in vector space as a reference-orientation rotation (Rodrigues
alignment for Surface, Z-rotation for Edge), exact away from zero; tests
at 30 degrees, cross-axis, and edge-polarity cases.
- Angle relative zero: stores the gravity direction vector; relative reading
is the angle between directions, so cross-axis movement is honest.
- Edge mode: precise geometry documented (either long edge down, gravity
along +/-X), placement-validity guard so e.g. Edge mode never locks on a
phone lying flat; UI shows repositioning hints.
- Lock/readout coherence: locked label states the tolerance (exit threshold)
so the rounded readout can never contradict it; pipeline acceptance tests
pin the invariant.
- Sensor-vector contract: documented and pinned by SensorContractTest. The
suggested negation of gravity/accelerometer fallbacks is NOT applied: per
Android SensorEvent docs, a stationary flat device reads +9.81 on Z (the
gravity reaction), matching the rotation-vector path as-is. The contract
tests prove all paths agree.
38 tests passing.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>