thejayman77 8d942a88b4 Slice 1: honest full-range Surface readings, self-gating lock (Codex)
- Surface tilt magnitude stays visible 0-180 degrees; never blanked by
  placement. Lock is self-gating (only near-zero magnitude can enter),
  so the placement gate now drives hints only. Edge gating unchanged.
- Pitch/Roll suppressed as ambiguous at >=80 degrees; explicit
  screen-down state past 90 degrees with the true magnitude retained.
- SurfacePresentationDetector classifies from the same deadbanded
  stable magnitude the UI displays, with 1-degree hysteresis at both
  boundaries and a direct face-up -> screen-down transition.
- Tests: angle sweep (30/80/near-vertical/screen-down), hysteretic
  boundary tests, and a sustained 30-degree run proving a steep phone
  never locks or fires feedback. 43 tests passing.

Audited-by: Claude (2 findings raised and resolved)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-13 12:10:05 -04:00
2026-07-11 18:34:57 -04:00

On the Level

Offline-first Android pocket toolset: a trustworthy level, angle meter, and calibrated screen ruler (Pro). Kotlin + Jetpack Compose, single module, no backend.

  • BRIEF.md — the authoritative v1 product & technical brief
  • AUDIT.md — audit of the brief; the amendments it lists are incorporated
  • resources/ — concept board (visual direction)

Building

Open in Android Studio, or:

./gradlew assembleDebug        # build
./gradlew testDebugUnitTest    # measurement-math unit tests

Scaffold status

The project skeleton follows BRIEF.md §Sensor and measurement architecture. Implemented and tested:

  • core/sensors — sensor selection (game rotation vector → gravity → low-passed accelerometer), device-frame gravity stream, and the pure measurement math: orientation mapping, two-sample per-mode calibration (derived in angle space, applied in vector space so it stays correct away from zero), EMA smoothing, lock hysteresis/dwell/debounce, display deadband, placement validity, and the sensor-vector contract (all sources emit device-frame world-up; flat = +9.81 on Z, pinned by SensorContractTest). All unit-tested.
  • core/settings — DataStore preferences and per-mode calibration persistence.
  • core/billing — entitlement interface with a stub (free-tier) implementation.
  • feature/level, feature/angle — live numeric scaffolds wired to the real sensor pipeline, with manual Surface|Edge selection, placement-validity hints, lock state (locked label states the tolerance so it can never contradict the rounded readout), and directional hold-to-zero (vector reference, not magnitude subtraction).
  • feature/ruler, feature/tools — static placeholders.

Not yet implemented (deliberately — see TODO markers):

  • The tactile vial visuals and the spring-animated display value (value 3 of 3 in the brief); scaffold screens render the deadbanded stable value directly.
  • Guided calibration flow UI (math and persistence are done).
  • Edge-mode readout counter-rotation on the portrait-locked activity.
  • Play Billing implementation of ProEntitlementRepository.
  • Screen ruler measurement UI and per-display scale persistence.
  • Audio cue, reduced-motion behaviors, preferences UI.
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