thejayman77 2a48d79c77 Scaffold Android project per BRIEF.md
Single-module Kotlin/Compose app with manual DI container. Pure-Kotlin
measurement math (orientation mapping, two-sample per-mode calibration,
EMA smoothing, lock hysteresis, display deadband) fully unit-tested.
Sensor fallback: game rotation vector -> gravity -> low-passed
accelerometer. Live Level (manual Surface|Edge) and Angle (hold-to-zero)
scaffolds; Ruler/Tools placeholders; stub Pro entitlement.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-11 18:34:57 -04:00
2026-07-11 18:34:57 -04:00
2026-07-11 18:34:57 -04:00

On the Level

Offline-first Android pocket toolset: a trustworthy level, angle meter, and calibrated screen ruler (Pro). Kotlin + Jetpack Compose, single module, no backend.

  • BRIEF.md — the authoritative v1 product & technical brief
  • AUDIT.md — audit of the brief; the amendments it lists are incorporated
  • resources/ — concept board (visual direction)

Building

Open in Android Studio, or:

./gradlew assembleDebug        # build
./gradlew testDebugUnitTest    # measurement-math unit tests

Scaffold status

The project skeleton follows BRIEF.md §Sensor and measurement architecture. Implemented and tested:

  • core/sensors — sensor selection (game rotation vector → gravity → low-passed accelerometer), device-frame gravity stream, and the pure measurement math: orientation mapping, two-sample per-mode calibration, EMA smoothing, lock hysteresis/dwell/debounce, display deadband. All unit-tested.
  • core/settings — DataStore preferences and per-mode calibration persistence.
  • core/billing — entitlement interface with a stub (free-tier) implementation.
  • feature/level, feature/angle — live numeric scaffolds wired to the real sensor pipeline, with manual Surface|Edge selection, lock state, hold-to-zero.
  • feature/ruler, feature/tools — static placeholders.

Not yet implemented (deliberately — see TODO markers):

  • The tactile vial visuals and the spring-animated display value (value 3 of 3 in the brief); scaffold screens render the deadbanded stable value directly.
  • Guided calibration flow UI (math and persistence are done).
  • Edge-mode readout counter-rotation on the portrait-locked activity.
  • Play Billing implementation of ProEntitlementRepository.
  • Screen ruler measurement UI and per-display scale persistence.
  • Audio cue, reduced-motion behaviors, preferences UI.
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