2a48d79c7769c3d8cd82edb2280f07556f2c2fa7
Single-module Kotlin/Compose app with manual DI container. Pure-Kotlin measurement math (orientation mapping, two-sample per-mode calibration, EMA smoothing, lock hysteresis, display deadband) fully unit-tested. Sensor fallback: game rotation vector -> gravity -> low-passed accelerometer. Live Level (manual Surface|Edge) and Angle (hold-to-zero) scaffolds; Ruler/Tools placeholders; stub Pro entitlement. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
On the Level
Offline-first Android pocket toolset: a trustworthy level, angle meter, and calibrated screen ruler (Pro). Kotlin + Jetpack Compose, single module, no backend.
- BRIEF.md — the authoritative v1 product & technical brief
- AUDIT.md — audit of the brief; the amendments it lists are incorporated
- resources/ — concept board (visual direction)
Building
Open in Android Studio, or:
./gradlew assembleDebug # build
./gradlew testDebugUnitTest # measurement-math unit tests
Scaffold status
The project skeleton follows BRIEF.md §Sensor and measurement architecture. Implemented and tested:
core/sensors— sensor selection (game rotation vector → gravity → low-passed accelerometer), device-frame gravity stream, and the pure measurement math: orientation mapping, two-sample per-mode calibration, EMA smoothing, lock hysteresis/dwell/debounce, display deadband. All unit-tested.core/settings— DataStore preferences and per-mode calibration persistence.core/billing— entitlement interface with a stub (free-tier) implementation.feature/level,feature/angle— live numeric scaffolds wired to the real sensor pipeline, with manual Surface|Edge selection, lock state, hold-to-zero.feature/ruler,feature/tools— static placeholders.
Not yet implemented (deliberately — see TODO markers):
- The tactile vial visuals and the spring-animated display value (value 3 of 3 in the brief); scaffold screens render the deadbanded stable value directly.
- Guided calibration flow UI (math and persistence are done).
- Edge-mode readout counter-rotation on the portrait-locked activity.
- Play Billing implementation of
ProEntitlementRepository. - Screen ruler measurement UI and per-display scale persistence.
- Audio cue, reduced-motion behaviors, preferences UI.
Description
Languages
Kotlin
83.9%
HTML
16.1%