thejayman77 d3854ac402 Slice 2: guided Surface calibration flow (Codex)
- SurfaceCalibrationScreen: two-sample guided flow from the Level header.
  Captures read SensorSource.gravity directly - stored calibration is
  never applied to either sample. Exact 180-degree same-plane guidance,
  clear-saved-calibration action, Surface persistence only.
- SettlingDetector (core/sensors, shared): 1.0 deg/s enter, 0.3 deg/s
  exit held 500 ms; mid-band movement resets the quiet dwell without
  leaving Settling (audit finding 1).
- StableSurfaceCapture (core/sensors): continuous 1.5 s settled window
  with the 5-degree calibration-surface guard; restarts on motion.
- SurfaceCalibrationValidation (core/sensors): 3-degree bound on the
  combined two-axis bias magnitude, unit-tested both sides of the
  boundary (audit finding 2).
- Lock feedback suppression is structural: the calibration route removes
  LevelScreen from composition, cancelling its sensor collection.

50 tests passing.

Audited-by: Claude (2 findings raised and resolved)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-13 14:51:28 -04:00
2026-07-11 18:34:57 -04:00

On the Level

Offline-first Android pocket toolset: a trustworthy level, angle meter, and calibrated screen ruler (Pro). Kotlin + Jetpack Compose, single module, no backend.

  • BRIEF.md — the authoritative v1 product & technical brief
  • AUDIT.md — audit of the brief; the amendments it lists are incorporated
  • resources/ — concept board (visual direction)

Building

Open in Android Studio, or:

./gradlew assembleDebug        # build
./gradlew testDebugUnitTest    # measurement-math unit tests

Scaffold status

The project skeleton follows BRIEF.md §Sensor and measurement architecture. Implemented and tested:

  • core/sensors — sensor selection (game rotation vector → gravity → low-passed accelerometer), device-frame gravity stream, and the pure measurement math: orientation mapping, two-sample per-mode calibration (derived in angle space, applied in vector space so it stays correct away from zero), EMA smoothing, lock hysteresis/dwell/debounce, display deadband, placement validity, and the sensor-vector contract (all sources emit device-frame world-up; flat = +9.81 on Z, pinned by SensorContractTest). All unit-tested.
  • core/settings — DataStore preferences and per-mode calibration persistence.
  • core/billing — entitlement interface with a stub (free-tier) implementation.
  • feature/level, feature/angle — live numeric scaffolds wired to the real sensor pipeline, with manual Surface|Edge selection, placement-validity hints, lock state (locked label states the tolerance so it can never contradict the rounded readout), and directional hold-to-zero (vector reference, not magnitude subtraction).
  • feature/ruler, feature/tools — static placeholders.

Not yet implemented (deliberately — see TODO markers):

  • The tactile vial visuals and the spring-animated display value (value 3 of 3 in the brief); scaffold screens render the deadbanded stable value directly.
  • Guided calibration flow UI (math and persistence are done).
  • Edge-mode readout counter-rotation on the portrait-locked activity.
  • Play Billing implementation of ProEntitlementRepository.
  • Screen ruler measurement UI and per-display scale persistence.
  • Audio cue, reduced-motion behaviors, preferences UI.
S
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