ec82764bef
RTL (GS rasterizer, EE core stub, platform bridge, LPDDR4B path), sim regression (272 TBs), docs, and tooling. Copyrighted PS2 content (BIOS, game code, GS dumps, and all dump-derived textures/traces) is excluded via .gitignore and stays local. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
sim/tb/integration
Cross-subsystem integration testbenches that exercise full pipelines end to
end. Distinct from the per-subsystem testbenches in sibling tb/<subsys>/
directories — those prove one block in isolation; these prove a chain.
Wave 2 contents
tb_bgcolor_via_dma.sv— "programmable BGCOLOR via DMA/GIF" (Milestone A+). Chain:dmac_reg_stub → gif_path_stub → gs_stub → platform_video_stubwith four trace sinks. Configures DMAC channel 2, provides a one-qword project-local packet carrying a BGCOLOR register write, verifies the color propagates through to the raster output.
See docs/wave2_dma_gif_plan.md for the Wave 2 scope and the packet format.