Files
thejayman77 ec82764bef Initial commit: retroDE_ps2 — first-of-its-kind PS2 GS FPGA core (DE25-Nano / Agilex 5)
RTL (GS rasterizer, EE core stub, platform bridge, LPDDR4B path), sim regression
(272 TBs), docs, and tooling. Copyrighted PS2 content (BIOS, game code, GS dumps,
and all dump-derived textures/traces) is excluded via .gitignore and stays local.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-29 20:10:50 -04:00

3.5 KiB

Source Log — Supplemental Pass

Research pass date: 2026-04-16 Pass author: Claude (second research pass, after Codex)

This log covers sources introduced by the supplemental pass. It does not re-list sources from ../source_log.md; see that file for the Codex pass.

Official Sony manuals

FPGA prior art (adjacent consoles)

Architecture studies

Community consensus threads

Notes: capture the current community baseline. No public PS2 FPGA core exists; consensus view places PS2 beyond current MiSTer-class fabric; only active public effort is a hybrid PCIe-FPGA + host-CPU arrangement.

Search deltas vs Codex pass

Sources Codex covered and this pass does not re-log:

  • ps2tek, DobieStation From Bits to Pixels wiki, ps2dev, ps2sdk, gsKit, PCSX2, DobieStation, Play-, pcsx2/Memory.cpp.

Sources this pass added that were absent from the Codex log:

  • Sony GS User's Manual.
  • Sony VU User's Manual.
  • PSX_MiSTer, PS-FPGA, PlayStation_on_FPGA (adjacent-console FPGA prior art).
  • Copetti architecture writeup.
  • psdevwiki PS2 section.
  • VPU thesis.
  • MiSTer community consensus threads on PS2 feasibility.