# Source Log — Supplemental Pass Research pass date: 2026-04-16 Pass author: Claude (second research pass, after Codex) This log covers sources introduced by the supplemental pass. It does not re-list sources from `../source_log.md`; see that file for the Codex pass. ## Official Sony manuals - `GS User's Manual v6.0` — Sony Computer Entertainment Inc. URL: https://usermanual.wiki/Pdf/GSUsersManual.1012076781/html Notes: primary register reference for the Graphics Synthesizer. Authoritative for `0x12000000` privileged block and GS packet-form registers. Confidential in origin. - `VU User's Manual (Emotion Engine Vector Operation Unit Guide)` — Sony. URL: https://studylib.net/doc/25815876/vuusersmanual.158394566 Notes: primary reference for VU0/VU1 pipeline, register files, memories, micro/macro modes, and VIF coupling. Confidential in origin. ## FPGA prior art (adjacent consoles) - `MiSTer-devel/PSX_MiSTer` — Robert Peip (FPGAzumSpass) URL: https://github.com/MiSTer-devel/PSX_MiSTer Notes: closest real-world methodology template. Methodology = cycle-accurate software emulator first, RTL second, with emulator as golden model. - `PS-FPGA/ps-fpga` URL: https://github.com/PS-FPGA/ps-fpga Notes: alternate PSX FPGA project. Useful for comparing module decomposition. - `pgate1/PlayStation_on_FPGA` URL: https://github.com/pgate1/PlayStation_on_FPGA Notes: smaller-scale PSX FPGA. Reference for minimal scaffold shape. ## Architecture studies - Rodrigo Copetti — "PlayStation 2 Architecture: A Practical Analysis" URL: https://www.copetti.org/writings/consoles/playstation-2/ Notes: high-level pedagogical writeup. Onboarding reading, not a spec. - `psdevwiki` PS2 section URL: https://www.psdevwiki.com/ps2/ Notes: community-maintained counterpart to `ps2tek`. Strong on IOP modules, SPU2, peripheral protocols, and hardware revisions. - VPU Thesis — "A Study on the Feasibility of ... VU [on FPGA]" URL: https://gamehacking.org/faqs/VPUThesis.pdf Notes: academic FPGA-feasibility study specifically on the VU. Directly relevant to Codex workstream 4. - Wikipedia — PS2 / Emotion Engine URLs: https://en.wikipedia.org/wiki/PlayStation_2_technical_specifications https://en.wikipedia.org/wiki/Emotion_Engine Notes: orientation only. ## Community consensus threads - MiSTer Forum — `Advanced cores for MiSTer future FPGA hardware` URL: https://misterfpga.org/viewtopic.php?t=4884 - MiSTer Forum — `What Do You Think Will Happen Once MiSTer Reaches Its Limits?` URL: https://misterfpga.org/viewtopic.php?t=2512 - Time Extension — `MiSTer Pi and next-generation FPGA gaming` URL: https://www.timeextension.com/news/2025/03/the-next-generation-of-fpga-gaming-could-be-just-around-the-corner-thanks-to-mister-pi Notes: capture the current community baseline. No public PS2 FPGA core exists; consensus view places PS2 beyond current MiSTer-class fabric; only active public effort is a hybrid PCIe-FPGA + host-CPU arrangement. ## Search deltas vs Codex pass Sources Codex covered and this pass does not re-log: - `ps2tek`, DobieStation `From Bits to Pixels` wiki, `ps2dev`, `ps2sdk`, `gsKit`, `PCSX2`, `DobieStation`, `Play-`, `pcsx2/Memory.cpp`. Sources this pass added that were absent from the Codex log: - Sony GS User's Manual. - Sony VU User's Manual. - PSX_MiSTer, PS-FPGA, PlayStation_on_FPGA (adjacent-console FPGA prior art). - Copetti architecture writeup. - `psdevwiki` PS2 section. - VPU thesis. - MiSTer community consensus threads on PS2 feasibility.