Files
thejayman77 ec82764bef Initial commit: retroDE_ps2 — first-of-its-kind PS2 GS FPGA core (DE25-Nano / Agilex 5)
RTL (GS rasterizer, EE core stub, platform bridge, LPDDR4B path), sim regression
(272 TBs), docs, and tooling. Copyrighted PS2 content (BIOS, game code, GS dumps,
and all dump-derived textures/traces) is excluded via .gitignore and stays local.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-29 20:10:50 -04:00
..

Supplemental References (Claude pass)

These notes supplement the top-level references/ files produced by the Codex pass. Goal: add sources Codex did not surface, without duplicating its memory map / workstream / emulator-landscape work.

Files in this folder:

  • sony_official_docs.md: primary Sony register manuals for GS and the VUs. Codex leaned on ps2tek (community-compiled); these are one layer closer to the silicon.
  • fpga_prior_art.md: PSX-on-FPGA projects. None are PS2, but they are the closest real-world methodology templates for a console-gen FPGA effort.
  • architecture_studies.md: high-level architecture writeups, an academic VU-on-FPGA feasibility thesis, and MiSTer community consensus on why PS2 has not been attempted.
  • source_log.md: sources introduced in this pass, with URLs and short notes.

These are reference-only. No implementation claims, no planning overrides — Codex's implementation_workstreams.md remains the planning map.