ec82764bef
RTL (GS rasterizer, EE core stub, platform bridge, LPDDR4B path), sim regression (272 TBs), docs, and tooling. Copyrighted PS2 content (BIOS, game code, GS dumps, and all dump-derived textures/traces) is excluded via .gitignore and stays local. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2.7 KiB
2.7 KiB
Official Sony Documentation
Codex's pass leaned on ps2tek as the low-level reference. ps2tek is
excellent but community-compiled. For register semantics where authority
matters, the two original Sony manuals below sit one layer closer to silicon.
GS User's Manual v6.0
- Primary register reference for the Graphics Synthesizer.
- Covers the privileged register block at
0x12000000:PMODE,SMODE1/2,SYNCH1/2,SYNCHV,SRFSH,DISPFB1/2,DISPLAY1/2,EXTBUF,EXTDATA,EXTWRITE,BGCOLOR,CSR,IMR,BUSDIR,SIGLBLID. - Covers GS-internal host-visible registers (PRIM, PRMODE, RGBAQ, ST, UV, XYZ, TEX0/1, CLAMP, FOG, TRXPOS, TRXREG, TRXDIR, etc.) and their packet forms.
- Authoritative for PCRTC output-side behavior that
ps2teksummarizes.
Location: GS Users Manual — https://usermanual.wiki/Pdf/GSUsersManual.1012076781/html
Suggested use: primary reference for any GIF/GS implementation work. When
ps2tek and this manual disagree on a register detail, defer to the manual.
VU User's Manual
- Official reference for VU0 and VU1.
- Defines the dual-pipeline 64-bit doubleword instruction format (upper + lower pipe).
- Defines register files: 32 × 128-bit VF, 16 × 16-bit VI.
- Defines VU memories: VU0 has 4 KiB MicroMem0 + 4 KiB VU Mem0; VU1 has 16 KiB MicroMem1 + 16 KiB VU Mem1.
- Defines the two execution modes: micro mode (VU as standalone microprogram engine) and macro mode (VU0 as EE COP2; VU1 usually in micro).
- Covers VIF-to-VU interaction enough to interpret microprogram upload paths.
Location: VU User's Manual (Emotion Engine Vector Operation Unit Guide) —
https://studylib.net/doc/25815876/vuusersmanual.158394566
Suggested use: primary reference for VIF/VU workstream (Codex workstream 4). Re-read before locking any instruction-decode or pipeline-timing decision.
Why these matter for FPGA planning
- Emulator source trees encode one interpretation of Sony's hardware. When the RTL has to behave like silicon at a cycle or packet level, the original manuals are the tiebreaker.
- Several non-GS "hacks" in PCSX2 exist because the emulator's floating-point behavior diverges from the VU/EE spec. Reading the manual clarifies which of those are true hardware quirks vs. emulator workarounds — a distinction that matters more for FPGA than for software emulation.
Caveats
- Both manuals are Sony confidential documents that leaked years ago. They are the authoritative source on register semantics but were never officially published. Treat them as technical reference, not as a licensing document.
- Version drift: the GS manual is v6.0 in the linked copy. Late-silicon revisions may not be covered exhaustively.