ec82764bef
RTL (GS rasterizer, EE core stub, platform bridge, LPDDR4B path), sim regression (272 TBs), docs, and tooling. Copyrighted PS2 content (BIOS, game code, GS dumps, and all dump-derived textures/traces) is excluded via .gitignore and stays local. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
70 lines
2.4 KiB
Markdown
70 lines
2.4 KiB
Markdown
# Source Log
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Research pass date: 2026-04-16
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This log records the main sources used to build the planning notes in this
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folder.
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## Hardware and low-level behavior
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- `ps2tek - Documentation on PS2 internals`
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URL: https://psi-rockin.github.io/ps2tek/index.html
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Notes: best low-level consolidated hardware reference found in this pass;
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useful for memory map, register blocks, BIOS structure, IOP boot modules,
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DMA channels, and subsystem inventory.
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- `Making a PS2 Emulator: From Bits to Pixels`
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URL:
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https://github.com/PSI-Rockin/DobieStation/wiki/Making-a-PS2-Emulator%3A-From-Bits-to-Pixels
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Notes: strong practical explanation of the minimum pieces needed for first
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visible output; especially helpful for framing memory map + DMAC + GIF + GS.
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## SDK, tooling, and software-visible platform shape
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- `ps2dev`
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URL: https://ps2dev.github.io/
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Notes: community entry point for PS2 homebrew development.
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- `ps2dev/ps2dev`
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URL: https://github.com/ps2dev/ps2dev
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Notes: active toolchain/build umbrella for `ps2toolchain`, `ps2sdk`,
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`ps2sdk-ports`, and `gsKit`.
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- `ps2dev/ps2sdk`
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URL: https://github.com/ps2dev/ps2sdk
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Notes: important because it exposes the software-facing EE/IOP split and
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offers samples and platform libraries.
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- `ps2dev/gsKit`
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URL: https://github.com/ps2dev/gsKit
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Notes: low-level GS interface library; useful for understanding software-side
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GS initialization and DMAC usage.
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## Emulator projects
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- `PCSX2/pcsx2`
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URL: https://github.com/PCSX2/pcsx2
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Notes: deepest and longest-running open-source PS2 emulator in this pass.
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- `PCSX2 Memory.cpp`
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URL: https://raw.githubusercontent.com/PCSX2/pcsx2/master/pcsx2/Memory.cpp
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Notes: useful implementation-side memory summary and a signpost for how a
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mature emulator structures host-visible EE/IOP/VU memory.
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- `PSI-Rockin/DobieStation`
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URL: https://github.com/PSI-Rockin/DobieStation
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Notes: helpful as a second emulator reference and because it publishes useful
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implementation commentary.
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- `jpd002/Play-`
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URL: https://github.com/jpd002/Play-
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Notes: useful contrasting design point; uses a built-in HLE BIOS rather than
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external BIOS dumps.
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## Search outcome note
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I specifically looked for credible open-source HDL / FPGA PS2 core material.
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This pass did not surface a meaningful public RTL implementation. The strongest
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public sources that appeared were emulator codebases, PS2 homebrew tooling, and
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reverse-engineering references.
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