# Source Log Research pass date: 2026-04-16 This log records the main sources used to build the planning notes in this folder. ## Hardware and low-level behavior - `ps2tek - Documentation on PS2 internals` URL: https://psi-rockin.github.io/ps2tek/index.html Notes: best low-level consolidated hardware reference found in this pass; useful for memory map, register blocks, BIOS structure, IOP boot modules, DMA channels, and subsystem inventory. - `Making a PS2 Emulator: From Bits to Pixels` URL: https://github.com/PSI-Rockin/DobieStation/wiki/Making-a-PS2-Emulator%3A-From-Bits-to-Pixels Notes: strong practical explanation of the minimum pieces needed for first visible output; especially helpful for framing memory map + DMAC + GIF + GS. ## SDK, tooling, and software-visible platform shape - `ps2dev` URL: https://ps2dev.github.io/ Notes: community entry point for PS2 homebrew development. - `ps2dev/ps2dev` URL: https://github.com/ps2dev/ps2dev Notes: active toolchain/build umbrella for `ps2toolchain`, `ps2sdk`, `ps2sdk-ports`, and `gsKit`. - `ps2dev/ps2sdk` URL: https://github.com/ps2dev/ps2sdk Notes: important because it exposes the software-facing EE/IOP split and offers samples and platform libraries. - `ps2dev/gsKit` URL: https://github.com/ps2dev/gsKit Notes: low-level GS interface library; useful for understanding software-side GS initialization and DMAC usage. ## Emulator projects - `PCSX2/pcsx2` URL: https://github.com/PCSX2/pcsx2 Notes: deepest and longest-running open-source PS2 emulator in this pass. - `PCSX2 Memory.cpp` URL: https://raw.githubusercontent.com/PCSX2/pcsx2/master/pcsx2/Memory.cpp Notes: useful implementation-side memory summary and a signpost for how a mature emulator structures host-visible EE/IOP/VU memory. - `PSI-Rockin/DobieStation` URL: https://github.com/PSI-Rockin/DobieStation Notes: helpful as a second emulator reference and because it publishes useful implementation commentary. - `jpd002/Play-` URL: https://github.com/jpd002/Play- Notes: useful contrasting design point; uses a built-in HLE BIOS rather than external BIOS dumps. ## Search outcome note I specifically looked for credible open-source HDL / FPGA PS2 core material. This pass did not surface a meaningful public RTL implementation. The strongest public sources that appeared were emulator codebases, PS2 homebrew tooling, and reverse-engineering references.