Files
thejayman77 89c0fbe1f6 Sync repo to deployed state: SEO recovery, Publishing Desk, Play games, emoji picker
The deploy pipeline runs from the working tree, so a wave of shipped features
had never been committed. This snapshots git to what's actually running.

SEO impression recovery (live + verified):
- Duplicate /a/{id} now 301-redirect to their canonical twin instead of 404
  (a hard 404 silently dropped already-indexed URLs and tanked impressions).
- Dedup representative selection reworked: accepted/serveable -> established
  rep (URL stability) -> quality score, so an accepted page never retires to a
  rejected rep and an indexed canonical doesn't churn when a newer twin arrives.
- HEAD /a/{id} returns the same status as GET (api_route GET+HEAD) instead of
  falling through to the static mount and 404ing.
- `dedup --force-recluster`: cycle-locked, model-free re-cluster to re-apply the
  policy to the existing corpus (shared cycle_lock context manager).
- CLI honors GOODNEWS_DB for its default --db (was silently ignored).

Publishing Desk (admin tool to post highlights to X via Web Intents):
- publishing.py queue/rank/handle-resolution; admin UI; full searchable emoji
  picker (bundled data, no CDN) for the blurb editor.

Play games + site:
- Bloom (word-wheel), Memory Match, daily ritual set, Zen Den (dev-gated).
- English-only language gate; source prospecting; paywall + dedup hardening.

Tests: full suite green (349). Ignores tightened (node_modules, data/*.db).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-18 11:32:27 -04:00

47 lines
1.9 KiB
JavaScript

import { NodeIO } from '@gltf-transform/core';
import { ALL_EXTENSIONS } from '@gltf-transform/extensions';
const input = process.argv[2];
const io = new NodeIO().registerExtensions(ALL_EXTENSIONS);
const doc = await io.read(input);
const root = doc.getRoot();
const skin = root.listSkins()[0];
const joints = skin.listJoints();
const isFinJoint = joints.map((n) => !n.getName().startsWith('Spine'));
console.log(`skin joints: ${joints.length} (fin joints: ${isFinJoint.filter(Boolean).length}, body/Spine: ${isFinJoint.filter((x) => !x).length})`);
const mesh = root.listMeshes()[0];
const prims = mesh.listPrimitives();
console.log(`meshes: ${root.listMeshes().length}, primitives: ${prims.length}`);
const prim = prims[0];
const pos = prim.getAttribute('POSITION');
const jA = prim.getAttribute('JOINTS_0');
const wA = prim.getAttribute('WEIGHTS_0');
const idx = prim.getIndices();
console.log(`semantics: ${prim.listSemantics().join(', ')}`);
console.log(`vertices: ${pos.getCount()}, indices: ${idx.getCount()} (${idx.getCount() / 3} tris)`);
const vcount = pos.getCount();
const vIsFin = new Uint8Array(vcount);
const j = [0, 0, 0, 0], w = [0, 0, 0, 0];
for (let i = 0; i < vcount; i++) {
jA.getElement(i, j);
wA.getElement(i, w);
let fin = 0, tot = 0;
for (let k = 0; k < 4; k++) { tot += w[k]; if (isFinJoint[j[k]]) fin += w[k]; }
vIsFin[i] = tot > 0 && fin / tot >= 0.5 ? 1 : 0;
}
let finV = 0;
for (let i = 0; i < vcount; i++) finV += vIsFin[i];
const arr = idx.getArray();
let bodyT = 0, finT = 0, mixed = 0;
for (let t = 0; t < arr.length; t += 3) {
const votes = vIsFin[arr[t]] + vIsFin[arr[t + 1]] + vIsFin[arr[t + 2]];
if (votes >= 2) finT++; else bodyT++;
if (votes === 1 || votes === 2) mixed++;
}
console.log(`fin vertices: ${finV}/${vcount} (${(100 * finV / vcount).toFixed(1)}%)`);
console.log(`triangles → body: ${bodyT}, fin: ${finT}, (boundary/mixed tris: ${mixed})`);