import { NodeIO } from '@gltf-transform/core'; import { ALL_EXTENSIONS } from '@gltf-transform/extensions'; const input = process.argv[2]; const io = new NodeIO().registerExtensions(ALL_EXTENSIONS); const doc = await io.read(input); const root = doc.getRoot(); const skin = root.listSkins()[0]; const joints = skin.listJoints(); const isFinJoint = joints.map((n) => !n.getName().startsWith('Spine')); console.log(`skin joints: ${joints.length} (fin joints: ${isFinJoint.filter(Boolean).length}, body/Spine: ${isFinJoint.filter((x) => !x).length})`); const mesh = root.listMeshes()[0]; const prims = mesh.listPrimitives(); console.log(`meshes: ${root.listMeshes().length}, primitives: ${prims.length}`); const prim = prims[0]; const pos = prim.getAttribute('POSITION'); const jA = prim.getAttribute('JOINTS_0'); const wA = prim.getAttribute('WEIGHTS_0'); const idx = prim.getIndices(); console.log(`semantics: ${prim.listSemantics().join(', ')}`); console.log(`vertices: ${pos.getCount()}, indices: ${idx.getCount()} (${idx.getCount() / 3} tris)`); const vcount = pos.getCount(); const vIsFin = new Uint8Array(vcount); const j = [0, 0, 0, 0], w = [0, 0, 0, 0]; for (let i = 0; i < vcount; i++) { jA.getElement(i, j); wA.getElement(i, w); let fin = 0, tot = 0; for (let k = 0; k < 4; k++) { tot += w[k]; if (isFinJoint[j[k]]) fin += w[k]; } vIsFin[i] = tot > 0 && fin / tot >= 0.5 ? 1 : 0; } let finV = 0; for (let i = 0; i < vcount; i++) finV += vIsFin[i]; const arr = idx.getArray(); let bodyT = 0, finT = 0, mixed = 0; for (let t = 0; t < arr.length; t += 3) { const votes = vIsFin[arr[t]] + vIsFin[arr[t + 1]] + vIsFin[arr[t + 2]]; if (votes >= 2) finT++; else bodyT++; if (votes === 1 || votes === 2) mixed++; } console.log(`fin vertices: ${finV}/${vcount} (${(100 * finV / vcount).toFixed(1)}%)`); console.log(`triangles → body: ${bodyT}, fin: ${finT}, (boundary/mixed tris: ${mixed})`);