Two things found while chasing the recurring ~15min slowness:
- dedup.py: cluster_duplicates re-ran an O(n²) cosine pass over ALL ~3.7k
articles and rewrote duplicate_of for every one of them EVERY cycle — even
when nothing new arrived (embedded=0) — ~53s CPU + a large WAL commit that
starved live API reads (/api/brief 2-7s). Now skip the re-cluster entirely
when nothing new was embedded (clusters can't have changed). Verified: cycle
drops from ~53s to ~1s and /api/brief stays at 20ms through a cycle, vs 2-7s
before. (A real new article still triggers a full re-cluster.)
- games.py _build_grid: word placement took the first random valid spot, so
words rarely crossed. Now gather valid placements and PREFER ones that cross
an already-placed word (shared matching letter), falling back to any valid
spot — so the grid interlocks like a real word search. Every word still
placed (tests green). NOTE: changes today's grid layouts, so an in-progress
word search resets once.
Also added a systemd drop-in (Nice=19/CPUWeight=20/IOWeight=10/ionice-idle) to
deprioritize the batch cycle — minor, the dedup skip is the real fix.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- LocalModelClient.embed() calls the OpenAI-compatible /embeddings endpoint
(local nomic model); base_url shared with chat, model via GOODNEWS_EMBED_MODEL.
- New article_embeddings table and articles.duplicate_of column (+ migration).
- dedup module: embeds missing articles, clusters near-identical stories within
a date window by cosine similarity (pure-stdlib, vectors normalised once), and
marks all but the highest-ranked member of each cluster as a duplicate.
- 'dedup' CLI command; cycle now runs poll -> classify -> dedup -> brief.
- Feed and brief queries hide duplicates, so a story carried by multiple
outlets shows once.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>