Commit Graph

141 Commits

Author SHA1 Message Date
thejayman77 59ff48ae90 Game share-loop: instrument funnel, deep-link shares, /play metadata
Sharpen the existing daily-game share loop into something measurable (per Codex's
"instrument what you have, then feed people into it" plan), ahead of a Show HN launch.

Analytics:
- Per-game funnel events <game>_{arrival,started,completed,shared} (article_id=0).
  arrival = landed via a shared link (utm_source=game_share); started = first move
  (guess/find/flip); completed = solved/cleared/Full Bloom; shared = on share success.
- trackVisit() moved into the global layout so direct /play landings count; the
  server-rendered /a/ share page now creates a visitor token + sends a daily visit
  beacon (first-time /a/-only visitors were previously dropped).
- Admin "Games funnel" panel: arrivals / engaged / completed / shared, per game.

Sharing:
- Memory Match gains a Share button (it was the only game without one).
- All shares deep-link to the exact game+variant with a full https:// URL +
  utm_source=game_share (gameShareUrl helper), instead of a bare /play.
- "shared" is counted only after navigator.share()/clipboard.writeText() succeeds.

/play social metadata:
- /play served homepage canonical/OG (static SPA, ssr=false). postbuild script
  patches build/play.html's head to /play canonical/title/description/OG; fails the
  build if the homepage tags drift. Caddy try_files now serves {path}.html so /play
  is served from the patched file (snapshot in deploy/caddy/).

Tests: backend 352, frontend 27.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-18 16:22:06 -04:00
thejayman77 89c0fbe1f6 Sync repo to deployed state: SEO recovery, Publishing Desk, Play games, emoji picker
The deploy pipeline runs from the working tree, so a wave of shipped features
had never been committed. This snapshots git to what's actually running.

SEO impression recovery (live + verified):
- Duplicate /a/{id} now 301-redirect to their canonical twin instead of 404
  (a hard 404 silently dropped already-indexed URLs and tanked impressions).
- Dedup representative selection reworked: accepted/serveable -> established
  rep (URL stability) -> quality score, so an accepted page never retires to a
  rejected rep and an indexed canonical doesn't churn when a newer twin arrives.
- HEAD /a/{id} returns the same status as GET (api_route GET+HEAD) instead of
  falling through to the static mount and 404ing.
- `dedup --force-recluster`: cycle-locked, model-free re-cluster to re-apply the
  policy to the existing corpus (shared cycle_lock context manager).
- CLI honors GOODNEWS_DB for its default --db (was silently ignored).

Publishing Desk (admin tool to post highlights to X via Web Intents):
- publishing.py queue/rank/handle-resolution; admin UI; full searchable emoji
  picker (bundled data, no CDN) for the blurb editor.

Play games + site:
- Bloom (word-wheel), Memory Match, daily ritual set, Zen Den (dev-gated).
- English-only language gate; source prospecting; paywall + dedup hardening.

Tests: full suite green (349). Ignores tightened (node_modules, data/*.db).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-18 11:32:27 -04:00
thejayman77 2dbe73430c Sources: per-source paywall override (3-state) — fix domain-rule mis-flags
The Articles inspector revealed paywall is domain-coarse: nytimes.com is flagged,
so NY Times Learning's free Word-of-the-Day inherits 🔒 — and that flag isn't
cosmetic, it deprioritizes the content in feed sort + lead selection. Add a
per-source override so admins can correct it after inspecting.

- sources.paywall_override: NULL (domain rule) | 'free' | 'paywalled'.
- paywall.py: keep low-level is_paywalled(url) (domain); add is_paywalled_for_source
  (url, override) for the EFFECTIVE decision — never patched the domain helper
  globally (per Codex), so "domain says X" stays distinguishable from "overridden".
- Threaded everywhere ranking/UI touches paywall, via src.paywall_override on the
  shared _ARTICLE_COLUMNS + the source-aware helper: feed sort, /api/since, replace,
  lead selection, Article badge, brief composition (briefs.py), digest, source_health
  (table 🔒), the Articles inspector, and the review/attention check — so ranking and
  UI always agree.
- Endpoint POST /api/admin/sources/{id}/paywall {override}; admin UI: a select in the
  inspector header (Use domain rule / Treat as free / Treat as paywalled) + the basis
  ("ON (domain)" / "OFF (override)"), optimistic so the panel stays open.

Test: domain rule → paywalled in table+inspector+feed badge; 'free' → off in all
three; validation 422 + 404. 242 pytest + 11 vitest.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-12 22:10:44 -04:00
thejayman77 ddcfab3a11 Admin: source Articles inspector (verify metrics against real evidence)
New per-row "Articles" button on the Sources table expands a read-only inline
panel of the source's ACTUAL ingested articles — so the automated metrics
(paywall/image/acceptance/duplicate) can be verified against evidence instead of
trusted blind. Distinct from "Check" (which re-samples the LIVE feed for
would-pass quality); this shows what's already in the DB, which is what the table
metrics are computed from.

- Backend: GET /api/admin/sources/{id}/articles?filter=&limit=&offset= (admin,
  read-only). queries.source_articles + source_articles_summary — per article:
  title, url, date, accepted, reason (the "why"), topic/flavor, paywalled
  (domain rule), has_image, duplicate. Summary = counts + source-level paywall
  rule.
- Frontend: expandable panel with a summary header ("27 ingested · 18 accepted
  · … · paywall rule: ON (domain)"), filter chips (All/Accepted/Rejected/No
  image/Duplicates), compact rows with title→link + badges + reason, Load more.

So "100% paywall" or "0% images" becomes clickable evidence: open two articles
to tell a real paywall from a mis-flagged domain, or a true image gap from an
enrichment failure. Test: test_source_articles_inspector. 241 pytest + 11 vitest.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-12 21:37:51 -04:00
thejayman77 64339aafb0 Games: in-progress hub status + distribution-aware word-search placement (Codex)
- Play hub: word cards now surface IN-PROGRESS games too (not just won/lost) so
  "continue on another device" shows at a glance — card reads "5:3…" and the
  selection option says "Continue · 3/6".
- Word Search generator: replace "prefer any crossing" with a SCORED placement —
  score = overlap*4 - local crowding (filled neighbours that aren't crossings) —
  then pick among the best ~20%. Keeps the organic interlocking but spreads words
  across the board instead of clumping around the first-placed (longest) words.
  Every word still placed (tests green). NOTE: changes today's grid layouts, so
  an in-progress word search resets once.

237 pytest + 11 vitest green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-12 15:18:04 -04:00
thejayman77 065ab98598 Games sync hardening (Codex audit): server-side state normalization
Don't trust client JSON at the storage layer:
- sanitize_game_state() runs before merge AND on the merged result (heals legacy
  rows). Word Search: keep only finds whose cells actually spell a real word in
  that day's grid (validated when the puzzle exists, shape-only 4-12 alpha +
  cell-length otherwise), dedupe, renumber ci. Word: validate status enum, guess
  count/length/alpha, colour-row shape, terminal answer/why.
- Completion is now derived from the real puzzle word count (foundWords ==
  expected), not a client-sent `ms` — so stats can't be inflated by junk.
- Date validated as YYYY-MM-DD at the API (400 otherwise) — no junk/future rows.

Tests: sanitizer-rejects-junk + bad-date 400; existing tests updated to use
real-shaped data (the sanitizer is a good forcing function). 237 pytest + 11
vitest green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-12 13:51:24 -04:00
thejayman77 dd0df64d76 Games: cross-device sync + overlap colour-blend
Two game polish items:

- Word Search: overlapping cells now multiply-blend the crossing words' colours
  (deepening to a darker shade with readable text) instead of the newest colour
  stomping the rest — matches the new interlocking grids.

- Cross-device game-state sync (signed-in): per-puzzle progress + stats now
  follow you between devices. New game_state table; server-side merge on every
  save so two devices converge regardless of push order, tailored per game:
  * Word Search → UNION of finds (monotonic; can't un-find), earliest start,
    best completion time.
  * Word → furthest-progress wins (terminal beats in-progress; more guesses
    beats fewer) — picks one device's game whole, never splices guesses.
  Stats (streak/distribution/best) derived server-side from the synced states,
  so they're consistent instead of per-device counters. Endpoints GET/PUT
  /api/games/state + GET /api/games/stats (signed-in; size-capped). Frontend is
  local-first: games paint instantly from localStorage, then reconcile in the
  background; both game components push debounced on each move and adopt the
  merge. Conflict handling unit-tested + an API two-device convergence test.

235→ tests + 11 vitest green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-12 13:35:20 -04:00
thejayman77 2ef0efd909 Perf: skip needless dedup re-cluster + interlock word-search grids
Two things found while chasing the recurring ~15min slowness:

- dedup.py: cluster_duplicates re-ran an O(n²) cosine pass over ALL ~3.7k
  articles and rewrote duplicate_of for every one of them EVERY cycle — even
  when nothing new arrived (embedded=0) — ~53s CPU + a large WAL commit that
  starved live API reads (/api/brief 2-7s). Now skip the re-cluster entirely
  when nothing new was embedded (clusters can't have changed). Verified: cycle
  drops from ~53s to ~1s and /api/brief stays at 20ms through a cycle, vs 2-7s
  before. (A real new article still triggers a full re-cluster.)

- games.py _build_grid: word placement took the first random valid spot, so
  words rarely crossed. Now gather valid placements and PREFER ones that cross
  an already-placed word (shared matching letter), falling back to any valid
  spot — so the grid interlocks like a real word search. Every word still
  placed (tests green). NOTE: changes today's grid layouts, so an in-progress
  word search resets once.

Also added a systemd drop-in (Nice=19/CPUWeight=20/IOWeight=10/ionice-idle) to
deprioritize the batch cycle — minor, the dedup skip is the real fix.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-12 12:35:01 -04:00
thejayman77 ecf879fd1b Perf: parallelize admin loads + edge-cache /api/brief
Two concrete latency wins found by measuring (server compute is 2-17ms; the time
is in the path, not the box):
- Admin panel fired its 6 API calls SEQUENTIALLY (await chain) — so it paid the
  uncached origin round-trip six times back-to-back. Now one Promise.all batch.
  This is the admin lag.
- /api/brief (the home "Gathering the good news…" content) wasn't edge-cached, so
  a distant anonymous visitor triggered a Cloudflare→residential-origin pull.
  Same global/shareable boundary as /api/feed: public s-maxage=45 when no
  prefs/exclude, else private,no-store. (Needs /api/brief added to the CF cache
  rule path list to take effect at the edge.)

Tests: test_brief_cache_boundary. 228 pytest + 11 vitest.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-12 09:40:57 -04:00
thejayman77 a34a47fe22 API: edge-cacheable headers for global startup endpoints ("Gathering" speedup)
"Gathering the good news…" waits on the home's startup API calls, which were all
DYNAMIC → a round-trip to the residential origin every load (the occasional 2-3s
linger). These responses depend only on the URL, never the session, so they're
safe to share at the edge:
- /api/moods, /api/categories (static config) → public, s-maxage=900
- /api/lanes, /api/families (global, data-derived counts) → public, s-maxage=120
- /api/feed → public, s-maxage=45 ONLY when shareable (no following / prefs /
  exclude); the following feed (reads the session) and personal filters stay
  private, no-store.

Hard personalization boundary, explicit per-endpoint (no blanket /api/* rule).
Pairs with a Cloudflare cache rule (added separately) making these paths
eligible. Tests assert the global endpoints are public+s-maxage and the feed
boundary (default/topic public; following/prefs/exclude private). 227 pytest.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-12 04:34:11 -04:00
thejayman77 c4ea329f9b Candidate rename hardening (Codex): pending-only + length cap
Two small server-side tweaks so the endpoint matches the UI policy:
- Rename is refused (409) for promoted/rejected candidates — they're settled
  history; the UI already hides Rename for them, now the server enforces it too.
- Name is capped at 160 chars before save, so an accidental pasted paragraph
  can't wreck the queue layout.

Tests extended: 300-char name truncates to 160; renaming a promoted candidate
→ 409. 225 pytest + 11 vitest green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 21:55:38 -04:00
thejayman77 070b40584e Candidates: inline rename (fix a name typo without reject + re-add)
A staged candidate could only be renamed by rejecting and re-adding it, which
churns the queue and discards the preview just to fix a typo. Add an inline
Rename on each candidate: a "Rename" pill swaps the name for an input
(Enter saves · Esc cancels), POST /api/admin/candidates/{id}/rename →
sources.rename_candidate(). Empty clears the name (promote then derives one
from the feed host). Preview is preserved; the fixed name carries into promotion.

Tests: test_candidate_rename (rename in place keeps preview, promotes with the
new name, gated + 404). 225 pytest + 11 vitest green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 21:39:13 -04:00
thejayman77 3afc1ed37e Sources hardening (Codex audit): promote-time dedup, postJSON timeout, host-only feed_key
Three follow-ups from Codex's audit of the deep-preview/search/dedup work:
- Promote-time duplicate guard: promote_candidate() now re-checks
  find_existing_feed() and raises DuplicateFeedError → 409, so an
  old/CLI/direct-DB candidate or a race can't bypass the add-time check and
  silently overwrite a live source's settings via upsert. (sources scanned
  first, so a real source collision wins over the candidate matching itself.)
- postJSON/putJSON/delJSON gain opt-in {timeout} (AbortController, default
  none so other calls are unchanged); deep preview uses 120s and surfaces a
  calm "timed out" message instead of pinning the button on "Deep-checking…"
  if the LAN model stalls.
- feed_key() now lowercases the host only, not the whole URL — paths/queries
  can be case-significant; scheme/www/trailing-slash/host-case still collapse.

Tests: test_candidate_deep_preview_and_dedup extended — promote succeeds once,
then a re-promote of the same candidate is refused 409. 224 pytest + 11 vitest.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 21:31:39 -04:00
thejayman77 e1ac19351e Sources: LLM deep-preview, source search, duplicate-add guard
Three admin Sources upgrades:
- Deep preview: a per-candidate "🔬 Deep preview" button runs the REAL
  classifier on an 8-item sample (the same model that judges live articles),
  versus the fast keyword heuristic the add/Re-preview path uses. Preview now
  carries `classified`, surfaced as a "model-checked" vs "quick estimate"
  badge — so the acceptance % is no longer ambiguously heuristic. conn is
  released during the ~30-60s model pass; postJSON has no client timeout.
- Search: free-text box over the sources table (name / category / feed URL /
  homepage), folded into the existing status filter, with a live match count
  and empty state. Makes "is this already added?" a glance.
- Duplicate-add guard: sources.find_existing_feed() + feed_key() normalize
  scheme/www/trailing-slash/case, so re-adding a feed that's already a live
  source or a queued candidate is refused with a 409 naming where it lives
  (DB already enforced exact-URL uniqueness; this catches the near-miss
  variants and overwrite-on-promote footgun).

Tests: test_candidate_deep_preview_and_dedup (deep flag wires the model +
uses the small sample; exact/www/slash/case variants all 409). 224 pytest +
11 vitest green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 21:19:15 -04:00
thejayman77 d558c99b8e SW: mutable no-cache files bypass the SW cache (Codex audit) + beacon build id
Codex's finding: cache-as-you-go would pin files Caddy deliberately serves
no-cache (version.json, manifest, word lists, icons) in the SW cache until the
next SW version — silently defeating the revalidate policy for controlled
clients. version.json is the critical one (it's how the app detects a fresh
deploy); stale word lists could drift from the server's validated answer pool.
New isMutablePath() exclusion: the SW steps aside and the browser HTTP cache
revalidates these per their headers.

Telemetry polish (also Codex): the boot beacon now fills the app_version
column with the entry chunk's hashed filename scraped from the shell's own
modulepreload link (no extra fetch) — deploy-correlated load errors become
obvious. Admin list returns + shows it.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 20:26:27 -04:00
thejayman77 5393b63cee Telemetry: boot-slow beacon names the 3 slowest resources
The first boot-slow capture (5763ms total, html 68ms) proved the white screen
happens AFTER the shell arrives — but not which fetch eats the time. Append
the 3 slowest resource entries (path, start→end, transferSize; sz0 ≈ served
from SW/cache) so the next slow boot names its culprit. Reason cap 300→500
client+server to fit the detail.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 20:01:24 -04:00
thejayman77 628cc5722c Reliability: slow ≠ failed — SW nav timeout, slow-boot telemetry, de-bot stats
Root cause of the intermittent white screen: the shell HTML is no-cache
(cf-cache-status: DYNAMIC), so every page-open does a synchronous round-trip
to the residential origin before any pixel renders — and the SW's network-first
navigation only fell back to the cached shell on REJECTION, never on slowness.
A stalled fetch meant staring at white with a perfectly good shell in cache.
The boot seatbelt couldn't see it either: it lives inside the HTML that hadn't
arrived yet, so slow boots left no telemetry.

- service-worker: race navigation fetch vs 2.5s grace timer. Network wins →
  fresh HTML as before; timer/5xx/failure → cached shell instantly, network
  response still refreshes the cache in the background. Safe due to the 14-day
  immutable-chunk grace window. Caps the white screen at ~2.5s for repeat
  visitors on any network.
- app.html: beacon `boot-slow: Nms (html Nms) on 4g` when mount takes >4s —
  the "white screen, then it loaded" glitches finally leave a trace, with
  HTML-arrival timing to separate slow-origin from slow-JS.
- admin: bot UAs (HeadlessChrome/bot/spider/crawl/…) excluded from the
  headline "Load errors today" count — throttled crawlers trip the 10s boot
  check routinely (the one recorded error was HeadlessChrome on X11, not a
  phone). Bots stay visible in the list, tagged + dimmed.

Tests: telemetry test extended for bot flag + filtered counts. 223 pytest +
11 vitest green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 19:23:33 -04:00
thejayman77 90da4be083 Pool admin: empty-pool safety net + honest removal copy (Codex audit)
Two hardening fixes from Codex's audit:
- _pick_answer falls back to the curated baseline if the live pool is empty,
  so an admin tombstoning every answer in a variant can't divide-by-zero the
  daily picker. Test added (test_picker_survives_empty_live_pool). Chosen over
  a minimum-count block: robust without refusing legitimate removals.
- Removal copy is now honest — "Removed from future puzzles (today's answer is
  already set)" — since a tombstone doesn't rewrite today's generated
  daily_puzzles row. Panel intro updated to match.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 19:04:49 -04:00
thejayman77 2461584052 Pool admin: delete any word (tombstones + restore) + bulk import
Daily Word pool curation, full add/delete/import — no redeploys to fix tone:
- Remove ANY pool word, curated or admin-added, via a word_pool_removed
  tombstone table. Runtime pool = (static ∪ added) − removed, so even a
  baked-in word can be pulled on negative feedback. Reversible: a "Removed"
  list with one-tap Restore lifts the tombstone. Lookup now surfaces a Remove
  button when in-pool, Restore when removed.
- Import a vetted list (paste or .txt/.csv upload, read client-side): validates
  each word (alpha · 5–6 · in guess dictionary), ignores duplicates, and reports
  rejects with reasons. Re-adding/importing a removed word lifts its tombstone.
- Word Search theme delete already existed (Edit/Remove per theme) — verified.

Pool stays the clean 251/224; today's noisy LLM enrichment is discarded.
Tests: +tests/test_pool_admin.py, extended test_word_pool_admin. 222 pytest +
11 vitest green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 17:17:16 -04:00
thejayman77 fb781f48b8 Daily Word pool: enrich with obvious positive words the LLM pass missed
The earlier LLM-generated pool had poor recall on plainly-positive words (champ,
shines, elated, kudos, jovial, frolic, upbeat, winner, medal…). Hand-curated a
batch of obvious uplifting words + synonyms, dictionary-validated and deduped:
228/201 → 251/224. The admin lookup/add tool remains for ongoing edge cases.
(The LLM is unreliable for exhaustive recall here, so human curation leads.)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-11 13:50:16 -04:00
thejayman77 f71e760847 Admin: Word Search theme authoring + tidy word-pool chips
* New "Word Search themes" panel in the Games tab: enter a theme name + words,
  with live validation (4–8 letters, alpha, deduped) and a count vs the 28 needed
  to fill all three sizes. An " Suggest a word" button asks the LLM for one
  fresh word that fits the theme. Save/edit/remove; authored themes join the daily
  fallback rotation alongside the curated ones (wordsearch_themes table). The
  system still handles word distribution across sizes + placement.
* Daily Word pool's added-word chips now scroll within a bounded area so the
  console stays tidy as the list grows.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-11 13:36:07 -04:00
thejayman77 61f575ba6d Observability + warming guardrails (Codex)
* client_error details, not just a count: new client_errors table + POST
  /api/client-error (reason/path/user-agent/time) + GET /api/admin/client-errors.
  The boot-seatbelt beacon now sends the reason + path (once per page); the admin
  Overview lists the recent errors so we can tell chunk vs SW vs API vs JS — the
  truth meter for the next day as the new SW propagates.
* Deploy warming now also hits the shell, routes (/play /account /admin), SW,
  version.json, word lists, and icons/logo/font — not just immutable chunks.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-11 12:31:32 -04:00
thejayman77 9e387a0a09 Boot-failure seatbelt: no future crash becomes a silent white screen
Per Codex. A branded recovery card in app.html shows if the app hasn't mounted
in 7s, or on a pre-mount JS error/unhandledrejection — with a "Refresh Upbeat
Bytes" button. A chunk/preload failure (vite:preloadError) reloads once
(sessionStorage-guarded). +layout calls window.__ubBooted() on mount to clear
the card + timer. A pre-mount failure also fires a tiny anonymous client_error
beacon; the admin Overview now shows "Load errors today" (red if >0) so we can
see if blank-risk is happening in the wild.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-11 12:10:46 -04:00
thejayman77 903b27fc8d Admin: Daily Word pool curation (lookup + add/remove)
First games admin tool. A "Games" tab in the operator console for the Daily Word
answer pool.
* Lookup: is a word real (in the guess dictionary), the right length (5/6), and
  already in the pool — instant as you type.
* Add: appends to the pool, enforcing the invariant (alpha · 5/6 letters · in the
  guess dict) so the daily answer is always guessable. Remove: drops admin-added
  words (curated static ones stay).
* Additions persist in a new word_pool table (survives redeploys, unlike the
  baked-in JSON); the daily picker reads static pool ∪ DB additions. Guess dicts
  shipped with the package (goodnews/data/words-5/6.json) for server-side
  validation. Admin-gated endpoints + tests.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-11 11:42:52 -04:00
thejayman77 52a8bc5326 Word Search mobile: focused viewport, theme placement, unique-per-size words
Per field feedback.
* Each day is now THREE distinct puzzles: the three sizes draw DISJOINT word
  slices from a date-shuffled pool (small/med/large = 6/9/13, sum 28 unique).
  Curated fallback themes expanded to 30 words each; LLM proposals accepted only
  if they supply >= 28 unique words, else fall back. No more repeats across sizes.
* Word Search is now a focused game screen on mobile (same as Daily Word): body
  scroll locked + footer hidden (generalized .playing-game), and the grid sizes
  to the largest square that fits between the theme and the palette (container
  query) — the whole puzzle is on screen, no page scroll.
* Theme placement: full "Today's theme · <name>" on the size-selection screen;
  just the theme name on the puzzle itself, saving vertical space for Large.
* cosy → cozy. 🇺🇸

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-11 09:15:06 -04:00
thejayman77 b909b7e64b Word Search bug-fixes + Codex polish
Two reported bugs, same root cause: the fixed-cell grid overflowed its wrapper
on Large, so (a) the last column spilled past the border and (b) the pointer→cell
math drifted across the row, recording finds "off by a letter".
* Grid now uses 1fr columns with max-width = n·32px: the board grows with the
  grid and can never overflow (shrinks to fit a narrow phone instead).
* cellAt() accounts for the grid padding/border, so selection is exact edge-to-edge.
* restore() now validates each saved find against the CURRENT grid and drops any
  whose cells no longer spell the word — clears stale highlights if the day's
  puzzle changed.

Codex follow-ups:
* _ws_propose now requires >= large.count + 4 valid words before accepting an LLM
  proposal (else falls back to a curated theme), so a thin LLM result can't
  underfill Large. Added a thin-LLM fallback test.
* Cleaned Svelte warnings: removed the now-unused .gamecard.soon CSS, added an
  ARIA role/label to the grid, declared gridEl with $state. Build is warning-clean.
* Added a stale-load guard in WordSearchGame.load() so rapid size switches can't
  let an older request overwrite the newer selection.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 21:09:33 -04:00
thejayman77 9f7eb11155 Word Search polish: constant cell size, 28-word themes, per-size variety, palette
Playtesting fixes:
* Constant cell size (~32px) — the board GROWS with the grid instead of shrinking
  letters into a fixed box. Fixes Small's oversized spacing; on a narrow phone the
  largest grid gently scales to fit (the standard word-search compromise).
* Themes now gather ~28 words (LLM asked for 28; curated fallbacks ~22 each), and
  each size samples its OWN subset — so every tier is a distinct puzzle. Large is
  now reliably full (14 words on 14×14), fixing the "13 words / 11 listed" mismatch.
* Tiers: small 8×8/6, med 11×11/10, large 14×14/14.
* Word list is now a framed "Find these · n/total" palette panel (pill chips that
  take on each found word's colour) instead of loose text under the grid.
* Size chips use qualitative labels (cosy / balanced / a longer sit) so no count
  can ever contradict the actual puzzle.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 20:57:44 -04:00
thejayman77 f43f645d69 Games batch: neutral words/themes, Word Search sizes + per-word colours
From playtesting findings:
* Pools nearly doubled (115/104 → 228/201) with calm/neutral everyday words
  (claps, dance, drench, beach…), not just strictly-upbeat ones — more variety,
  ~7-month runway. The post-solve "why" prompt reworded to fit neutral words.
* Word Search now stores one theme + word list per day; the grid is built per
  request for three SIZE tiers — Small (8×8, 6 words), Medium (11×11, 9),
  Large (14×14, 13). Large packs more words = a longer sit ("too fast" fix).
  All sizes share the day's theme; every size still code-placed + solvable.
* Word Search themes can now be neutral everyday scenes ("Around the house",
  "At the beach", "In the kitchen", "A walk outdoors", "Making music"…), not
  only hopeful — same shape as the articles.
* Each found word gets its own colour from a calm palette, in the grid and its
  word-list chip. Per-size local progress + best time.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 20:32:53 -04:00
thejayman77 90cd0291a3 Play hub Phase 2: Word Search (LLM theme/words, code places the grid)
A calm second daily game, same philosophy as Daily Word — LLM proposes, code
disposes.

* LLM proposes a hopeful theme + ~8 words; code validates (alpha/length/dedup)
  and PLACES every word in a date-seeded grid, so the puzzle is always solvable.
  Curated fallback themes if the LLM is thin. Only placed words are returned;
  the solution cells (placements) are never sent to the client.
* GET /api/puzzle/wordsearch → {theme, words, grid, size}. No answer to hide:
  the grid and word list are meant to be seen — the play is finding them, which
  the client validates by reading the selected line off the grid.
* WordSearchGame.svelte: pointer-drag selection snapped to the 8 straight
  directions (mouse + touch), found-word highlighting, no-fail, no pressure
  timer — time is recorded quietly and shown at the end with a personal best.
  Spoiler-free share. localStorage progress (restores found cells + timer).
* Hub's Word Search card is now live with today's status; cycle pre-generates
  both games with the LLM.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 20:15:19 -04:00
thejayman77 1bc9925e40 Daily Word: server-adjudicate guesses (answer no longer in the response)
Per Codex's v2 hardening. The GET /api/puzzle/word response no longer carries
the answer at all — guesses POST to /api/puzzle/word/guess and the server
returns the colour pattern, computed against the day's answer. The answer (and
the "why") are revealed only once solved or the guesses are spent. This removes
the "open DevTools, read the answer" issue without pretending to be a fortress
(a deliberate crafted request can still peek; there's no leaderboard or prize,
so that's fine). Client keeps local progress/stats; dict validation stays
client-side. Trade-off accepted: each guess needs the API (the site already
depends on it for today's content).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 18:48:47 -04:00
thejayman77 a7fb8e5739 Daily Word: grow the hopeful answer pool + lock it with a validation test
Per Codex. Pool grown 51/44 → 115/104 hopeful answers (5/6 letter) via the
agreed workflow: LLM proposes themed candidates → code filters to the bundled
guess dictionary (length/alpha/dedup) → human spot-check prunes tone-drift
("growl", "plain", "color"…). ~3.5-month runway before repeats per variant.

test_wordpool.py locks the invariant in CI: every answer must be lowercase
alpha, correct length, unique, and present in words-5/6.json — so no future
addition can become an unguessable puzzle.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 17:34:44 -04:00
thejayman77 215a5c4d64 Play hub + Daily Word game (Phase 1 of the games feature)
A calm /play space — "after the brief, a small thing to enjoy." Framework-ready
for more games (Word Search next; zen/coloring later).

* Daily Word (5 letters / 6 guesses) + Long Word (6 / 7) — same Wordle mechanic,
  Upbeat Bytes flavor (no "Wordle" in the UI). Hopeful answers; after solving, a
  one-line "why this word matters."
* LLM proposes, code disposes: answers are picked deterministically by date-seed
  from a hand-curated hopeful pool that's pre-validated ⊆ the guess dictionary
  (always typeable), avoiding recent repeats; the LLM only adds the optional
  "why" (with fallback). daily_puzzles(date, game, variant, payload) stores them
  so everyone gets the same daily; the cycle pre-generates with the "why".
* Bundled guess dictionaries (words-5/6.json, ~12.6k/22.4k) for client-side guess
  validation — never the LLM. Answer lightly obfuscated (base64) in the payload.
* Private, gentle stats (played/solved/streak, guess distribution); spoiler-free
  emoji-grid share. No leaderboard, no timer, no streak-loss drama.
* Play in the bottom nav (replacing Browse, still on the lane rail) + the header.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 16:06:20 -04:00
thejayman77 d0fb153e46 "Since you last visited" cue + PWA install (add to home screen)
Two calm returning-reader features.

Since-last-visit (Highlights companion, not a nav lane — per Codex):
* queries.feed gains a `since` filter; GET /api/since?ts= returns the count +
  a few accepted/non-dup/visible articles discovered since the reader's last
  visit (boundary-respecting; invalid/future ts → 0, no error).
* Home stores last_seen in localStorage (reads prev, then stamps now); on
  Highlights, a gentle "Since you were last here, N new calm reads came in"
  note with a "See what's new" reveal of a compact inline section. Dismissible.
  No badges, no unread counts, no "missed" language.

PWA:
* Real PNG icons (192/512 + full-bleed maskable) rasterized from favicon.svg;
  manifest fixed (azure theme to match the brand, PNG icons); apple-touch-icon.
* Minimal service worker: precache the app shell, always-fresh API + /a/ pages.
* Gentle, dismissible install banner (beforeinstallprompt → Install; iOS → the
  Share → Add to Home Screen hint). Never nags.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 20:38:12 -04:00
thejayman77 008364e922 Why-it-belongs: top-up requires all three fields (idempotency fix)
Per Codex: generate_summary treated why_belongs alone as a complete explanation,
but get_explanation requires all three — so a partial older row (e.g. only
why_belongs) would never top up and the page would fall back forever. Now the
fully-cached check requires summary + what_happened + why_matters + why_belongs.
Test covers the partial-row top-up.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 20:10:27 -04:00
thejayman77 337dc3f901 Article pages: structured "Why it belongs" editorial read
Per Codex — make /a/<id> feel like Upbeat Bytes has editorial judgment, not just
a summary wrapper. Trust-building, short, not an essay.

* article_summaries gains what_happened / why_matters / why_belongs (+ migration).
* summarize.explain_article: a separate, fallback-able LLM pass producing three
  short notes (parsed from a labelled WHAT/MATTERS/BELONGS format). generate_summary
  now stores them alongside the summary, and tops up older summaries on next view.
  get_explanation returns them only when all three are present.
* API: share_page + /api/summary expose the explanation.
* share.py: renders the three-part section (accent rule) when complete; otherwise
  the single "Why it's here" reason line is the calm fallback. The page polls and
  swaps in both the summary and the section as they cache.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 20:05:26 -04:00
thejayman77 1efe0a76eb Digest: darker section rule before 'From what you follow'
Per user — a heavier, darker divider (2px #9aa6b2) marks the brief→personal
section change, distinct from the light #e8e3d8 item separators above.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 19:37:33 -04:00
thejayman77 2feccedcc7 Digest: more space below the 'From what you follow' heading
Per user — separate the heading a touch more from the first followed entry
(bottom margin 18px → 28px).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 19:34:52 -04:00
thejayman77 71f140e8d0 Digest: restore azure on the enlarged 'From what you follow' heading
Keep the 20px bold size, bring back the brand blue (#0083ad) for differentiation.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 19:32:41 -04:00
thejayman77 c042b947a2 Digest: enlarge 'From what you follow' heading to a proper section size
It was 11px uppercase — smaller than the 14px links, backwards for a heading.
Now 20px bold ink, clearly a section header above its items.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 19:23:55 -04:00
thejayman77 a7d72f2f84 Digest v2: restrained "From what you follow" section
Per Codex — give follows an immediate payoff without making the email feel
algorithmic. The editorial brief stays the star: subject + brief count unchanged.

* followed_digest_items(conn, user_id, exclude_ids, limit=3): recent items from
  the user's followed sources/tags, same accepted/non-dup/content-visible gate,
  excludes anything in the brief, capped to one per source so a single follow
  can't dominate. Empty → section omitted (no empty state in email).
* build_digest gains an optional `followed` list → a small "From what you follow"
  section AFTER the brief, only when there are items. Item rendering factored into
  shared _item_html / _item_text_lines helpers.
* send_due_digests computes the followed items per user (excluding the brief).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 19:17:17 -04:00
thejayman77 d8e246b4ff Follow source/topic — account-backed personalization (v1)
Per Codex — turn accounts into a real reason to return, without an algorithmic
feed. Durable interests (sources + tags), not moods.

* DB: user_follows (user_id, kind source|tag, value, unique).
* queries.feed gains follow_sources/follow_tags → the Following feed is
  "articles from a followed source OR carrying a followed tag", still respecting
  calm filters/boundaries.
* API: GET/POST/DELETE /api/follows (sign-in required; source ids validated);
  /api/feed?following=true resolves the user's follows (anon → empty, not error).
* Frontend: follows store (followKeys + toggleFollow, mirrors savedIds); a
  Follow button on source + tag/topic views; a "Following" lane in the nav with
  a tailored empty state; a Following management section in Account (unfollow).

Digest "From what you follow" deferred to v2 (brief stays first).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 17:34:46 -04:00
thejayman77 69ed202c4e Digest masthead: use the real logo as a hosted PNG
Per Codex — cleanest, most brand-consistent option. Rasterized logo.svg to a
small transparent logo-email.png (360px wide, shown at 180px for retina), served
at /logo-email.png. alt="Upbeat Bytes" keeps the brand if a client blocks
images. SVG isn't email-safe; a hosted PNG is the standard approach.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 17:24:43 -04:00
thejayman77 798f08b256 Digest masthead: two-tone tight-tracked 'upbeat bytes' wordmark
Per user — make the text masthead read as the brand: lowercase 'upbeat bytes'
with a space but tight letter-spacing (-0.045em, not standard), in the logo's
two colours (azure #0083ad + navy #002772). Closest email-safe echo of the logo
short of a hosted PNG.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 17:15:31 -04:00
thejayman77 bd253b4a9c Digest email: lowercase 'upbeat bytes' masthead + intro spacing/divider
Per user: lowercase masthead to echo the logo's character (kept as text, not an
image — email clients strip SVG and block remote images, so text always renders
and degrades gracefully). More breathing room before the 'Good morning' intro,
and a horizontal divider after it to match the item separators. (Real logo PNG
remains an option if wanted.)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 17:03:56 -04:00
thejayman77 7da14bd4fd Digest email: 'Daily Highlights' masthead + warm intro, point back to the site
Per user feedback: rename from 'Today's good news' (which implied the site was
done for the day) to a publication-style 'Upbeat Bytes — Daily Highlights'
masthead with a warm morning intro and a sign-off that links back to the site
('more good news is always waiting'). Adds 'why it's here' to the plain-text
part too. No images by design (lightweight, mail-client-safe).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 16:55:17 -04:00
thejayman77 1956d7fd23 Digest polish: honest on-site wording, one-tap opt-in after sign-in, List-Unsubscribe
* On-site end-cap now says "You're caught up for now." — honest, since Highlights
  refreshes through the day (the email keeps the daily "see you tomorrow").
* Anonymous "Get tomorrow's brief by email" now honors the one-tap promise:
  sets a pending flag, opens sign-in, and auto-enables once auth resolves.
* Email compliance (RFC 2369/8058): send_email takes optional headers; the digest
  sets List-Unsubscribe + List-Unsubscribe-Post=One-Click, and a POST
  /api/digest/unsubscribe handles native one-click (GET still serves the page).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 16:35:05 -04:00
thejayman77 cf5cbb33c0 Daily digest (opt-in) + finite "you're caught up" ending
Reader-retention as ritual, not capture (Codex's framing). Opt-in calm morning
email of today's brief; the on-site twin is the finite end-of-feed nudge.

* Schema: users.digest_enabled + digest_unsub_token; digest_sends (dedupe +
  visibility). auth.get_user now returns the digest fields.
* goodnews/digest.py: build (dated calm subject, items w/ summary + "why it's
  here" + UB/source links + one-click unsubscribe, "you're caught up" sign-off)
  and send_due_digests (morning-window gated, >=4-item floor or skip quietly,
  deduped, reuses SMTP). No streaks/urgency/"you missed".
* API: /auth/me exposes digest_enabled; POST /api/account/digest toggle;
  GET /api/digest/unsubscribe (token, no login, calm confirmation page).
* CLI: cycle gains a morning-gated digest step (--no-digest) + a send-digests
  command (--force).
* Frontend: digest toggle on the Account profile; the Highlights end-cap now
  says "you're caught up — see you tomorrow" with a one-tap "Get tomorrow's
  brief by email" (signed-in → enable; anon → sign in).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 16:17:46 -04:00
thejayman77 ee00d8e89b Sources: "Check source" read-only spot-check action
Per Codex — a per-row Check button that previews a LIVE source on demand,
intentionally read-only and ephemeral.

* POST /api/admin/sources/{id}/preview — admin-gated, safe-fetch + heuristic
  preview (reuses the candidate preview path), returns the result. Mutates
  NOTHING: no DB write, no poll attempt, no health/state change. 404 on missing.
* UI: per-row Check button with a Checking… state; results in an inline row
  under the source (sampled, would-pass %, recent-7d, example accept/skip
  headlines) with dismiss; inline error on failure. "Checked just now" is
  local UI state only. Heuristic v1 — model deep-check left for later.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 15:11:08 -04:00
thejayman77 eacf91225a Sources table: Media column (image coverage % + paywall marker)
Per Codex — make the table more decision-ready from data we already have.
Paywall is a domain-level hint, so it's a per-source flag (not a meaningful
rate): show image-coverage % plus a 🔒 marker for subscription domains in one
compact "Media" column (tooltip spells it out). source_health gains a
`paywalled` flag (is_paywalled on homepage/feed); also added to sources.csv.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 14:58:19 -04:00
thejayman77 9ba9851f6d Feedback reply: Reply-To header routes reader replies to our inbox
Per Codex: outgoing reply now sets Reply-To = GOODNEWS_REPLY_TO_EMAIL, falling
back to the From address. Never the reader's own address (they're the recipient).
send_email gained an optional reply_to param. Failed-send stays UI-only (draft
kept) — no schema change, per Codex's lean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 13:24:34 -04:00