Play hub Phase 2: Word Search (LLM theme/words, code places the grid)
A calm second daily game, same philosophy as Daily Word — LLM proposes, code
disposes.
* LLM proposes a hopeful theme + ~8 words; code validates (alpha/length/dedup)
and PLACES every word in a date-seeded grid, so the puzzle is always solvable.
Curated fallback themes if the LLM is thin. Only placed words are returned;
the solution cells (placements) are never sent to the client.
* GET /api/puzzle/wordsearch → {theme, words, grid, size}. No answer to hide:
the grid and word list are meant to be seen — the play is finding them, which
the client validates by reading the selected line off the grid.
* WordSearchGame.svelte: pointer-drag selection snapped to the 8 straight
directions (mouse + touch), found-word highlighting, no-fail, no pressure
timer — time is recorded quietly and shown at the end with a personal best.
Spoiler-free share. localStorage progress (restores found cells + timer).
* Hub's Word Search card is now live with today's status; cycle pre-generates
both games with the LLM.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
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-3
@@ -1431,10 +1431,12 @@ def create_app() -> FastAPI:
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@app.get("/api/puzzle/{game}")
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def daily_puzzle(game: str, variant: str = Query("5")) -> dict:
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if game != "word" or variant not in games.WORD_VARIANTS:
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raise HTTPException(status_code=404, detail="no such puzzle")
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with get_conn() as conn:
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return games.word_puzzle_response(conn, local_today(), variant)
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if game == "word" and variant in games.WORD_VARIANTS:
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return games.word_puzzle_response(conn, local_today(), variant)
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if game == "wordsearch":
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return games.wordsearch_response(conn, local_today())
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raise HTTPException(status_code=404, detail="no such puzzle")
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@app.post("/api/puzzle/word/guess")
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def word_guess(body: WordGuessRequest) -> dict:
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+113
-1
@@ -12,6 +12,8 @@ from __future__ import annotations
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import hashlib
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import json
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import random
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import re
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import sqlite3
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from pathlib import Path
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@@ -147,8 +149,113 @@ def adjudicate_word_guess(conn: sqlite3.Connection, date: str, variant: str, gue
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}
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# ---------------------------------------------------------------------------
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# Word Search — LLM proposes a theme + words, code validates and PLACES them in
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# the grid (so it's always solvable). No answer to hide: the grid and word list
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# are inherently visible; the play is finding them.
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# ---------------------------------------------------------------------------
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WORDSEARCH_SIZE = 10
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WORDSEARCH_COUNT = 8
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_DIRS = [(-1, -1), (-1, 0), (-1, 1), (0, -1), (0, 1), (1, -1), (1, 0), (1, 1)]
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# Curated fallbacks (all uppercase alpha, 4–8 letters) used if the LLM is thin.
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_WS_FALLBACKS = [
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("Kindness", ["KIND", "CARE", "GIVE", "SHARE", "GENTLE", "WARMTH", "THANKS", "FRIEND"]),
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("In the garden", ["BLOOM", "PETAL", "ROOTS", "LEAF", "GARDEN", "FLOWER", "SUNNY", "SEEDS"]),
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("Quiet calm", ["PEACE", "QUIET", "STILL", "SERENE", "REST", "SOOTHE", "GENTLE", "BREATHE"]),
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("Bright skies", ["SUNNY", "CLOUD", "BREEZE", "LIGHT", "SHINE", "RAINBOW", "WARMTH", "DAWN"]),
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("Small joys", ["SMILE", "LAUGH", "CHEER", "HAPPY", "MERRY", "DANCE", "DELIGHT", "GLOW"]),
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]
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def _ws_propose(client) -> tuple[str, list[str]] | None:
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"""LLM proposes a theme + words; code disposes (alpha / length / dedup)."""
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if client is None:
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return None
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try:
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msg = [
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{"role": "system", "content": "You set up a calm, hopeful word search. Reply exactly as two lines:\n"
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"THEME: <2-4 word theme>\nWORDS: W1, W2, W3, W4, W5, W6, W7, W8\n"
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"Each word a single real word, 4-8 letters, UPPERCASE, related to the theme, no phrases."},
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{"role": "user", "content": "Give me one gentle, uplifting theme."},
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]
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text = client.chat_text(msg) or ""
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theme, words = None, []
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for line in text.splitlines():
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s = line.strip()
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if s.upper().startswith("THEME:"):
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theme = s.split(":", 1)[1].strip()[:40]
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elif s.upper().startswith("WORDS:"):
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words = [w.strip().upper() for w in re.split(r"[,\s]+", s.split(":", 1)[1]) if w.strip()]
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words = [w for w in dict.fromkeys(words) if w.isalpha() and 4 <= len(w) <= 8]
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if theme and len(words) >= 6:
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return theme, words[:WORDSEARCH_COUNT]
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except Exception: # noqa: BLE001 — fall back to a curated theme
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pass
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return None
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def generate_wordsearch_puzzle(conn: sqlite3.Connection, date: str, client=None) -> dict:
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"""Ensure today's word search exists. Idempotent. Code places every word, so
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the puzzle is guaranteed solvable; only placed words are returned."""
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existing = conn.execute(
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"SELECT payload_json FROM daily_puzzles WHERE puzzle_date=? AND game='wordsearch' AND variant=''", (date,)
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).fetchone()
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if existing:
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return json.loads(existing["payload_json"])
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rng = random.Random(_seed(date, "wordsearch"))
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proposed = _ws_propose(client)
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theme, words = proposed if proposed else _WS_FALLBACKS[rng.randrange(len(_WS_FALLBACKS))]
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words = [w.upper() for w in words]
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size = WORDSEARCH_SIZE
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grid: list[list[str | None]] = [[None] * size for _ in range(size)]
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placed = []
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for word in sorted(words, key=len, reverse=True):
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for _ in range(400):
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dr, dc = rng.choice(_DIRS)
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r0, c0 = rng.randrange(size), rng.randrange(size)
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cells = [(r0 + dr * i, c0 + dc * i) for i in range(len(word))]
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if any(not (0 <= r < size and 0 <= c < size) for r, c in cells):
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continue
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if all(grid[r][c] in (None, word[i]) for i, (r, c) in enumerate(cells)):
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for i, (r, c) in enumerate(cells):
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grid[r][c] = word[i]
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placed.append({"word": word, "cells": cells})
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break
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for r in range(size):
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for c in range(size):
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if grid[r][c] is None:
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grid[r][c] = chr(65 + rng.randrange(26))
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payload = {
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"theme": theme,
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"words": sorted((p["word"] for p in placed), key=len, reverse=True),
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"grid": ["".join(row) for row in grid],
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"size": size,
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"placements": placed, # stored, not sent to the client
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}
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conn.execute(
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"INSERT OR IGNORE INTO daily_puzzles (puzzle_date, game, variant, payload_json) VALUES (?, 'wordsearch', '', ?)",
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(date, json.dumps(payload)),
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)
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conn.commit()
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row = conn.execute(
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"SELECT payload_json FROM daily_puzzles WHERE puzzle_date=? AND game='wordsearch' AND variant=''", (date,)
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).fetchone()
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return json.loads(row["payload_json"])
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def wordsearch_response(conn: sqlite3.Connection, date: str) -> dict:
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"""Public shape: theme + word list + grid. The grid is meant to be seen — the
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play is finding the words — so there's nothing to hide here (no placements)."""
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p = generate_wordsearch_puzzle(conn, date) # on-demand (curated fallback) if missing
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return {"game": "wordsearch", "date": date, "theme": p["theme"],
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"words": p["words"], "grid": p["grid"], "size": p["size"]}
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def generate_daily_puzzles(conn: sqlite3.Connection, date: str, client=None) -> int:
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"""Cycle hook: pre-generate today's word puzzles (with the LLM 'why')."""
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"""Cycle hook: pre-generate today's puzzles (word + word search) with the LLM."""
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made = 0
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for variant in WORD_VARIANTS:
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before = conn.execute(
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@@ -157,4 +264,9 @@ def generate_daily_puzzles(conn: sqlite3.Connection, date: str, client=None) ->
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if not before:
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generate_word_puzzle(conn, date, variant, client=client)
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made += 1
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if not conn.execute(
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"SELECT 1 FROM daily_puzzles WHERE puzzle_date=? AND game='wordsearch' AND variant=''", (date,)
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).fetchone():
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generate_wordsearch_puzzle(conn, date, client=client)
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made += 1
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return made
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