/play: bubble shooter to the right aiming a blue center ball; space under top bar
- Bubble Blaster: shooter moves right (clear of the title), a diagonal dashed aim line runs up-left to a now-blue bubble at the cluster center (shooter + target share the blue — reads like lining up a matching shot). - Add breathing room between HubBar and the Play header (arcade-head top margin). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -365,7 +365,7 @@
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<span class="bub b-b" style="left:125px;top:41px"></span>
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<span class="bub b-a" style="left:160px;top:41px"></span>
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<span class="bub b-b" style="left:73px;top:70px"></span>
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<span class="bub b-a" style="left:108px;top:70px"></span>
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<span class="bub b-c" style="left:108px;top:70px"></span>
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<span class="bub b-d" style="left:143px;top:70px"></span>
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<span class="bub-aim"></span>
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<span class="bub-shooter b-c"></span>
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@@ -495,7 +495,7 @@
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@font-face { font-family: 'Newsreader'; src: url('/fonts/newsreader-var.woff2') format('woff2'); font-weight: 400 600; font-style: normal; font-display: swap; }
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@font-face { font-family: 'Space Mono'; src: url('/fonts/space-mono-latin.woff2') format('woff2'); font-weight: 400; font-style: normal; font-display: swap; }
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.arcade-head { display: flex; align-items: center; justify-content: space-between; gap: 16px; margin: 2px 0 24px; }
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.arcade-head { display: flex; align-items: center; justify-content: space-between; gap: 16px; margin: clamp(16px, 3vw, 28px) 0 24px; }
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.head-left { display: flex; align-items: center; gap: 16px; flex-wrap: wrap; min-width: 0; }
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.hub-back { flex: none; align-self: flex-start; }
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.eyelash { width: 34px; height: 4px; border-radius: 2px; background: #f0a830; flex: none; }
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@@ -552,10 +552,11 @@
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.mm .dot { width: 17px; height: 17px; border-radius: 50%; background: #c0688c; }
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/* bubble shooter: a packed cluster up top, a dashed aim line, a loaded shooter below */
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.bub { position: absolute; width: 34px; height: 34px; border-radius: 50%; box-shadow: 0 3px 8px rgba(0, 0, 0, 0.16); }
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/* diagonal dashed aim line, anchored at the shooter and tilted up-left like it's being aimed */
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.bub-aim { position: absolute; left: 50%; bottom: 84px; width: 2px; height: 64px; transform-origin: bottom center; transform: translateX(-50%) rotate(-22deg);
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/* shooter sits to the RIGHT (clear of the title); a diagonal dashed aim line runs up-left
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to the matching blue bubble at the cluster's center, like a shot being lined up */
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.bub-aim { position: absolute; left: 62%; bottom: 82px; width: 2px; height: 90px; transform-origin: bottom center; transform: translateX(-50%) rotate(-33deg);
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background: repeating-linear-gradient(to top, rgba(255, 255, 255, 0.65) 0 5px, transparent 5px 11px); }
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.bub-shooter { position: absolute; left: 50%; bottom: 46px; transform: translateX(-50%); width: 36px; height: 36px; border-radius: 50%; box-shadow: 0 4px 12px rgba(0, 0, 0, 0.24); }
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.bub-shooter { position: absolute; left: 62%; bottom: 46px; transform: translateX(-50%); width: 36px; height: 36px; border-radius: 50%; box-shadow: 0 4px 12px rgba(0, 0, 0, 0.24); }
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.b-a { background: radial-gradient(circle at 32% 28%, #fff, #f0a830 62%); }
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.b-b { background: radial-gradient(circle at 32% 28%, #fff, #e8607f 62%); }
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.b-c { background: radial-gradient(circle at 32% 28%, #fff, #4fb0e0 62%); }
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