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retroDE_ps2/rtl/platform/README.md
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thejayman77 ec82764bef Initial commit: retroDE_ps2 — first-of-its-kind PS2 GS FPGA core (DE25-Nano / Agilex 5)
RTL (GS rasterizer, EE core stub, platform bridge, LPDDR4B path), sim regression
(272 TBs), docs, and tooling. Copyrighted PS2 content (BIOS, game code, GS dumps,
and all dump-derived textures/traces) is excluded via .gitignore and stays local.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-29 20:10:50 -04:00

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# rtl/platform
retroDE-specific platform integration. Matches `docs/contracts/platform.md`.
## Wave 1 contents
- `platform_video_stub.sv` — free-running raster generator. Default VGA
640x480 timing (overridable per-testbench to tiny values for fast sim).
Takes `bg_{r,g,b}` from `gs_stub` and flood-fills the active region.
Emits one `EV_MODE` per completed frame so testbenches can count frames
without sampling raw video.
## Scope boundary
This directory owns:
- clock/reset sequencing entry points,
- retroDE-facing video and audio adaptation,
- HPS bridge plumbing (future),
- top-level wrappers not belonging inside PS2 subsystems.
It does **not** own GS/PCRTC semantics (that's `rtl/gif_gs/`), SPU2 audio
synthesis (`rtl/spu2/`), or any PS2 register behavior.
## Replacement path
`platform_video_stub` stays as the platform adaptation layer. What changes
is the upstream pixel source: Wave 1 → flat BGCOLOR from `gs_stub`,
later waves → fuller GS/PCRTC output including framebuffer scan-out.