ec82764bef
RTL (GS rasterizer, EE core stub, platform bridge, LPDDR4B path), sim regression (272 TBs), docs, and tooling. Copyrighted PS2 content (BIOS, game code, GS dumps, and all dump-derived textures/traces) is excluded via .gitignore and stays local. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
48 lines
1.3 KiB
Markdown
48 lines
1.3 KiB
Markdown
# Decision 0003: Golden Reference Strategy
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Status: `Locked`
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## Context
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The project needs software references for:
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- early boot and subsystem trace comparison,
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- broader behavior cross-checking,
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- dispute resolution when implementations differ.
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The main candidates were DobieStation, PCSX2, Play!, or a custom-purpose
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reference.
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## Options considered
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1. DobieStation as sole primary reference.
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2. PCSX2 as sole primary reference.
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3. Multiple references with role separation.
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4. Play! as primary reference.
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5. Purpose-built minimal reference.
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## Decision
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Adopt `multiple references with role separation`.
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Role split:
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- DobieStation: early boot and subsystem-oriented trace comparison.
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- PCSX2: breadth and behavior cross-checking.
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- Sony documentation and authoritative hardware references: tiebreak when
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available.
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This project does not treat PCSX2 as a mere fallback; it is a peer reference
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used for a different purpose.
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## Consequences
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- Validation infrastructure must be able to normalize traces from more than one
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reference source.
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- Some disagreements will require manual triage rather than simple "reference
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wins" logic.
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- The project gets a smaller, more coherent early trace oracle while retaining
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access to broader real-world emulator behavior.
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- The validation contract and stub-module plan should name which reference is
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used for each milestone.
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