ec82764bef
RTL (GS rasterizer, EE core stub, platform bridge, LPDDR4B path), sim regression (272 TBs), docs, and tooling. Copyrighted PS2 content (BIOS, game code, GS dumps, and all dump-derived textures/traces) is excluded via .gitignore and stays local. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
1.2 KiB
1.2 KiB
Platform Contract
Status: Draft
Purpose
Define the boundary between retroDE platform integration and PS2-specific subsystems.
Owns
- top-level clock/reset entry,
- reset sequencing policy,
- bridge into retroDE HPS/peripheral shell,
- HDMI/audio adaptation boundary,
- top-level debug/trace export path,
- manifest/backend-visible identity plumbing.
Inputs
- board clocks and resets,
- HPS bridge traffic,
- retroDE platform services,
- user input events from the shared shell.
Outputs
- clean subsystem clocks/resets,
- adapted video stream,
- adapted audio stream,
- debug visibility path,
- PS2-facing controller/media service inputs.
Key questions
- Which subsystem clocks are generated locally?
- Which debug signals are exported at the top level by default?
- How much platform assistance is acceptable before the design stops being a PS2 core and becomes a hybrid?
Allowed early stubs
- fixed clock plan placeholders,
- static backend identity values,
- synthetic input injection for tests,
- simple framebuffer-style output adapter.
Not owned here
- EE memory map semantics,
- GS packet semantics,
- SIF semantics,
- PS2-specific peripheral register behavior.