# Platform Contract Status: `Draft` ## Purpose Define the boundary between retroDE platform integration and PS2-specific subsystems. ## Owns - top-level clock/reset entry, - reset sequencing policy, - bridge into retroDE HPS/peripheral shell, - HDMI/audio adaptation boundary, - top-level debug/trace export path, - manifest/backend-visible identity plumbing. ## Inputs - board clocks and resets, - HPS bridge traffic, - retroDE platform services, - user input events from the shared shell. ## Outputs - clean subsystem clocks/resets, - adapted video stream, - adapted audio stream, - debug visibility path, - PS2-facing controller/media service inputs. ## Key questions - Which subsystem clocks are generated locally? - Which debug signals are exported at the top level by default? - How much platform assistance is acceptable before the design stops being a PS2 core and becomes a hybrid? ## Allowed early stubs - fixed clock plan placeholders, - static backend identity values, - synthetic input injection for tests, - simple framebuffer-style output adapter. ## Not owned here - EE memory map semantics, - GS packet semantics, - SIF semantics, - PS2-specific peripheral register behavior.