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RTL (GS rasterizer, EE core stub, platform bridge, LPDDR4B path), sim regression (272 TBs), docs, and tooling. Copyrighted PS2 content (BIOS, game code, GS dumps, and all dump-derived textures/traces) is excluded via .gitignore and stays local. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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retroDE_ps2 Planning Docs
This directory is the working design scaffold for the PS2 core.
Purpose:
- define the intended repository shape before RTL lands,
- define subsystem boundaries before implementation choices harden,
- document what each block owns, what crosses the boundary, and how we will validate it.
Recommended reading order:
- repo_layout.md
- phase0_checklist.md
- contracts/README.md
- stub_module_plan.md
- wave2_dma_gif_plan.md
- wave25_memory_backed_dma_plan.md
- wave26_multi_beat_dma_plan.md
Relationship to references/:
references/is the research library.docs/is the project-definition layer.
Rule of thumb:
- If a file explains PS2 hardware as it exists, it belongs under
references/. - If a file explains how
retroDE_ps2intends to model, partition, or validate that hardware, it belongs underdocs/.