Files
thejayman77 ec82764bef Initial commit: retroDE_ps2 — first-of-its-kind PS2 GS FPGA core (DE25-Nano / Agilex 5)
RTL (GS rasterizer, EE core stub, platform bridge, LPDDR4B path), sim regression
(272 TBs), docs, and tooling. Copyrighted PS2 content (BIOS, game code, GS dumps,
and all dump-derived textures/traces) is excluded via .gitignore and stays local.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-29 20:10:50 -04:00

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2.4 KiB
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# third_party Licensing and Provenance Policy
This file sets the policy for externally-derived material before any of it is
vendored into the `retroDE_ps2` repository. It is deliberately written early
so that provenance discipline is in place from the start rather than
retrofitted.
## Principles
1. No material is vendored into this repository without a recorded source,
license, and adaptation note.
2. Sony confidential documentation (see "Sensitive sources" below) is
referenced and studied but is **not distributed** from this repository.
3. Open-source material brought in must carry its original license and
attribution, and that license must be compatible with the eventual
retroDE_ps2 distribution terms.
4. BIOS ROM images are **never** committed. Users supply their own dumps.
## Sensitive sources (reference-only, not to be vendored)
The following documents are useful technical references but are Sony
confidential-origin leaks. They inform our contracts but must not be copied
into this repository:
- GS User's Manual v6.0 (Sony Computer Entertainment Inc.)
- VU User's Manual / Emotion Engine Vector Operation Unit Guide (Sony)
Treat these as reference-only. Cite them in contract docs when appropriate,
but do not include excerpts beyond what is defensible under normal
engineering-analysis fair-use practice.
## BIOS and firmware
- Real PS2 BIOS images are copyrighted by Sony and are not distributed here.
- The repository may include checksums, region-identifying metadata, loading
scaffolding, and test harnesses that expect a user-supplied dump to be
placed in a known local location.
- If an HLE BIOS stub strategy is adopted in any phase (see BIOS policy
decision), the HLE code is original to this project and must be written
from clean-room hardware references, not derived from commercial firmware.
## Imported open-source material
If code from `PCSX2`, `Play!`, `DobieStation`, `ps2dev/ps2sdk`, `gsKit`,
`PSX_MiSTer`, or other open-source projects is ever adapted into this
repository, it must be placed under `third_party/<project>/` with:
- the original upstream URL,
- the original license file,
- the upstream commit or version identifier captured at import time,
- a `NOTES.md` describing local modifications.
License compatibility must be confirmed before the import lands on `main`.
## Status
No external material has been vendored as of 2026-04-16. This file defines
the policy that applies when that changes.