RTL (GS rasterizer, EE core stub, platform bridge, LPDDR4B path), sim regression (272 TBs), docs, and tooling. Copyrighted PS2 content (BIOS, game code, GS dumps, and all dump-derived textures/traces) is excluded via .gitignore and stays local. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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third_party Licensing and Provenance Policy
This file sets the policy for externally-derived material before any of it is
vendored into the retroDE_ps2 repository. It is deliberately written early
so that provenance discipline is in place from the start rather than
retrofitted.
Principles
- No material is vendored into this repository without a recorded source, license, and adaptation note.
- Sony confidential documentation (see "Sensitive sources" below) is referenced and studied but is not distributed from this repository.
- Open-source material brought in must carry its original license and attribution, and that license must be compatible with the eventual retroDE_ps2 distribution terms.
- BIOS ROM images are never committed. Users supply their own dumps.
Sensitive sources (reference-only, not to be vendored)
The following documents are useful technical references but are Sony confidential-origin leaks. They inform our contracts but must not be copied into this repository:
- GS User's Manual v6.0 (Sony Computer Entertainment Inc.)
- VU User's Manual / Emotion Engine Vector Operation Unit Guide (Sony)
Treat these as reference-only. Cite them in contract docs when appropriate, but do not include excerpts beyond what is defensible under normal engineering-analysis fair-use practice.
BIOS and firmware
- Real PS2 BIOS images are copyrighted by Sony and are not distributed here.
- The repository may include checksums, region-identifying metadata, loading scaffolding, and test harnesses that expect a user-supplied dump to be placed in a known local location.
- If an HLE BIOS stub strategy is adopted in any phase (see BIOS policy decision), the HLE code is original to this project and must be written from clean-room hardware references, not derived from commercial firmware.
Imported open-source material
If code from PCSX2, Play!, DobieStation, ps2dev/ps2sdk, gsKit,
PSX_MiSTer, or other open-source projects is ever adapted into this
repository, it must be placed under third_party/<project>/ with:
- the original upstream URL,
- the original license file,
- the upstream commit or version identifier captured at import time,
- a
NOTES.mddescribing local modifications.
License compatibility must be confirmed before the import lands on main.
Status
No external material has been vendored as of 2026-04-16. This file defines the policy that applies when that changes.