Files
retroDE_ps2/sim/tb/gif_gs/tb_gs_textured_sprite.sv
thejayman77 ec82764bef Initial commit: retroDE_ps2 — first-of-its-kind PS2 GS FPGA core (DE25-Nano / Agilex 5)
RTL (GS rasterizer, EE core stub, platform bridge, LPDDR4B path), sim regression
(272 TBs), docs, and tooling. Copyrighted PS2 content (BIOS, game code, GS dumps,
and all dump-derived textures/traces) is excluded via .gitignore and stays local.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-29 20:10:50 -04:00

404 lines
16 KiB
Systemverilog

// retroDE_ps2 — tb_gs_textured_sprite (Brick 1)
//
// FIRST textured-sprite test: drives a PSMCT32 DECAL textured SPRITE
// through gs_stub's raster pipeline and verifies the framebuffer
// pixels equal the preloaded texture texels.
//
// Datapath under test (Brick 1):
// PRIM.TME=1 + TEX0_1(texture-side) + UV per-vertex + SPRITE
// -> per-pixel linear (u,v) interpolation
// -> gs_texture_unit (gs_texel_addr + PSMCT32 DECAL sample)
// -> texel REPLACES the flat sprite color at emit.
//
// To isolate the sampling datapath from the texture-UPLOAD path, the
// texture is PRELOADED DIRECTLY into vram_stub at the TBP0-derived
// base (TBP0*256, the convention gs_stub documents + the upload path
// uses). A follow-on chapter reconciles the BITBLT/TRX upload path.
//
// Geometry / mapping (chosen so the mapping is the identity texel(x,y)):
// SPRITE endpoints (0,0)->(3,3) => 4x4 fill.
// UV endpoints (0,0)->(3,3) => u=x, v=y across the sprite.
// Framebuffer: FBP=0, FBW=1, PSM=PSMCT32. Stride = 64*4 = 256 B/row.
// Texture: TBP0=8 (base 2048 B), TBW=1 (64 texels/row), PSM=PSMCT32.
//
// PASS criteria:
// - 16 raster_pixel_emit pulses.
// - Each framebuffer pixel (x,y) == preloaded texel(x,y).
// - A NON-textured control SPRITE (TME=0) at a different FB region
// still emits the FLAT color (proves the TME=0 path is unchanged).
`timescale 1ns/1ps
module tb_gs_textured_sprite;
logic clk;
logic rst_n;
initial clk = 1'b0;
always #5 clk = ~clk;
// gs_stub IO
logic gif_reg_wr_en;
logic [7:0] gif_reg_num;
logic [63:0] gif_reg_data;
logic [7:0] bg_r, bg_g, bg_b;
logic [63:0] pmode_q, dispfb1_q, display1_q;
logic [63:0] prim_q, rgbaq_q, xyz2_q, xyzf2_q, frame_1_q, zbuf_1_q;
logic [63:0] tex0_1_q;
logic [13:0] tex0_1_cbp_q;
logic [3:0] tex0_1_cpsm_q;
logic tex0_1_csm_q;
logic [4:0] tex0_1_csa_q;
logic [2:0] tex0_1_cld_q;
logic tex0_1_wr_q;
logic [63:0] bitbltbuf_q, trxpos_q, trxreg_q, trxdir_q;
logic trxdir_wr_q;
logic prim_complete;
logic [31:0] prim_complete_count;
logic [63:0] prim_v0_q, prim_v1_q, prim_v2_q;
logic [63:0] prim_color_q;
logic [63:0] prim_color_v0_q, prim_color_v1_q, prim_color_v2_q;
trace_pkg::vertex_t prim_v0_decoded_q, prim_v1_decoded_q, prim_v2_decoded_q;
trace_pkg::color_t prim_v0_color_decoded_q, prim_v1_color_decoded_q, prim_v2_color_decoded_q;
logic pixel_emit;
logic [31:0] pixel_emit_count;
logic [11:0] pixel_x_q, pixel_y_q;
logic [63:0] pixel_color_q;
logic [8:0] pixel_fbp_q;
logic [5:0] pixel_fbw_q, pixel_psm_q;
logic [31:0] pixel_fb_addr_q;
logic raster_pixel_emit;
logic [31:0] raster_pixel_emit_count;
logic [11:0] raster_pixel_x_q, raster_pixel_y_q;
logic [63:0] raster_pixel_color_q;
logic [31:0] raster_pixel_fb_addr_q;
logic [3:0] raster_pixel_be_q;
logic [31:0] raster_pixel_mask_q;
logic [5:0] raster_pixel_psm_q;
logic raster_active;
logic raster_overflow;
logic raster_fifo_full;
logic raster_degenerate;
logic tex_rd_en;
logic [31:0] tex_rd_addr;
logic [31:0] tex_rd_data;
logic gs_ev_valid;
trace_pkg::subsys_e gs_ev_subsys;
trace_pkg::event_e gs_ev_event;
logic [63:0] gs_ev_arg0, gs_ev_arg1, gs_ev_arg2, gs_ev_arg3;
logic [31:0] gs_ev_flags;
gs_stub u_gs (
.clk(clk), .rst_n(rst_n),
.reg_wr_en(1'b0), .reg_wr_addr(16'd0), .reg_wr_data(64'd0),
.gif_reg_wr_en(gif_reg_wr_en),
.gif_reg_num(gif_reg_num),
.gif_reg_data(gif_reg_data),
.bg_r(bg_r), .bg_g(bg_g), .bg_b(bg_b),
.pmode_q(pmode_q), .dispfb1_q(dispfb1_q), .display1_q(display1_q),
.prim_q(prim_q), .rgbaq_q(rgbaq_q),
.xyz2_q(xyz2_q), .xyzf2_q(xyzf2_q),
.frame_1_q(frame_1_q), .zbuf_1_q(zbuf_1_q),
.tex0_1_q(tex0_1_q),
.tex0_1_cbp_q(tex0_1_cbp_q),
.tex0_1_cpsm_q(tex0_1_cpsm_q),
.tex0_1_csm_q(tex0_1_csm_q),
.tex0_1_csa_q(tex0_1_csa_q),
.tex0_1_cld_q(tex0_1_cld_q),
.tex0_1_wr_q(tex0_1_wr_q),
.bitbltbuf_q(bitbltbuf_q), .trxpos_q(trxpos_q),
.trxreg_q(trxreg_q), .trxdir_q(trxdir_q),
.trxdir_wr_q(trxdir_wr_q),
.prim_complete(prim_complete),
.prim_complete_count(prim_complete_count),
.prim_v0_q(prim_v0_q), .prim_v1_q(prim_v1_q), .prim_v2_q(prim_v2_q),
.prim_color_q(prim_color_q),
.prim_color_v0_q(prim_color_v0_q),
.prim_color_v1_q(prim_color_v1_q),
.prim_color_v2_q(prim_color_v2_q),
.prim_v0_decoded_q(prim_v0_decoded_q),
.prim_v1_decoded_q(prim_v1_decoded_q),
.prim_v2_decoded_q(prim_v2_decoded_q),
.prim_v0_color_decoded_q(prim_v0_color_decoded_q),
.prim_v1_color_decoded_q(prim_v1_color_decoded_q),
.prim_v2_color_decoded_q(prim_v2_color_decoded_q),
.pixel_emit(pixel_emit),
.pixel_emit_count(pixel_emit_count),
.pixel_x_q(pixel_x_q), .pixel_y_q(pixel_y_q),
.pixel_color_q(pixel_color_q),
.pixel_fbp_q(pixel_fbp_q),
.pixel_fbw_q(pixel_fbw_q),
.pixel_psm_q(pixel_psm_q),
.pixel_fb_addr_q(pixel_fb_addr_q),
.raster_pixel_emit(raster_pixel_emit),
.raster_pixel_emit_count(raster_pixel_emit_count),
.raster_pixel_x_q(raster_pixel_x_q),
.raster_pixel_y_q(raster_pixel_y_q),
.raster_pixel_color_q(raster_pixel_color_q),
.raster_pixel_fb_addr_q(raster_pixel_fb_addr_q),
.raster_pixel_be_q(raster_pixel_be_q),
.raster_pixel_mask_q(raster_pixel_mask_q),
.raster_pixel_psm_q(raster_pixel_psm_q),
.raster_active(raster_active),
.raster_overflow(raster_overflow),
.raster_fifo_full(raster_fifo_full),
.raster_degenerate(raster_degenerate),
.tex_rd_en(tex_rd_en),
.tex_rd_addr(tex_rd_addr),
.tex_rd_data(tex_rd_data),
.ev_valid(gs_ev_valid),
.ev_subsys(gs_ev_subsys),
.ev_event(gs_ev_event),
.ev_arg0(gs_ev_arg0), .ev_arg1(gs_ev_arg1),
.ev_arg2(gs_ev_arg2), .ev_arg3(gs_ev_arg3),
.ev_flags(gs_ev_flags)
);
// VRAM. Port 0 = raster write + TB readback. Port 1 (read2) =
// texel fetch. In a full integration read2 is muxed between
// clut_loader_stub (CLUT load at TEX0 commit) and gs_stub's texel
// fetch (during the scan); clut_loader is not instantiated here,
// so read2 is dedicated to the texel port. The mux is documented
// in gs_stub's tex_rd_* port comment.
logic [31:0] vram_read_addr;
logic [31:0] vram_read_data;
localparam int VRAM_BYTES = 8192;
vram_stub #(.BYTES(VRAM_BYTES)) u_vram (
.clk(clk), .rst_n(rst_n),
.write_en (raster_pixel_emit),
.write_addr(raster_pixel_fb_addr_q),
.write_data(raster_pixel_color_q[31:0]),
.write_be (raster_pixel_be_q),
.write_mask(raster_pixel_mask_q),
.read_addr (vram_read_addr),
.read_data (vram_read_data),
.read2_addr(tex_rd_addr),
.read2_data(tex_rd_data)
);
int errors;
int textured_emit_seen;
initial begin
errors = 0;
textured_emit_seen = 0;
end
// ----- GIF register numbers -----
localparam logic [7:0] R_PRIM = 8'h00;
localparam logic [7:0] R_RGBAQ = 8'h01;
localparam logic [7:0] R_UV = 8'h03;
localparam logic [7:0] R_XYZ2 = 8'h05;
localparam logic [7:0] R_TEX0_1 = 8'h06;
localparam logic [7:0] R_FRAME_1 = 8'h4C;
// PRIM: type=6 (SPRITE) at [2:0]; TME at bit 4.
localparam logic [63:0] PRIM_SPRITE_TEX = 64'd6 | (64'd1 << 4); // SPRITE + TME
localparam logic [63:0] PRIM_SPRITE_FLAT = 64'd6; // SPRITE, no TME
// FRAME_1: FBP[8:0]=0, FBW[21:16]=1, PSM[29:24]=PSMCT32(0x00).
localparam logic [63:0] FRAME_1_FB0 = 64'h0000_0000_0001_0000;
// A second FB region for the flat control sprite: FBP=1 (2048 B).
localparam logic [63:0] FRAME_1_FB1 = 64'h0000_0000_0001_0001;
// TEX0_1 texture-side: TBP0[13:0]=8, TBW[19:14]=1, PSM[25:20]=0.
// TBP0=8 -> base bytes = 8*256 = 2048.
localparam logic [13:0] TEX_TBP0 = 14'd8;
localparam logic [5:0] TEX_TBW = 6'd1;
localparam logic [63:0] TEX0_VAL = {30'd0, 6'd0 /*TH*/, 4'd0 /*TW*/,
6'd0 /*PSM*/, TEX_TBW, TEX_TBP0};
localparam logic [31:0] TEX_BASE_BYTES = 32'd8 * 32'd256; // 2048
localparam int TEX_ROW_TEXELS = 64; // TBW*64
// Flat control color.
localparam logic [63:0] FLAT_RGBAQ = 64'h0000_0000_8011_2233; // ABGR=0x80112233
localparam int SPRITE_W = 4;
localparam int SPRITE_H = 4;
localparam int FB0_STRIDE = 64 * 4; // FBW=1 -> 64 px/row * 4 B
localparam int FB1_BASE = 2048; // FBP=1 -> 1*2048
// Expected texel for (x,y): a recognizable pattern.
function automatic logic [31:0] texel(input int x, input int y);
return 32'hFF000000 | (x << 8) | (y << 16) | 32'h00000040;
endfunction
// ----- drive helpers -----
task automatic step_drive(input logic wr_en,
input logic [7:0] num,
input logic [63:0] data);
@(negedge clk);
gif_reg_wr_en = wr_en;
gif_reg_num = num;
gif_reg_data = data;
@(posedge clk);
endtask
task automatic drive_reg(input logic [7:0] num, input logic [63:0] data);
step_drive(1'b1, num, data);
endtask
task automatic drive_idle();
step_drive(1'b0, 8'd0, 64'd0);
endtask
function automatic logic [63:0] xyz2_data(input logic [11:0] x_int,
input logic [11:0] y_int);
return {32'd0, y_int, 4'd0, x_int, 4'd0};
endfunction
// UV reg: U=[13:0], V=[27:14], 10.4 fixed-point. Integer u,v.
function automatic logic [63:0] uv_data(input int ui, input int vi);
logic [13:0] u_fp, v_fp;
u_fp = 14'(ui) << 4;
v_fp = 14'(vi) << 4;
return {36'd0, v_fp, u_fp};
endfunction
// Read a 32-bit word from VRAM port 0 (combinational read). The
// settle delay lives in the caller (a task), not in a function.
task automatic vram_word(input logic [31:0] byte_addr,
output logic [31:0] word);
vram_read_addr = byte_addr;
#1;
word = vram_read_data;
endtask
// Preload a 32-bit little-endian word directly into the VRAM
// backing store (raster is idle during preload, so a direct mem
// poke is the simplest texture-upload bypass). Static task: a
// hierarchical force/poke on automatic-task locals is illegal in
// iverilog 12, and a direct mem write needs no force at all.
task automatic force_word(input logic [31:0] addr, input logic [31:0] data);
u_vram.mem[addr + 0] = data[7:0];
u_vram.mem[addr + 1] = data[15:8];
u_vram.mem[addr + 2] = data[23:16];
u_vram.mem[addr + 3] = data[31:24];
endtask
// ----- observer: count textured emits -----
always_ff @(posedge clk) begin
if (rst_n && raster_pixel_emit && (raster_pixel_psm_q == 6'h00)
&& (raster_pixel_fb_addr_q < FB1_BASE)) begin
textured_emit_seen <= textured_emit_seen + 1;
end
end
integer x, y;
logic [31:0] got, exp;
initial begin
rst_n = 1'b0;
gif_reg_wr_en = 1'b0;
gif_reg_num = 8'd0;
gif_reg_data = 64'd0;
vram_read_addr = 32'd0;
repeat (4) @(posedge clk);
rst_n = 1'b1;
repeat (2) @(posedge clk);
// --- Preload the texture DIRECTLY into VRAM at TBP0*256. ---
// (Bypasses BITBLT/TRX upload — see header + gs_stub TODO.)
for (y = 0; y < SPRITE_H; y++) begin
for (x = 0; x < SPRITE_W; x++) begin
logic [31:0] addr;
addr = TEX_BASE_BYTES + ((y * TEX_ROW_TEXELS + x) * 4);
// poke 4 bytes little-endian via the write port
force_word(addr, texel(x, y));
end
end
// ===========================================================
// 1) TEXTURED SPRITE
// ===========================================================
drive_reg(R_PRIM, PRIM_SPRITE_TEX);
drive_reg(R_FRAME_1, FRAME_1_FB0);
drive_reg(R_TEX0_1, TEX0_VAL);
drive_reg(R_RGBAQ, FLAT_RGBAQ); // would-be flat color (must be overridden)
// vertex 0: UV(0,0) at screen (0,0)
drive_reg(R_UV, uv_data(0, 0));
drive_reg(R_XYZ2, xyz2_data(12'd0, 12'd0));
// vertex 1 (closing): UV(3,3) at screen (3,3)
drive_reg(R_UV, uv_data(SPRITE_W - 1, SPRITE_H - 1));
drive_reg(R_XYZ2, xyz2_data(12'(SPRITE_W - 1), 12'(SPRITE_H - 1)));
drive_idle();
wait (raster_active == 1'b1);
wait (raster_active == 1'b0);
repeat (10) @(posedge clk);
if (raster_pixel_emit_count != 32'(SPRITE_W * SPRITE_H)) begin
$error("textured sprite: expected %0d emits, got %0d",
SPRITE_W * SPRITE_H, raster_pixel_emit_count);
errors = errors + 1;
end
if (textured_emit_seen != SPRITE_W * SPRITE_H) begin
$error("textured emit observer count=%0d (expected %0d)",
textured_emit_seen, SPRITE_W * SPRITE_H);
errors = errors + 1;
end
// Verify each FB pixel == preloaded texel(x,y).
for (y = 0; y < SPRITE_H; y++) begin
for (x = 0; x < SPRITE_W; x++) begin
logic [31:0] addr;
addr = (y * FB0_STRIDE) + (x * 4);
vram_word(addr, got);
exp = texel(x, y);
if (got !== exp) begin
$error("textured FB(%0d,%0d)@0x%08x got 0x%08x expected 0x%08x",
x, y, addr, got, exp);
errors = errors + 1;
end
end
end
// ===========================================================
// 2) FLAT CONTROL SPRITE (TME=0) — proves unchanged path.
// ===========================================================
drive_reg(R_PRIM, PRIM_SPRITE_FLAT);
drive_reg(R_FRAME_1, FRAME_1_FB1);
drive_reg(R_RGBAQ, FLAT_RGBAQ);
drive_reg(R_XYZ2, xyz2_data(12'd0, 12'd0));
drive_reg(R_XYZ2, xyz2_data(12'(SPRITE_W - 1), 12'(SPRITE_H - 1)));
drive_idle();
wait (raster_active == 1'b1);
wait (raster_active == 1'b0);
repeat (10) @(posedge clk);
// Flat sprite landed in FB1 — every pixel == FLAT color low32.
for (y = 0; y < SPRITE_H; y++) begin
for (x = 0; x < SPRITE_W; x++) begin
logic [31:0] addr;
addr = FB1_BASE + (y * FB0_STRIDE) + (x * 4);
vram_word(addr, got);
exp = FLAT_RGBAQ[31:0];
if (got !== exp) begin
$error("flat FB(%0d,%0d)@0x%08x got 0x%08x expected 0x%08x",
x, y, addr, got, exp);
errors = errors + 1;
end
end
end
$display("[tb_gs_textured_sprite] sprite=%0dx%0d tex_base=0x%08x emits=%0d textured=%0d",
SPRITE_W, SPRITE_H, TEX_BASE_BYTES,
raster_pixel_emit_count, textured_emit_seen);
if (errors == 0) $display("[tb_gs_textured_sprite] PASS");
else $display("[tb_gs_textured_sprite] FAIL");
$finish;
end
initial begin
#5000000;
$error("[tb_gs_textured_sprite] timeout");
$finish;
end
endmodule : tb_gs_textured_sprite