Files
thejayman77 99c2b12192 Address Codex measurement-core review
- Calibration: still derived in angle space via the 180-degree flip, but now
  APPLIED in vector space as a reference-orientation rotation (Rodrigues
  alignment for Surface, Z-rotation for Edge), exact away from zero; tests
  at 30 degrees, cross-axis, and edge-polarity cases.
- Angle relative zero: stores the gravity direction vector; relative reading
  is the angle between directions, so cross-axis movement is honest.
- Edge mode: precise geometry documented (either long edge down, gravity
  along +/-X), placement-validity guard so e.g. Edge mode never locks on a
  phone lying flat; UI shows repositioning hints.
- Lock/readout coherence: locked label states the tolerance (exit threshold)
  so the rounded readout can never contradict it; pipeline acceptance tests
  pin the invariant.
- Sensor-vector contract: documented and pinned by SensorContractTest. The
  suggested negation of gravity/accelerometer fallbacks is NOT applied: per
  Android SensorEvent docs, a stationary flat device reads +9.81 on Z (the
  gravity reaction), matching the rotation-vector path as-is. The contract
  tests prove all paths agree.

38 tests passing.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-11 19:45:53 -04:00

2.3 KiB

On the Level

Offline-first Android pocket toolset: a trustworthy level, angle meter, and calibrated screen ruler (Pro). Kotlin + Jetpack Compose, single module, no backend.

  • BRIEF.md — the authoritative v1 product & technical brief
  • AUDIT.md — audit of the brief; the amendments it lists are incorporated
  • resources/ — concept board (visual direction)

Building

Open in Android Studio, or:

./gradlew assembleDebug        # build
./gradlew testDebugUnitTest    # measurement-math unit tests

Scaffold status

The project skeleton follows BRIEF.md §Sensor and measurement architecture. Implemented and tested:

  • core/sensors — sensor selection (game rotation vector → gravity → low-passed accelerometer), device-frame gravity stream, and the pure measurement math: orientation mapping, two-sample per-mode calibration (derived in angle space, applied in vector space so it stays correct away from zero), EMA smoothing, lock hysteresis/dwell/debounce, display deadband, placement validity, and the sensor-vector contract (all sources emit device-frame world-up; flat = +9.81 on Z, pinned by SensorContractTest). All unit-tested.
  • core/settings — DataStore preferences and per-mode calibration persistence.
  • core/billing — entitlement interface with a stub (free-tier) implementation.
  • feature/level, feature/angle — live numeric scaffolds wired to the real sensor pipeline, with manual Surface|Edge selection, placement-validity hints, lock state (locked label states the tolerance so it can never contradict the rounded readout), and directional hold-to-zero (vector reference, not magnitude subtraction).
  • feature/ruler, feature/tools — static placeholders.

Not yet implemented (deliberately — see TODO markers):

  • The tactile vial visuals and the spring-animated display value (value 3 of 3 in the brief); scaffold screens render the deadbanded stable value directly.
  • Guided calibration flow UI (math and persistence are done).
  • Edge-mode readout counter-rotation on the portrait-locked activity.
  • Play Billing implementation of ProEntitlementRepository.
  • Screen ruler measurement UI and per-display scale persistence.
  • Audio cue, reduced-motion behaviors, preferences UI.