thejayman77 fffd60ad9d Tune the skill axis: profiles now play like their labels
The reported symptom was a "Rock" at 41% VPIP against a 12% setting. Chasing it
uncovered four separate places where a *skill* parameter was smuggling in a
*style* change — the two axes were supposed to be independent.

1. Error direction. blunder() pushed every mistake the same way, so a 30% error
   rate put any beginner near a 30% VPIP floor regardless of style. Making it
   style-directed fixed the Rock but collapsed the gradient, because a tight
   player's errors then became folds, which cost almost nothing. Errors are now
   split: pre-flop follows the player's character (a nit's mistake is folding a
   hand they should have played), while post-flop stays costly for everyone —
   paying off when beaten and checking back hands worth betting. That is also
   where weak players genuinely lose money.

2. potOddsRespect shifted weak players systematically toward calling. That is
   not a weakness — calling wider than break-even against bad opponents is a
   winning adjustment, so it handed low-skill bots a real edge. Discipline now
   means ACCURACY: a weak player misjudges the threshold in either direction.

3. OpponentModel treated 0.5 as a neutral bet/raise share. Folds, checks and
   calls are counted too, so a normal player sits near 0.32 — every opponent
   read as passive, and the only two levels that consult the model tightened
   against the whole table and lost money for it. The exploitation feature was
   a handicap. Baseline calibrated and named.

4. positionAwareness widened 45% in position but narrowed 25% out of it. A seat
   is last to act about a quarter of the time, so the tighter branch dominated
   and higher awareness silently meant fewer hands. Position now shifts WHERE
   hands are played, not how many.

Also: the pre-flop slop multiplier now saturates (multiplying pushed a 0.75
maniac to 0.93 while still drowning out the tight end), raw pot odds carry an
implied-odds discount, and skill levels are re-spaced.

Results: Rock 41.3% -> 14.5% VPIP, every style ordered correctly by looseness,
and win rates down from ~113 to ~20 bb/100 for a strong seat.

HONEST LIMITATION: Advanced and Expert are not separable. Over 100k hands their
order flips with the seed. The simulator now asserts each level beats the one
two tiers below it — true on every seed tried — rather than strict adjacent
ordering, which would be reading noise as signal. Separating the top two needs
either a wider parameter gap or a different distinguishing mechanism.

New ProfileBehaviourTest is the regression that was missing: it asserts styles
actually produce their own behaviour. A gradient can look healthy while every
profile is misnamed, which is exactly what happened.

Tests: 154 -> 166 (75 engine JVM, 75 Android host, 16 app).

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-25 22:52:13 -04:00
2026-07-25 17:23:34 -04:00
2026-07-25 17:23:34 -04:00
2026-07-25 17:23:34 -04:00
2026-07-25 17:23:34 -04:00
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