28b0ef6766
The theme was floating between the title and the size options; give it its own soft accent-tinted card so it reads as the day's headline, distinct from the size choices. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
261 lines
12 KiB
Svelte
261 lines
12 KiB
Svelte
<script>
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import { onMount } from 'svelte';
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import { goto, afterNavigate } from '$app/navigation';
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import { page } from '$app/stores';
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import { getJSON } from '$lib/api.js';
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import WordGame from '$lib/components/WordGame.svelte';
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import WordSearchGame from '$lib/components/WordSearchGame.svelte';
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// Screen is derived from the URL so the device/browser Back button steps through
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// Hub → Game Selection → Game (each screen is its own history entry), instead of
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// jumping straight out of /play.
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let sp = $derived($page.url.searchParams);
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let game = $derived(sp.get('game') === 'wordsearch' ? 'wordsearch' : 'word');
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let view = $derived(!sp.get('game') ? 'hub' : (sp.get('v') ? 'play' : 'select'));
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let variant = $derived(['5', '6'].includes(sp.get('v')) ? sp.get('v') : '5');
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let wsSize = $derived(['small', 'med', 'large'].includes(sp.get('v')) ? sp.get('v') : 'med');
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let date = $state('');
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let wordStatus = $state({ 5: null, 6: null });
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let wsStatus = $state(null);
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function readWord(v) {
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try {
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const s = JSON.parse(localStorage.getItem(`goodnews:word:${v}:${date}`) || 'null');
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if (s && (s.status === 'won' || s.status === 'lost')) {
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return { status: s.status, tries: (s.guesses || []).length, max: v === '6' ? 7 : 6 };
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}
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} catch { /* ignore */ }
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return null;
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}
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function readWsSize(sz) {
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try {
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const s = JSON.parse(localStorage.getItem(`goodnews:wordsearch:${sz}:${date}`) || 'null');
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if (s && Array.isArray(s.foundWords)) return { status: s.status, found: s.foundWords.length, ms: s.ms };
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} catch { /* ignore */ }
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return null;
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}
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function refreshStatus() {
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wordStatus = { 5: readWord('5'), 6: readWord('6') };
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let ws = null;
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for (const sz of ['small', 'med', 'large']) {
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const s = readWsSize(sz);
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if (s && s.status === 'done') { ws = s; break; }
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if (s && s.found > 0 && !ws) ws = s;
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}
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wsStatus = ws;
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}
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function fmtMs(ms) {
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const s = Math.round(ms / 1000);
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return Math.floor(s / 60) + ':' + String(s % 60).padStart(2, '0');
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}
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// Hub card one-liners
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function wordLabel() {
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const a = wordStatus['5'], b = wordStatus['6'];
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if (!a && !b) return 'Guess the day’s word';
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const part = (s, mx) => s ? (s.status === 'won' ? `${s.tries}/${mx}` : 'X') : '–';
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return `Today · 5:${part(a, 6)} 6:${part(b, 7)}`;
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}
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function wsHubLabel() {
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if (!wsStatus) return 'Find the day’s themed words';
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if (wsStatus.status === 'done') return `Today: cleared${wsStatus.ms ? ' · ' + fmtMs(wsStatus.ms) : ''}`;
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if (wsStatus.found > 0) return `Today: ${wsStatus.found} found`;
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return 'Find the day’s themed words';
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}
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// Game-selection option statuses
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function wordOpt(v) {
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const s = wordStatus[v];
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if (!s) return 'Play';
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return s.status === 'won' ? `Solved ${s.tries}/${s.max}` : 'Out of guesses';
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}
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function wsOpt(sz) {
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const s = readWsSize(sz);
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if (!s) return 'Play';
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if (s.status === 'done') return `Cleared${s.ms ? ' · ' + fmtMs(s.ms) : ''}`;
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if (s.found > 0) return `${s.found} found`;
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return 'Play';
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}
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// Forward navigations push a history entry (via goto). The in-app Back button
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// pops it (history.back) when we have in-app history, but on a direct deep link
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// (no in-app history) it navigates to the parent screen instead of leaving the
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// site. Device Back stays browser-native either way.
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let appNavDepth = 0;
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function openGame(g) { appNavDepth++; goto('/play?game=' + g); }
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function pick(v) { appNavDepth++; goto('/play?game=' + game + '&v=' + v); }
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function back() {
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if (appNavDepth > 0) { appNavDepth--; history.back(); }
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else goto(view === 'play' ? '/play?game=' + game : '/play');
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}
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// Canonicalize shareable/bookmarked URLs: unknown game → hub; invalid v for the
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// game → its default (replaceState, so it doesn't add a history entry).
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$effect(() => {
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const g = sp.get('game'), v = sp.get('v');
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if (g && g !== 'word' && g !== 'wordsearch') { goto('/play', { replaceState: true }); return; }
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if (g && v) {
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const valid = g === 'word' ? ['5', '6'] : ['small', 'med', 'large'];
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if (!valid.includes(v)) goto(`/play?game=${g}&v=${g === 'word' ? '5' : 'med'}`, { replaceState: true });
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}
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});
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// Any puzzle on mobile = a focused viewport: lock scroll + hide footer. Cleanup
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// ALWAYS removes the class (re-run or unmount), so leaving /play can't strand it.
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$effect(() => {
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if (typeof document === 'undefined') return;
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if (view === 'play') {
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document.documentElement.classList.add('playing-game');
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return () => document.documentElement.classList.remove('playing-game');
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}
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});
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const WS_OPTS = [
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['small', 'Small', 'cozy · 8×8'],
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['med', 'Medium', 'balanced · 11×11'],
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['large', 'Large', 'a longer sit · 14×14'],
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];
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let wsTheme = $state('');
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onMount(async () => {
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try { date = (await getJSON('/api/puzzle/word?variant=5')).date; } catch { /* offline */ }
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try { wsTheme = (await getJSON('/api/puzzle/wordsearch?variant=med')).theme; } catch { /* offline */ }
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refreshStatus();
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});
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// Refresh hub/selection statuses whenever we land on a screen (incl. Back).
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afterNavigate(() => refreshStatus());
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</script>
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<svelte:head><title>Play · Upbeat Bytes</title></svelte:head>
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<header class="bar">
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<div class="container inner">
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<a class="brand" href="/"><img class="logo" src="/logo.svg" alt="Upbeat Bytes" /></a>
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{#if view === 'hub'}
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<a class="back" href="/"><svg viewBox="0 0 24 24" aria-hidden="true"><path d="M19 12H5M11 6l-6 6 6 6" fill="none" stroke="currentColor" stroke-width="2.1" stroke-linecap="round" stroke-linejoin="round"/></svg>News</a>
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{:else}
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<button class="back" onclick={back}>
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<svg viewBox="0 0 24 24" aria-hidden="true"><path d="M19 12H5M11 6l-6 6 6 6" fill="none" stroke="currentColor" stroke-width="2.1" stroke-linecap="round" stroke-linejoin="round"/></svg>{view === 'play' ? 'Game Selection' : 'Play Hub'}
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</button>
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{/if}
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</div>
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</header>
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<main class="container page" class:gameview={view === 'play'}>
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{#if view === 'hub'}
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<h1>Play</h1>
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<p class="sub">A small calm thing after the brief. One of each a day — no rush, no score to beat but your own.</p>
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<div class="cards">
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<button class="gamecard" onclick={() => openGame('word')}>
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<div class="gc-icon">◧</div>
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<div class="gc-body">
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<h2>Daily Word</h2>
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<p class="gc-sub">Guess the hopeful word · 5 or 6 letters</p>
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<p class="gc-status" class:played={wordStatus['5'] || wordStatus['6']}>{wordLabel()}</p>
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</div>
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</button>
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<button class="gamecard" onclick={() => openGame('wordsearch')}>
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<div class="gc-icon">▦</div>
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<div class="gc-body">
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<h2>Word Search</h2>
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<p class="gc-sub">Find the day’s themed words</p>
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<p class="gc-status" class:played={wsStatus && (wsStatus.status === 'done' || wsStatus.found > 0)}>{wsHubLabel()}</p>
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</div>
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</button>
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</div>
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{:else if view === 'select'}
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<h1 class="seltitle">{game === 'word' ? 'Daily Word' : 'Word Search'}</h1>
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{#if game === 'wordsearch' && wsTheme}
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<div class="themecard">
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<span class="tc-label">Today’s theme</span>
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<span class="tc-name">{wsTheme}</span>
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</div>
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{/if}
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<p class="sub">{game === 'word' ? 'Pick your length.' : 'Pick your size.'}</p>
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<div class="opts">
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{#if game === 'word'}
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<button class="opt" onclick={() => pick('5')}>
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<span class="opt-main"><strong>Daily Word</strong><span>5 letters · 6 guesses</span></span>
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<span class="opt-go" class:done={wordStatus['5']}>{wordOpt('5')}</span>
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</button>
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<button class="opt" onclick={() => pick('6')}>
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<span class="opt-main"><strong>Long Word</strong><span>6 letters · 7 guesses</span></span>
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<span class="opt-go" class:done={wordStatus['6']}>{wordOpt('6')}</span>
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</button>
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{:else}
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{#each WS_OPTS as [sz, name, desc] (sz)}
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<button class="opt" onclick={() => pick(sz)}>
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<span class="opt-main"><strong>{name}</strong><span>{desc}</span></span>
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<span class="opt-go" class:done={readWsSize(sz)}>{wsOpt(sz)}</span>
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</button>
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{/each}
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{/if}
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</div>
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{:else if view === 'play'}
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{#if game === 'word'}
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<WordGame {variant} onstatus={refreshStatus} />
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{:else}
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<WordSearchGame size={wsSize} onstatus={refreshStatus} />
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{/if}
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{/if}
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</main>
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<style>
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header.bar { background: var(--surface); border-bottom: 1px solid var(--line); position: sticky; top: 0; z-index: 20; }
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.inner { display: flex; align-items: center; justify-content: space-between; height: 64px; }
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.logo { height: 40px; display: block; }
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.back { color: var(--accent-deep); font-size: 0.9rem; display: inline-flex; align-items: center; gap: 5px;
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background: none; border: none; font-family: inherit; cursor: pointer; }
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.back svg { width: 17px; height: 17px; display: block; }
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.page { padding: 22px 20px 70px; }
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h1 { font-size: clamp(2rem, 5vw, 2.6rem); margin: 6px 0 6px; }
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.seltitle { font-size: clamp(1.7rem, 4.5vw, 2.2rem); }
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.sub { color: var(--muted); margin: 0 0 24px; max-width: 540px; }
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.themecard { background: var(--accent-soft); border-radius: 16px; padding: 16px 22px;
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margin: 8px 0 24px; max-width: 460px; text-align: center; box-shadow: var(--shadow); }
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.tc-label { display: block; text-transform: uppercase; letter-spacing: 0.13em; font-size: 0.66rem;
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font-family: var(--label); font-weight: 600; color: var(--accent-deep); margin-bottom: 4px; }
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.tc-name { font-family: var(--serif); font-size: 1.7rem; color: var(--accent-deep); line-height: 1.15; }
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.cards { display: grid; grid-template-columns: repeat(auto-fit, minmax(240px, 1fr)); gap: 16px; }
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.gamecard {
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display: flex; gap: 14px; align-items: center; text-align: left;
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background: var(--surface); border: 1px solid var(--line); border-radius: 16px;
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padding: 18px 20px; cursor: pointer; font: inherit; color: var(--ink);
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box-shadow: var(--shadow); transition: border-color 0.14s ease, transform 0.14s ease;
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}
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.gamecard:hover { border-color: var(--accent); transform: translateY(-1px); }
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.gc-icon { font-size: 2rem; color: var(--accent); line-height: 1; flex-shrink: 0; }
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.gc-body h2 { font-size: 1.2rem; margin: 0 0 3px; }
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.gc-sub { color: var(--muted); font-size: 0.86rem; margin: 0 0 8px; }
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.gc-status { font-size: 0.84rem; color: var(--accent-deep); font-weight: 600; margin: 0; }
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/* Game-selection options */
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.opts { display: flex; flex-direction: column; gap: 12px; max-width: 460px; }
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.opt {
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display: flex; align-items: center; justify-content: space-between; gap: 14px;
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background: var(--surface); border: 1px solid var(--line); border-radius: 14px;
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padding: 16px 18px; cursor: pointer; font: inherit; color: var(--ink);
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box-shadow: var(--shadow); transition: border-color 0.14s ease, transform 0.14s ease;
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}
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.opt:hover { border-color: var(--accent); transform: translateY(-1px); }
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.opt-main { display: flex; flex-direction: column; text-align: left; }
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.opt-main strong { font-size: 1.1rem; }
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.opt-main span { color: var(--muted); font-size: 0.82rem; }
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.opt-go { flex-shrink: 0; font-size: 0.82rem; font-weight: 600; color: #fff; background: var(--accent);
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border-radius: 999px; padding: 6px 14px; }
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.opt-go.done { background: var(--accent-soft); color: var(--accent-deep); }
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/* Full-height game layout on mobile so the keyboard is always reachable. */
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@media (max-width: 720px) {
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.page.gameview {
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height: calc(100dvh - 64px); padding: 10px 16px 0;
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display: flex; flex-direction: column; overflow: hidden;
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}
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}
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</style>
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