89c0fbe1f6
The deploy pipeline runs from the working tree, so a wave of shipped features
had never been committed. This snapshots git to what's actually running.
SEO impression recovery (live + verified):
- Duplicate /a/{id} now 301-redirect to their canonical twin instead of 404
(a hard 404 silently dropped already-indexed URLs and tanked impressions).
- Dedup representative selection reworked: accepted/serveable -> established
rep (URL stability) -> quality score, so an accepted page never retires to a
rejected rep and an indexed canonical doesn't churn when a newer twin arrives.
- HEAD /a/{id} returns the same status as GET (api_route GET+HEAD) instead of
falling through to the static mount and 404ing.
- `dedup --force-recluster`: cycle-locked, model-free re-cluster to re-apply the
policy to the existing corpus (shared cycle_lock context manager).
- CLI honors GOODNEWS_DB for its default --db (was silently ignored).
Publishing Desk (admin tool to post highlights to X via Web Intents):
- publishing.py queue/rank/handle-resolution; admin UI; full searchable emoji
picker (bundled data, no CDN) for the blurb editor.
Play games + site:
- Bloom (word-wheel), Memory Match, daily ritual set, Zen Den (dev-gated).
- English-only language gate; source prospecting; paywall + dedup hardening.
Tests: full suite green (349). Ignores tightened (node_modules, data/*.db).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
518 lines
26 KiB
Svelte
518 lines
26 KiB
Svelte
<script>
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import { onMount } from 'svelte';
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import { goto, afterNavigate } from '$app/navigation';
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import { page } from '$app/stores';
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import { getJSON } from '$lib/api.js';
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import { pushGameStatesBatch } from '$lib/gamesync.js';
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import { ritualState } from '$lib/ritual.js';
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import { prefs, initPrefs } from '$lib/prefs.svelte.js';
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import { auth } from '$lib/auth.svelte.js';
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import { isDevGated, blockedForViewer } from '$lib/devgate.js';
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import WordGame from '$lib/components/WordGame.svelte';
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import WordSearchGame from '$lib/components/WordSearchGame.svelte';
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import BloomGame from '$lib/components/BloomGame.svelte';
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import MatchGame from '$lib/components/MatchGame.svelte';
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// Screen is derived from the URL so the device/browser Back button steps through
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// Hub → Game Selection → Game (each screen is its own history entry), instead of
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// jumping straight out of /play.
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let sp = $derived($page.url.searchParams);
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let game = $derived(['wordsearch', 'bloom', 'match'].includes(sp.get('game')) ? sp.get('game') : 'word');
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let view = $derived(!sp.get('game') ? 'hub' : (sp.get('v') ? 'play' : 'select'));
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// Bloom v: 'daily' (shared Center Circle) | 'free-center' | 'free-wild'.
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let bloomMode = $derived(sp.get('v') === 'daily' ? 'daily' : 'free');
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let bloomFormat = $derived(sp.get('v') === 'free-wild' ? 'wild' : 'center');
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// Hide an in-dev game's card from non-admins, and bounce them off its route.
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let bloomBlocked = $derived(blockedForViewer('bloom', auth.user, $page.url));
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let bloomStatus = $state(null);
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let variant = $derived(['5', '6'].includes(sp.get('v')) ? sp.get('v') : '5');
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let wsSize = $derived(['small', 'med', 'large'].includes(sp.get('v')) ? sp.get('v') : 'med');
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// Memory Match. v = "<mode>-<format>-<tier>" e.g. daily-icons-standard / free-colors-expert.
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let matchBlocked = $derived(blockedForViewer('match', auth.user, $page.url));
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let matchParts = $derived((sp.get('v') || '').split('-'));
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let matchMode = $derived(matchParts[0] === 'free' ? 'free' : 'daily');
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let matchFormat = $derived(matchParts[1] === 'colors' ? 'colors' : 'icons');
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let matchTier = $derived(['gentle', 'standard', 'expert'].includes(matchParts[2]) ? matchParts[2] : 'standard');
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let matchStatus = $state(null);
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let matchFmt = $state('icons'); // format toggle on the Match selection screen
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let date = $state('');
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let wordStatus = $state({ 5: null, 6: null });
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let wsStatus = $state(null);
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// Daily Ritual ("today's calm set") — Brief · Daily Word · Word Search, keyed
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// on the server puzzle date; the Brief tick is set on the home end-cap, read here.
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let ritual = $state({ items: [], count: 0, total: 0 });
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function readWord(v) {
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try {
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const s = JSON.parse(localStorage.getItem(`goodnews:word:${v}:${date}`) || 'null');
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const tries = (s?.guesses || []).length;
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// Surface in-progress too (so "continue on another device" shows on the card),
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// not just finished games.
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if (s && (s.status === 'won' || s.status === 'lost' || (s.status === 'playing' && tries > 0))) {
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return { status: s.status, tries, max: v === '6' ? 7 : 6 };
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}
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} catch { /* ignore */ }
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return null;
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}
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function readWsSize(sz) {
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try {
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const s = JSON.parse(localStorage.getItem(`goodnews:wordsearch:${sz}:${date}`) || 'null');
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if (s && Array.isArray(s.foundWords)) return { status: s.status, found: s.foundWords.length, ms: s.ms };
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} catch { /* ignore */ }
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return null;
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}
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function readBloom() {
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try {
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const s = JSON.parse(localStorage.getItem(`goodnews:bloom:${date}`) || 'null');
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if (s && Array.isArray(s.found)) return { count: s.found.length, full: !!s.full };
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} catch { /* ignore */ }
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return null;
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}
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// All daily Match boards (any tier × format) for the day.
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const MATCH_TIERS = [
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['gentle', 'Gentle', '4×3 · 6 pairs'],
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['standard', 'Standard', '4×4 · 8 pairs'],
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['expert', 'Expert', '6×4 · match 3 of a kind'],
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];
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const MATCH_VARIANTS = MATCH_TIERS.flatMap(([t]) => ['icons', 'colors'].map((f) => `${t}-${f}`));
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const MATCH_VS = ['daily', 'free'].flatMap((m) =>
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['icons', 'colors'].flatMap((f) => MATCH_TIERS.map(([t]) => `${m}-${f}-${t}`)));
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function readMatchVariant(v) {
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try { return JSON.parse(localStorage.getItem(`goodnews:match:${v}:${date}`) || 'null'); } catch { return null; }
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}
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function readMatch() {
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let best = null;
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for (const v of MATCH_VARIANTS) {
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const s = readMatchVariant(v);
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if (!s) continue;
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if (s.done) return { done: true };
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const count = (s.matched || []).length;
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if (count > 0 && (!best || count > best.count)) best = { done: false, count };
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}
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return best;
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}
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function refreshStatus() {
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wordStatus = { 5: readWord('5'), 6: readWord('6') };
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let ws = null;
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for (const sz of ['small', 'med', 'large']) {
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const s = readWsSize(sz);
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if (s && s.status === 'done') { ws = s; break; }
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if (s && s.found > 0 && !ws) ws = s;
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}
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wsStatus = ws;
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bloomStatus = readBloom();
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matchStatus = readMatch();
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if (date) ritual = ritualState(date, prefs.data.ritual);
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}
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function fmtMs(ms) {
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const s = Math.round(ms / 1000);
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return Math.floor(s / 60) + ':' + String(s % 60).padStart(2, '0');
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}
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// The hub itself reconciles every game with the server (signed-in), so cards
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// show cross-device status WITHOUT having to open each game first, and this
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// device's local progress gets uploaded even for games it hasn't reopened.
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// Every daily board the hub surfaces, as [game, variant, localStorage key]. Match
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// includes all tier×format variants so cross-device progress shows without opening
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// the game.
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function gameSpecs() {
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return [
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['word', '5', `goodnews:word:5:${date}`],
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['word', '6', `goodnews:word:6:${date}`],
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['wordsearch', 'small', `goodnews:wordsearch:small:${date}`],
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['wordsearch', 'med', `goodnews:wordsearch:med:${date}`],
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['wordsearch', 'large', `goodnews:wordsearch:large:${date}`],
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['bloom', '', `goodnews:bloom:${date}`],
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...MATCH_VARIANTS.map((v) => ['match', v, `goodnews:match:${v}:${date}`]),
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];
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}
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// One batch request reconciles ALL boards (instead of a dozen calls on every /play
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// load — that fan-out was tripping the boot-slow beacon). Still server-merged, so
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// cross-device pull is preserved.
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async function syncAllGames() {
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if (!auth.user || !date) return;
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const specs = gameSpecs();
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const items = specs.map(([game, variant, key]) => {
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let local = null;
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try { local = JSON.parse(localStorage.getItem(key) || 'null'); } catch { /* ignore */ }
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return { game, variant, state: local || {} };
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});
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const states = await pushGameStatesBatch(date, items);
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if (states) {
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const keyOf = (g, v) => specs.find((s) => s[0] === g && s[1] === v)?.[2];
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for (const { game, variant, state } of states) {
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if (!state) continue;
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const merged = { ...state };
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if (game === 'wordsearch') merged.status = merged.ms ? 'done' : 'playing'; // card reads .status
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const key = keyOf(game, variant);
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if (key) { try { localStorage.setItem(key, JSON.stringify(merged)); } catch { /* ignore */ } }
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}
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}
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refreshStatus();
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}
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// Hub card one-liners
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function wordLabel() {
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const a = wordStatus['5'], b = wordStatus['6'];
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if (!a && !b) return 'Guess the day’s word';
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const part = (s, mx) => !s ? '–' : s.status === 'won' ? `${s.tries}/${mx}` : s.status === 'lost' ? 'X' : `${s.tries}…`;
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return `Today · 5:${part(a, 6)} 6:${part(b, 7)}`;
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}
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function wsHubLabel() {
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if (!wsStatus) return 'Find the day’s themed words';
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if (wsStatus.status === 'done') return `Today: cleared${wsStatus.ms ? ' · ' + fmtMs(wsStatus.ms) : ''}`;
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if (wsStatus.found > 0) return `Today: ${wsStatus.found} found`;
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return 'Find the day’s themed words';
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}
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function bloomHubLabel() {
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if (!bloomStatus || !bloomStatus.count) return 'Make words from today’s letters';
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if (bloomStatus.full) return 'Today: Full Bloom 🌸';
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return `Today: ${bloomStatus.count} ${bloomStatus.count === 1 ? 'word' : 'words'}`;
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}
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function matchHubLabel() {
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if (!matchStatus) return 'Match the day’s pairs';
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if (matchStatus.done) return 'Today: cleared';
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return `Today: ${matchStatus.count} matched`;
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}
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function matchOpt(t) {
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const s = readMatchVariant(`${t}-${matchFmt}`);
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if (!s) return 'Play';
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if (s.done) return 'Cleared';
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const c = (s.matched || []).length;
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return c > 0 ? `${c} matched` : 'Play';
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}
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// Game-selection option statuses
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function wordOpt(v) {
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const s = wordStatus[v];
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if (!s) return 'Play';
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if (s.status === 'won') return `Solved ${s.tries}/${s.max}`;
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if (s.status === 'lost') return 'Out of guesses';
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return `Continue · ${s.tries}/${s.max}`;
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}
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function wsOpt(sz) {
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const s = readWsSize(sz);
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if (!s) return 'Play';
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if (s.status === 'done') return `Cleared${s.ms ? ' · ' + fmtMs(s.ms) : ''}`;
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if (s.found > 0) return `${s.found} found`;
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return 'Play';
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}
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// Forward navigations push a history entry (via goto). The in-app Back button
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// pops it (history.back) when we have in-app history, but on a direct deep link
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// (no in-app history) it navigates to the parent screen instead of leaving the
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// site. Device Back stays browser-native either way.
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let appNavDepth = 0;
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function openGame(g) { appNavDepth++; goto('/play?game=' + g); }
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function pick(v) { appNavDepth++; goto('/play?game=' + game + '&v=' + v); }
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function back() {
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if (appNavDepth > 0) { appNavDepth--; history.back(); }
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else goto(view === 'play' ? '/play?game=' + game : '/play');
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}
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// Canonicalize shareable/bookmarked URLs: unknown game → hub; invalid v for the
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// game → its default (replaceState, so it doesn't add a history entry). An in-dev
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// game's route bounces non-admins back to the hub.
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$effect(() => {
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const g = sp.get('game'), v = sp.get('v');
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if (g && !['word', 'wordsearch', 'bloom', 'match'].includes(g)) { goto('/play', { replaceState: true }); return; }
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if (g && blockedForViewer(g, auth.user, $page.url)) { goto('/play', { replaceState: true }); return; }
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if (g && v) {
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const valid = g === 'word' ? ['5', '6']
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: g === 'wordsearch' ? ['small', 'med', 'large']
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: g === 'match' ? MATCH_VS
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: ['daily', 'free-center', 'free-wild'];
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const def = g === 'word' ? '5' : g === 'wordsearch' ? 'med' : g === 'match' ? 'daily-icons-standard' : 'daily';
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if (!valid.includes(v)) goto(`/play?game=${g}&v=${def}`, { replaceState: true });
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}
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});
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// Any puzzle on mobile = a focused viewport: lock scroll + hide footer. Cleanup
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// ALWAYS removes the class (re-run or unmount), so leaving /play can't strand it.
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$effect(() => {
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if (typeof document === 'undefined') return;
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if (view === 'play') {
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document.documentElement.classList.add('playing-game');
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return () => document.documentElement.classList.remove('playing-game');
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}
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});
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const WS_OPTS = [
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['small', 'Small', 'cozy · 8×8'],
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['med', 'Medium', 'balanced · 11×11'],
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['large', 'Large', 'a longer sit · 14×14'],
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];
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let wsTheme = $state('');
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onMount(async () => {
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initPrefs(); // so the reader's chosen calm set is available on a direct /play landing
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try { date = (await getJSON('/api/puzzle/word?variant=5')).date; } catch { /* offline */ }
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try { wsTheme = (await getJSON('/api/puzzle/wordsearch?variant=med')).theme; } catch { /* offline */ }
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refreshStatus();
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syncAllGames(); // signed-in: pull cross-device status into the cards + upload local progress
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});
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// Refresh hub/selection statuses whenever we land on a screen (incl. Back).
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afterNavigate(() => refreshStatus());
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</script>
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<svelte:head>
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<title>Play · Upbeat Bytes</title>
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{#if isDevGated(game)}<meta name="robots" content="noindex" />{/if}
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</svelte:head>
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<header class="bar">
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<div class="container inner">
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<a class="brand" href="/"><img class="logo" src="/logo.svg" alt="Upbeat Bytes" /></a>
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{#if view === 'hub'}
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<a class="back" href="/"><svg viewBox="0 0 24 24" aria-hidden="true"><path d="M19 12H5M11 6l-6 6 6 6" fill="none" stroke="currentColor" stroke-width="2.1" stroke-linecap="round" stroke-linejoin="round"/></svg>News</a>
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{:else}
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<button class="back" onclick={back}>
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<svg viewBox="0 0 24 24" aria-hidden="true"><path d="M19 12H5M11 6l-6 6 6 6" fill="none" stroke="currentColor" stroke-width="2.1" stroke-linecap="round" stroke-linejoin="round"/></svg>{view === 'play' ? 'Game Selection' : 'Play Hub'}
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</button>
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{/if}
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</div>
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</header>
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<main class="container page" class:gameview={view === 'play'}>
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{#if view === 'hub'}
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<h1>Play</h1>
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<p class="sub">A small calm thing after the brief. One of each a day — no rush, no score to beat but your own.</p>
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{#if date && ritual.total}
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<div class="calmset">
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<p class="cs-head">Today's calm set</p>
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<ul class="cs-items">
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{#each ritual.items as it (it.key)}
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<li class="cs-item" class:done={it.done}>
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<span class="cs-mark" aria-hidden="true"></span>{#if it.done}{it.label}{:else}<a href={it.href}>{it.label}</a>{/if}
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</li>
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{/each}
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</ul>
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<p class="cs-foot">{ritual.count === ritual.total ? `All ${ritual.total} enjoyed today` : `${ritual.count} of ${ritual.total} enjoyed today`} · fresh set tomorrow · <a class="cs-edit" href="/account?section=calmset">make it yours</a></p>
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</div>
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{/if}
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<div class="cards">
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<button class="gamecard" onclick={() => openGame('word')}>
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<div class="gc-icon">◧</div>
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<div class="gc-body">
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<h2>Daily Word</h2>
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<p class="gc-sub">Guess the hopeful word · 5 or 6 letters</p>
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<p class="gc-status" class:played={wordStatus['5'] || wordStatus['6']}>{wordLabel()}</p>
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</div>
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</button>
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<button class="gamecard" onclick={() => openGame('wordsearch')}>
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<div class="gc-icon">▦</div>
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<div class="gc-body">
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<h2>Word Search</h2>
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<p class="gc-sub">Find the day’s themed words</p>
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<p class="gc-status" class:played={wsStatus && (wsStatus.status === 'done' || wsStatus.found > 0)}>{wsHubLabel()}</p>
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</div>
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</button>
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{#if !bloomBlocked}
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<button class="gamecard" onclick={() => openGame('bloom')}>
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<div class="gc-icon">✿</div>
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<div class="gc-body">
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<h2>Bloom{#if isDevGated('bloom')}<span class="devtag">dev</span>{/if}</h2>
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<p class="gc-sub">Make words from today’s letters</p>
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<p class="gc-status" class:played={bloomStatus && bloomStatus.count > 0}>{bloomHubLabel()}</p>
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</div>
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</button>
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{/if}
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{#if !matchBlocked}
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<button class="gamecard" onclick={() => openGame('match')}>
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<div class="gc-icon">⧉</div>
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<div class="gc-body">
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<h2>Memory Match{#if isDevGated('match')}<span class="devtag">dev</span>{/if}</h2>
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<p class="gc-sub">Find the pairs — icons or colors</p>
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<p class="gc-status" class:played={matchStatus}>{matchHubLabel()}</p>
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</div>
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</button>
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{/if}
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{#if !blockedForViewer('zen', auth.user, $page.url)}
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<a class="gamecard zencard" href="/zen">
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<div class="gc-icon">🐟</div>
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<div class="gc-body">
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<h2>Zen Den{#if isDevGated('zen')}<span class="devtag">dev</span>{/if}</h2>
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<p class="gc-sub">A calm corner — drop in with UB</p>
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<p class="gc-status zen">Visit · no scores, just quiet</p>
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</div>
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</a>
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{/if}
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</div>
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{:else if view === 'select'}
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<h1 class="seltitle">{game === 'word' ? 'Daily Word' : game === 'wordsearch' ? 'Word Search' : game === 'match' ? 'Memory Match' : 'Bloom'}</h1>
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{#if game === 'wordsearch' && wsTheme}
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<div class="themecard">
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<span class="tc-label">Today’s theme</span>
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<span class="tc-name">{wsTheme}</span>
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</div>
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{/if}
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<p class="sub">{game === 'word' ? 'Pick your length.' : game === 'wordsearch' ? 'Pick your size.' : game === 'match' ? 'Pick a format, then today’s board or free play.' : 'Play today’s shared puzzle, or graze freely.'}</p>
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<div class="opts">
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{#if game === 'match'}
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<div class="seg">
|
||
<button class="segbtn" class:on={matchFmt === 'icons'} onclick={() => (matchFmt = 'icons')}>Memory · icons</button>
|
||
<button class="segbtn" class:on={matchFmt === 'colors'} onclick={() => (matchFmt = 'colors')}>Color Match</button>
|
||
</div>
|
||
<p class="grp">Today’s board — shared daily</p>
|
||
{#each MATCH_TIERS as [t, name, desc] (t)}
|
||
<button class="opt" onclick={() => pick(`daily-${matchFmt}-${t}`)}>
|
||
<span class="opt-main"><strong>{name}</strong><span>{desc}</span></span>
|
||
<span class="opt-go" class:done={readMatchVariant(`${t}-${matchFmt}`)?.done}>{matchOpt(t)}</span>
|
||
</button>
|
||
{/each}
|
||
<p class="grp">Free play — fresh boards anytime</p>
|
||
{#each MATCH_TIERS as [t, name, desc] (t)}
|
||
<button class="opt" onclick={() => pick(`free-${matchFmt}-${t}`)}>
|
||
<span class="opt-main"><strong>{name}</strong><span>{desc}</span></span>
|
||
<span class="opt-go">Play</span>
|
||
</button>
|
||
{/each}
|
||
{:else if game === 'bloom'}
|
||
<button class="opt" onclick={() => pick('daily')}>
|
||
<span class="opt-main"><strong>Today’s Bloom</strong><span>the shared daily · center letter</span></span>
|
||
<span class="opt-go" class:done={bloomStatus && bloomStatus.count > 0}>{bloomStatus && bloomStatus.count ? (bloomStatus.full ? 'Full Bloom 🌸' : `${bloomStatus.count} found`) : 'Play'}</span>
|
||
</button>
|
||
<button class="opt" onclick={() => pick('free-center')}>
|
||
<span class="opt-main"><strong>Free Play · Center Circle</strong><span>fresh wheels anytime · center letter</span></span>
|
||
<span class="opt-go">Play</span>
|
||
</button>
|
||
<button class="opt" onclick={() => pick('free-wild')}>
|
||
<span class="opt-main"><strong>Free Play · Wild Bloom</strong><span>fresh wheels · use any letters</span></span>
|
||
<span class="opt-go">Play</span>
|
||
</button>
|
||
{:else if game === 'word'}
|
||
<button class="opt" onclick={() => pick('5')}>
|
||
<span class="opt-main"><strong>Daily Word</strong><span>5 letters · 6 guesses</span></span>
|
||
<span class="opt-go" class:done={wordStatus['5']}>{wordOpt('5')}</span>
|
||
</button>
|
||
<button class="opt" onclick={() => pick('6')}>
|
||
<span class="opt-main"><strong>Long Word</strong><span>6 letters · 7 guesses</span></span>
|
||
<span class="opt-go" class:done={wordStatus['6']}>{wordOpt('6')}</span>
|
||
</button>
|
||
{:else}
|
||
{#each WS_OPTS as [sz, name, desc] (sz)}
|
||
<button class="opt" onclick={() => pick(sz)}>
|
||
<span class="opt-main"><strong>{name}</strong><span>{desc}</span></span>
|
||
<span class="opt-go" class:done={readWsSize(sz)}>{wsOpt(sz)}</span>
|
||
</button>
|
||
{/each}
|
||
{/if}
|
||
</div>
|
||
|
||
{:else if view === 'play'}
|
||
{#if game === 'word'}
|
||
<WordGame {variant} onstatus={refreshStatus} />
|
||
{:else if game === 'wordsearch'}
|
||
<WordSearchGame size={wsSize} onstatus={refreshStatus} />
|
||
{:else if game === 'bloom'}
|
||
{#key sp.get('v')}
|
||
<BloomGame mode={bloomMode} format={bloomFormat} onstatus={refreshStatus} />
|
||
{/key}
|
||
{:else if game === 'match'}
|
||
{#key sp.get('v')}
|
||
<MatchGame mode={matchMode} format={matchFormat} tier={matchTier} {date} onstatus={refreshStatus} />
|
||
{/key}
|
||
{/if}
|
||
{/if}
|
||
</main>
|
||
|
||
<style>
|
||
header.bar { background: var(--surface); border-bottom: 1px solid var(--line); position: sticky; top: 0; z-index: 20; }
|
||
.inner { display: flex; align-items: center; justify-content: space-between; height: 64px; }
|
||
.logo { height: 40px; display: block; }
|
||
.back { color: var(--accent-deep); font-size: 0.9rem; display: inline-flex; align-items: center; gap: 5px;
|
||
background: none; border: none; font-family: inherit; cursor: pointer; }
|
||
.back svg { width: 17px; height: 17px; display: block; }
|
||
.page { padding: 22px 20px 70px; }
|
||
h1 { font-size: clamp(2rem, 5vw, 2.6rem); margin: 6px 0 6px; }
|
||
.seltitle { font-size: clamp(1.7rem, 4.5vw, 2.2rem); }
|
||
.sub { color: var(--muted); margin: 0 0 24px; max-width: 540px; }
|
||
.themecard { background: var(--accent-soft); border-radius: 16px; padding: 16px 22px;
|
||
margin: 8px 0 24px; max-width: 460px; text-align: center; box-shadow: var(--shadow); }
|
||
.tc-label { display: block; text-transform: uppercase; letter-spacing: 0.13em; font-size: 0.66rem;
|
||
font-family: var(--label); font-weight: 600; color: var(--accent-deep); margin-bottom: 4px; }
|
||
/* Memory Match selection: format toggle + grouped tier options */
|
||
.seg { display: flex; gap: 6px; background: var(--bg); border: 1px solid var(--line);
|
||
border-radius: 12px; padding: 4px; margin-bottom: 6px; }
|
||
.segbtn { flex: 1; padding: 9px 10px; border: none; border-radius: 9px; background: none;
|
||
font-family: inherit; font-size: 0.9rem; color: var(--muted); cursor: pointer; }
|
||
.segbtn.on { background: var(--surface); color: var(--accent-deep); font-weight: 600; box-shadow: var(--shadow); }
|
||
.grp { margin: 14px 0 2px; font-family: var(--label); text-transform: uppercase; letter-spacing: 0.04em;
|
||
font-size: 0.7rem; color: var(--muted); }
|
||
.tc-name { font-family: var(--serif); font-size: 1.7rem; color: var(--accent-deep); line-height: 1.15; }
|
||
|
||
/* Daily Ritual — "today's calm set". Gentle, non-instrumental. */
|
||
.calmset {
|
||
max-width: 460px; margin: 0 0 24px; padding: 14px 18px;
|
||
background: var(--surface); border: 1px solid var(--line); border-radius: 14px; box-shadow: var(--shadow);
|
||
}
|
||
.cs-head {
|
||
margin: 0 0 10px; text-transform: uppercase; letter-spacing: 0.13em;
|
||
font-family: var(--label); font-size: 0.64rem; font-weight: 600; color: var(--accent-deep);
|
||
}
|
||
.cs-items { list-style: none; margin: 0; padding: 0; display: flex; gap: 18px; flex-wrap: wrap; }
|
||
.cs-item { display: inline-flex; align-items: center; gap: 7px; font-size: 0.9rem; color: var(--muted); }
|
||
.cs-item a { color: inherit; text-decoration: none; }
|
||
.cs-item a:hover { color: var(--accent-deep); }
|
||
.cs-item.done { color: var(--ink); }
|
||
.cs-mark {
|
||
width: 16px; height: 16px; border-radius: 50%; border: 1.5px solid var(--line);
|
||
flex-shrink: 0; transition: background 0.16s ease, border-color 0.16s ease;
|
||
}
|
||
.cs-item.done .cs-mark {
|
||
background: var(--accent); border-color: var(--accent);
|
||
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 24 24'%3E%3Cpath d='M5 12l5 5 9-10' fill='none' stroke='white' stroke-width='2.6' stroke-linecap='round' stroke-linejoin='round'/%3E%3C/svg%3E");
|
||
background-size: 13px; background-repeat: no-repeat; background-position: center;
|
||
}
|
||
.cs-foot { margin: 12px 0 0; font-family: var(--label); font-size: 0.82rem; color: var(--muted); }
|
||
.cs-edit { color: var(--accent-deep); text-decoration: underline; white-space: nowrap; }
|
||
|
||
.cards { display: grid; grid-template-columns: repeat(auto-fit, minmax(240px, 1fr)); gap: 16px; }
|
||
.gamecard {
|
||
display: flex; gap: 14px; align-items: center; text-align: left;
|
||
background: var(--surface); border: 1px solid var(--line); border-radius: 16px;
|
||
padding: 18px 20px; cursor: pointer; font: inherit; color: var(--ink);
|
||
box-shadow: var(--shadow); transition: border-color 0.14s ease, transform 0.14s ease;
|
||
}
|
||
.gamecard:hover { border-color: var(--accent); transform: translateY(-1px); }
|
||
/* The Zen Den isn't a game — give it a soft aqua identity so it reads as a calm corner. */
|
||
.zencard { text-decoration: none; background: linear-gradient(180deg, #f2fbfc, var(--surface)); }
|
||
.zencard:hover { border-color: #7cc3cc; }
|
||
.zencard .gc-status.zen { color: #2b8c98; font-weight: 600; }
|
||
.gc-icon { font-size: 2rem; color: var(--accent); line-height: 1; flex-shrink: 0; }
|
||
.gc-body h2 { font-size: 1.2rem; margin: 0 0 3px; }
|
||
.devtag { margin-left: 8px; font-size: 0.6rem; font-family: var(--label); font-weight: 700;
|
||
text-transform: uppercase; letter-spacing: 0.08em; color: #fff; background: #c2569b;
|
||
border-radius: 5px; padding: 2px 6px; vertical-align: middle; }
|
||
.gc-sub { color: var(--muted); font-size: 0.86rem; margin: 0 0 8px; }
|
||
.gc-status { font-size: 0.84rem; color: var(--accent-deep); font-weight: 600; margin: 0; }
|
||
|
||
/* Game-selection options */
|
||
.opts { display: flex; flex-direction: column; gap: 12px; max-width: 460px; }
|
||
.opt {
|
||
display: flex; align-items: center; justify-content: space-between; gap: 14px;
|
||
background: var(--surface); border: 1px solid var(--line); border-radius: 14px;
|
||
padding: 16px 18px; cursor: pointer; font: inherit; color: var(--ink);
|
||
box-shadow: var(--shadow); transition: border-color 0.14s ease, transform 0.14s ease;
|
||
}
|
||
.opt:hover { border-color: var(--accent); transform: translateY(-1px); }
|
||
.opt-main { display: flex; flex-direction: column; text-align: left; }
|
||
.opt-main strong { font-size: 1.1rem; }
|
||
.opt-main span { color: var(--muted); font-size: 0.82rem; }
|
||
.opt-go { flex-shrink: 0; font-size: 0.82rem; font-weight: 600; color: #fff; background: var(--accent);
|
||
border-radius: 999px; padding: 6px 14px; }
|
||
.opt-go.done { background: var(--accent-soft); color: var(--accent-deep); }
|
||
|
||
/* Full-height game layout on mobile so the keyboard is always reachable. */
|
||
@media (max-width: 720px) {
|
||
.page.gameview {
|
||
height: calc(100dvh - 64px); padding: 10px 16px 0;
|
||
display: flex; flex-direction: column; overflow: hidden;
|
||
}
|
||
}
|
||
</style>
|