b909b7e64b
Two reported bugs, same root cause: the fixed-cell grid overflowed its wrapper on Large, so (a) the last column spilled past the border and (b) the pointer→cell math drifted across the row, recording finds "off by a letter". * Grid now uses 1fr columns with max-width = n·32px: the board grows with the grid and can never overflow (shrinks to fit a narrow phone instead). * cellAt() accounts for the grid padding/border, so selection is exact edge-to-edge. * restore() now validates each saved find against the CURRENT grid and drops any whose cells no longer spell the word — clears stale highlights if the day's puzzle changed. Codex follow-ups: * _ws_propose now requires >= large.count + 4 valid words before accepting an LLM proposal (else falls back to a curated theme), so a thin LLM result can't underfill Large. Added a thin-LLM fallback test. * Cleaned Svelte warnings: removed the now-unused .gamecard.soon CSS, added an ARIA role/label to the grid, declared gridEl with $state. Build is warning-clean. * Added a stale-load guard in WordSearchGame.load() so rapid size switches can't let an older request overwrite the newer selection. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>