// Independent structural audit of UB. Groups every vertex by its dominant bone, // then reports each anatomical group's vertex count, centroid, and bounding box in // model space. Reveals off-midline parts (dorsal), mis-located parts (lip), and // which primitive/material each region landed in after the split. import { NodeIO } from '@gltf-transform/core'; import { ALL_EXTENSIONS } from '@gltf-transform/extensions'; const io = new NodeIO().registerExtensions(ALL_EXTENSIONS); const doc = await io.read(process.argv[2]); const root = doc.getRoot(); const joints = root.listSkins()[0].listJoints(); const groupOf = (name) => { if (name.startsWith('Spine')) return 'body'; if (name.startsWith('Dorsal')) return 'dorsal'; if (name.startsWith('Pec_Fin_Left')) return 'pec_L'; if (name.startsWith('Pec_Fin_Right')) return 'pec_R'; if (name.startsWith('Left_Rear_Belly')) return 'belly_L'; if (name.startsWith('Right_Rear_Belly')) return 'belly_R'; if (name.startsWith('Rear_Center_Fin')) return 'anal'; if (name.startsWith('Tail_Fork')) return 'tail'; if (name.startsWith('Joint')) return 'joint(tail-ray?)'; return `?:${name}`; }; const jointGroup = joints.map((n) => groupOf(n.getName())); const mesh = root.listMeshes()[0]; const prim = mesh.listPrimitives().reduce((a, b) => (b.getIndices().getCount() > a.getIndices().getCount() ? b : a)); const pos = prim.getAttribute('POSITION'); const jA = prim.getAttribute('JOINTS_0'); const wA = prim.getAttribute('WEIGHTS_0'); const n = pos.getCount(); const G = {}; const p = [0, 0, 0], j = [0, 0, 0, 0], w = [0, 0, 0, 0]; for (let i = 0; i < n; i++) { jA.getElement(i, j); wA.getElement(i, w); let best = 0, bestW = -1; for (let k = 0; k < 4; k++) if (w[k] > bestW) { bestW = w[k]; best = j[k]; } const g = jointGroup[best]; pos.getElement(i, p); const e = G[g] || (G[g] = { c: 0, sum: [0, 0, 0], min: [1e9, 1e9, 1e9], max: [-1e9, -1e9, -1e9] }); e.c++; for (let d = 0; d < 3; d++) { e.sum[d] += p[d]; e.min[d] = Math.min(e.min[d], p[d]); e.max[d] = Math.max(e.max[d], p[d]); } } const f = (x) => x.toFixed(3).padStart(8); console.log('axes: X Y Z (model space)\n'); for (const [g, e] of Object.entries(G).sort((a, b) => b[1].c - a[1].c)) { const ctr = e.sum.map((s) => s / e.c); const sz = e.max.map((m, d) => m - e.min[d]); console.log(`${g.padEnd(16)} n=${String(e.c).padStart(5)} centroid[${ctr.map(f).join(',')}] size[${sz.map(f).join(',')}]`); } // whole-model bbox to know which axis is length/height/depth const bb = Object.values(G).reduce((acc, e) => { for (let d = 0; d < 3; d++) { acc.min[d] = Math.min(acc.min[d], e.min[d]); acc.max[d] = Math.max(acc.max[d], e.max[d]); } return acc; }, { min: [1e9, 1e9, 1e9], max: [-1e9, -1e9, -1e9] }); console.log(`\nwhole bbox min[${bb.min.map(f).join(',')}] max[${bb.max.map(f).join(',')}] size[${bb.max.map((m, d) => f(m - bb.min[d])).join(',')}]`);