Per Codex's Phase 2 audit notes. Moved the drag-snap (lineFrom) and find-match
(matchWord) logic into $lib/wordsearch.js and added vitest coverage:
- lineFrom always yields a straight, in-bounds path — a non-straight drag snaps,
never returns bent; single cell and edge-clamping covered.
- matchWord matches forward + reversed selections, is a harmless no-op on an
already-found word (so completion/best-time can't double-record), and returns
null for non-words / too-short selections.
Restore behaviour audited: finish() (which records best-time) only runs when the
final word is found mid-play; on refresh, restore() repopulates found cells +
time and the derived status flips to done WITHOUT calling finish(), so best-time
never re-records. First JS test runner for the frontend (npm test → vitest run).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
A calm /play space — "after the brief, a small thing to enjoy." Framework-ready
for more games (Word Search next; zen/coloring later).
* Daily Word (5 letters / 6 guesses) + Long Word (6 / 7) — same Wordle mechanic,
Upbeat Bytes flavor (no "Wordle" in the UI). Hopeful answers; after solving, a
one-line "why this word matters."
* LLM proposes, code disposes: answers are picked deterministically by date-seed
from a hand-curated hopeful pool that's pre-validated ⊆ the guess dictionary
(always typeable), avoiding recent repeats; the LLM only adds the optional
"why" (with fallback). daily_puzzles(date, game, variant, payload) stores them
so everyone gets the same daily; the cycle pre-generates with the "why".
* Bundled guess dictionaries (words-5/6.json, ~12.6k/22.4k) for client-side guess
validation — never the LLM. Answer lightly obfuscated (base64) in the payload.
* Private, gentle stats (played/solved/streak, guess distribution); spoiler-free
emoji-grid share. No leaderboard, no timer, no streak-loss drama.
* Play in the bottom nav (replacing Browse, still on the lane rail) + the header.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- 'npm run dev' now binds the network (vite dev --host) so the HMR dev server is
reachable from another machine.
- README documents the two-terminal loop (serve --reload + npm run dev via the
/api proxy), so iterating no longer needs build + restart + hard-refresh.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- New frontend/ SvelteKit static SPA (Svelte 5), served by FastAPI from
frontend/build (falls back to the legacy page if unbuilt).
- Calm design system: cream/sage palette, serif headlines, generous space,
no urgency colors, gentle motion (respects prefers-reduced-motion).
- Home screen: mood-mode nav (Today/Wonder/People Helping/Solutions/Light
Only/Grounded), the daily brief as a hero + remaining four, browsable mood
lanes, an explicit calm end-state, inline Not today / Less like this / Hide
affordances, and device-local Calm Filters mirroring goodnews/filters.py.
- Backend: moods.py + GET /api/moods (single source of truth for the modes);
FilterPrefs gains max_cortisol/max_ragebait ceilings (for Light Only).
- Push categorical filters (include/mute topics+flavors, ceilings) into SQL in
queries.feed so low-ranked-but-matching items (e.g. discovery for Wonder)
are not truncated by ranking; only avoid-terms stay a Python pass.
- PWA manifest + icon (installable; offline deferred per plan).
- Multi-stage Dockerfile builds the site then serves it from the API.
- Tests: queries.feed categorical filters (63 total). README updated.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>