Commit Graph

183 Commits

Author SHA1 Message Date
thejayman77 d558c99b8e SW: mutable no-cache files bypass the SW cache (Codex audit) + beacon build id
Codex's finding: cache-as-you-go would pin files Caddy deliberately serves
no-cache (version.json, manifest, word lists, icons) in the SW cache until the
next SW version — silently defeating the revalidate policy for controlled
clients. version.json is the critical one (it's how the app detects a fresh
deploy); stale word lists could drift from the server's validated answer pool.
New isMutablePath() exclusion: the SW steps aside and the browser HTTP cache
revalidates these per their headers.

Telemetry polish (also Codex): the boot beacon now fills the app_version
column with the entry chunk's hashed filename scraped from the shell's own
modulepreload link (no extra fetch) — deploy-correlated load errors become
obvious. Admin list returns + shows it.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 20:26:27 -04:00
thejayman77 628cc5722c Reliability: slow ≠ failed — SW nav timeout, slow-boot telemetry, de-bot stats
Root cause of the intermittent white screen: the shell HTML is no-cache
(cf-cache-status: DYNAMIC), so every page-open does a synchronous round-trip
to the residential origin before any pixel renders — and the SW's network-first
navigation only fell back to the cached shell on REJECTION, never on slowness.
A stalled fetch meant staring at white with a perfectly good shell in cache.
The boot seatbelt couldn't see it either: it lives inside the HTML that hadn't
arrived yet, so slow boots left no telemetry.

- service-worker: race navigation fetch vs 2.5s grace timer. Network wins →
  fresh HTML as before; timer/5xx/failure → cached shell instantly, network
  response still refreshes the cache in the background. Safe due to the 14-day
  immutable-chunk grace window. Caps the white screen at ~2.5s for repeat
  visitors on any network.
- app.html: beacon `boot-slow: Nms (html Nms) on 4g` when mount takes >4s —
  the "white screen, then it loaded" glitches finally leave a trace, with
  HTML-arrival timing to separate slow-origin from slow-JS.
- admin: bot UAs (HeadlessChrome/bot/spider/crawl/…) excluded from the
  headline "Load errors today" count — throttled crawlers trip the 10s boot
  check routinely (the one recorded error was HeadlessChrome on X11, not a
  phone). Bots stay visible in the list, tagged + dimmed.

Tests: telemetry test extended for bot flag + filtered counts. 223 pytest +
11 vitest green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 19:23:33 -04:00
thejayman77 90da4be083 Pool admin: empty-pool safety net + honest removal copy (Codex audit)
Two hardening fixes from Codex's audit:
- _pick_answer falls back to the curated baseline if the live pool is empty,
  so an admin tombstoning every answer in a variant can't divide-by-zero the
  daily picker. Test added (test_picker_survives_empty_live_pool). Chosen over
  a minimum-count block: robust without refusing legitimate removals.
- Removal copy is now honest — "Removed from future puzzles (today's answer is
  already set)" — since a tombstone doesn't rewrite today's generated
  daily_puzzles row. Panel intro updated to match.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 19:04:49 -04:00
thejayman77 2461584052 Pool admin: delete any word (tombstones + restore) + bulk import
Daily Word pool curation, full add/delete/import — no redeploys to fix tone:
- Remove ANY pool word, curated or admin-added, via a word_pool_removed
  tombstone table. Runtime pool = (static ∪ added) − removed, so even a
  baked-in word can be pulled on negative feedback. Reversible: a "Removed"
  list with one-tap Restore lifts the tombstone. Lookup now surfaces a Remove
  button when in-pool, Restore when removed.
- Import a vetted list (paste or .txt/.csv upload, read client-side): validates
  each word (alpha · 5–6 · in guess dictionary), ignores duplicates, and reports
  rejects with reasons. Re-adding/importing a removed word lifts its tombstone.
- Word Search theme delete already existed (Edit/Remove per theme) — verified.

Pool stays the clean 251/224; today's noisy LLM enrichment is discarded.
Tests: +tests/test_pool_admin.py, extended test_word_pool_admin. 222 pytest +
11 vitest green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 17:17:16 -04:00
thejayman77 f71e760847 Admin: Word Search theme authoring + tidy word-pool chips
* New "Word Search themes" panel in the Games tab: enter a theme name + words,
  with live validation (4–8 letters, alpha, deduped) and a count vs the 28 needed
  to fill all three sizes. An " Suggest a word" button asks the LLM for one
  fresh word that fits the theme. Save/edit/remove; authored themes join the daily
  fallback rotation alongside the curated ones (wordsearch_themes table). The
  system still handles word distribution across sizes + placement.
* Daily Word pool's added-word chips now scroll within a bounded area so the
  console stays tidy as the list grows.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-11 13:36:07 -04:00
thejayman77 61f575ba6d Observability + warming guardrails (Codex)
* client_error details, not just a count: new client_errors table + POST
  /api/client-error (reason/path/user-agent/time) + GET /api/admin/client-errors.
  The boot-seatbelt beacon now sends the reason + path (once per page); the admin
  Overview lists the recent errors so we can tell chunk vs SW vs API vs JS — the
  truth meter for the next day as the new SW propagates.
* Deploy warming now also hits the shell, routes (/play /account /admin), SW,
  version.json, word lists, and icons/logo/font — not just immutable chunks.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-11 12:31:32 -04:00
thejayman77 9e387a0a09 Boot-failure seatbelt: no future crash becomes a silent white screen
Per Codex. A branded recovery card in app.html shows if the app hasn't mounted
in 7s, or on a pre-mount JS error/unhandledrejection — with a "Refresh Upbeat
Bytes" button. A chunk/preload failure (vite:preloadError) reloads once
(sessionStorage-guarded). +layout calls window.__ubBooted() on mount to clear
the card + timer. A pre-mount failure also fires a tiny anonymous client_error
beacon; the admin Overview now shows "Load errors today" (red if >0) so we can
see if blank-risk is happening in the wild.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-11 12:10:46 -04:00
thejayman77 903b27fc8d Admin: Daily Word pool curation (lookup + add/remove)
First games admin tool. A "Games" tab in the operator console for the Daily Word
answer pool.
* Lookup: is a word real (in the guess dictionary), the right length (5/6), and
  already in the pool — instant as you type.
* Add: appends to the pool, enforcing the invariant (alpha · 5/6 letters · in the
  guess dict) so the daily answer is always guessable. Remove: drops admin-added
  words (curated static ones stay).
* Additions persist in a new word_pool table (survives redeploys, unlike the
  baked-in JSON); the daily picker reads static pool ∪ DB additions. Guess dicts
  shipped with the package (goodnews/data/words-5/6.json) for server-side
  validation. Admin-gated endpoints + tests.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-11 11:42:52 -04:00
thejayman77 28b0ef6766 Word Search select: put Today's theme in a standout accent card
The theme was floating between the title and the size options; give it its own
soft accent-tinted card so it reads as the day's headline, distinct from the
size choices.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-11 09:23:11 -04:00
thejayman77 52a8bc5326 Word Search mobile: focused viewport, theme placement, unique-per-size words
Per field feedback.
* Each day is now THREE distinct puzzles: the three sizes draw DISJOINT word
  slices from a date-shuffled pool (small/med/large = 6/9/13, sum 28 unique).
  Curated fallback themes expanded to 30 words each; LLM proposals accepted only
  if they supply >= 28 unique words, else fall back. No more repeats across sizes.
* Word Search is now a focused game screen on mobile (same as Daily Word): body
  scroll locked + footer hidden (generalized .playing-game), and the grid sizes
  to the largest square that fits between the theme and the palette (container
  query) — the whole puzzle is on screen, no page scroll.
* Theme placement: full "Today's theme · <name>" on the size-selection screen;
  just the theme name on the puzzle itself, saving vertical space for Large.
* cosy → cozy. 🇺🇸

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-11 09:15:06 -04:00
thejayman77 1dda91fd96 Play: app-safe in-app Back + canonicalize shareable URLs (Codex audit)
* In-app Back arrow is now deterministic on deep links: if there's in-app history
  it pops (history.back); otherwise it navigates to the parent screen (game →
  selection → hub) instead of leaving the site. Device Back stays native.
* Canonicalize ?game/?v: unknown game → hub; an invalid v for the game (e.g.
  word&v=large or wordsearch&v=5) → the game's default, via replaceState so the
  URL is clean and local-storage keys/status match. Derived variant/size are also
  clamped so a bad URL can never crash the game with an invalid variant.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-11 08:57:12 -04:00
thejayman77 d6015dd44e Play: make Back step through the game screens (URL-driven views)
The Hub → Game Selection → Game screens were internal $state with no history
entries, so the device/browser Back button skipped straight out of /play. Now
the screen is derived from the URL (?game=…&v=…) and forward moves use goto, so
each screen is a real history entry: Back goes Game → Selection → Hub → site,
matching the rest of the app. The in-app Back button uses history.back() so it
mirrors the device button. Statuses refresh on every navigation (incl. Back).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-11 08:50:48 -04:00
thejayman77 067e77ed5a Daily Word mobile: true viewport + flat warm keyboard + height-aware tiles
Make Daily Word feel like a focused mobile app screen, not a page with a keyboard.
* True viewport: while view==='play' && game==='word', a $effect locks body scroll
  and hides the site footer (mobile only), so the keyboard is genuinely pinned, not
  riding the document scroll. Effect cleanup ALWAYS removes the class on re-run or
  unmount, so leaving /play (back button OR any navigation) can never strand it.
* Keyboard restyled on-brand + modern: flat off-white (--surface) keys with a
  hairline border, soft 11px radius, no heavy raised shadow, ~46px tall, ↵ / ⌫
  glyphs, centered (max-width 430) instead of a full-bleed beige slab.
* Tiles now size to fit BOTH width and the height left above the keyboard
  (--tile = min(cap, width/cols, (100dvh-budget)/rows), gap 4px), so the active row
  and keyboard are always visible — Long Word's 6×7 gets slightly smaller tiles.

Real-device Safari/Chrome is the final check (100dvh + safe-area handling).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-11 07:27:39 -04:00
thejayman77 bd2a477570 Stability: cache-control at origin + non-hanging startup
Intermittent blank screens / long "Gathering the good news…" — two fixes:

Origin cache headers (Caddyfile, deployed separately): content-hashed
/_app/immutable/* → max-age=31536000, immutable; everything else (HTML shell,
service worker, version manifest, webmanifest, word lists, icons) → no-cache,
so a deploy can't leave a stale shell/SW pinned. (Cloudflare's 4h Browser Cache
TTL still overrides this until its dashboard setting is switched to "Respect
Existing Headers" — that's the actual root cause.)

App startup hardening:
* getJSON now has a 10s AbortController timeout — a stuck request can never hang
  the loading state forever.
* Home onMount loads moods+categories in parallel then the view, with loading
  ALWAYS cleared in finally; lanes/families dropped to non-blocking decoration.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 22:13:21 -04:00
thejayman77 a52226ce61 Play: Game-Selection step + mobile sticky on-brand keyboard
Mobile polish for the games.
* New flow: Play Hub → Game Selection → Game. The 5/6 (word) and S/M/L (search)
  pickers move OFF the game screen onto a selection screen that shows each
  option's today-status. Back-button reads "Game Selection" in a game and
  "Play Hub" on the selection screen — buys vertical room for the keyboard.
* Daily Word on mobile now fills the height: the board scrolls in the middle and
  the keyboard is pinned at the bottom, always reachable (no scrolling down to
  type). Desktop stays inline.
* Keyboard restyled on-brand: warm cream keys (was cool generic grey), the label
  font, an accent-tinted Enter, and the same green/gold/grey feedback as the
  tiles; full-bleed, tactile press, safe-area aware.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 21:58:44 -04:00
thejayman77 b909b7e64b Word Search bug-fixes + Codex polish
Two reported bugs, same root cause: the fixed-cell grid overflowed its wrapper
on Large, so (a) the last column spilled past the border and (b) the pointer→cell
math drifted across the row, recording finds "off by a letter".
* Grid now uses 1fr columns with max-width = n·32px: the board grows with the
  grid and can never overflow (shrinks to fit a narrow phone instead).
* cellAt() accounts for the grid padding/border, so selection is exact edge-to-edge.
* restore() now validates each saved find against the CURRENT grid and drops any
  whose cells no longer spell the word — clears stale highlights if the day's
  puzzle changed.

Codex follow-ups:
* _ws_propose now requires >= large.count + 4 valid words before accepting an LLM
  proposal (else falls back to a curated theme), so a thin LLM result can't
  underfill Large. Added a thin-LLM fallback test.
* Cleaned Svelte warnings: removed the now-unused .gamecard.soon CSS, added an
  ARIA role/label to the grid, declared gridEl with $state. Build is warning-clean.
* Added a stale-load guard in WordSearchGame.load() so rapid size switches can't
  let an older request overwrite the newer selection.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 21:09:33 -04:00
thejayman77 9f7eb11155 Word Search polish: constant cell size, 28-word themes, per-size variety, palette
Playtesting fixes:
* Constant cell size (~32px) — the board GROWS with the grid instead of shrinking
  letters into a fixed box. Fixes Small's oversized spacing; on a narrow phone the
  largest grid gently scales to fit (the standard word-search compromise).
* Themes now gather ~28 words (LLM asked for 28; curated fallbacks ~22 each), and
  each size samples its OWN subset — so every tier is a distinct puzzle. Large is
  now reliably full (14 words on 14×14), fixing the "13 words / 11 listed" mismatch.
* Tiers: small 8×8/6, med 11×11/10, large 14×14/14.
* Word list is now a framed "Find these · n/total" palette panel (pill chips that
  take on each found word's colour) instead of loose text under the grid.
* Size chips use qualitative labels (cosy / balanced / a longer sit) so no count
  can ever contradict the actual puzzle.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 20:57:44 -04:00
thejayman77 f43f645d69 Games batch: neutral words/themes, Word Search sizes + per-word colours
From playtesting findings:
* Pools nearly doubled (115/104 → 228/201) with calm/neutral everyday words
  (claps, dance, drench, beach…), not just strictly-upbeat ones — more variety,
  ~7-month runway. The post-solve "why" prompt reworded to fit neutral words.
* Word Search now stores one theme + word list per day; the grid is built per
  request for three SIZE tiers — Small (8×8, 6 words), Medium (11×11, 9),
  Large (14×14, 13). Large packs more words = a longer sit ("too fast" fix).
  All sizes share the day's theme; every size still code-placed + solvable.
* Word Search themes can now be neutral everyday scenes ("Around the house",
  "At the beach", "In the kitchen", "A walk outdoors", "Making music"…), not
  only hopeful — same shape as the articles.
* Each found word gets its own colour from a calm palette, in the grid and its
  word-list chip. Per-size local progress + best time.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 20:32:53 -04:00
thejayman77 90cd0291a3 Play hub Phase 2: Word Search (LLM theme/words, code places the grid)
A calm second daily game, same philosophy as Daily Word — LLM proposes, code
disposes.

* LLM proposes a hopeful theme + ~8 words; code validates (alpha/length/dedup)
  and PLACES every word in a date-seeded grid, so the puzzle is always solvable.
  Curated fallback themes if the LLM is thin. Only placed words are returned;
  the solution cells (placements) are never sent to the client.
* GET /api/puzzle/wordsearch → {theme, words, grid, size}. No answer to hide:
  the grid and word list are meant to be seen — the play is finding them, which
  the client validates by reading the selected line off the grid.
* WordSearchGame.svelte: pointer-drag selection snapped to the 8 straight
  directions (mouse + touch), found-word highlighting, no-fail, no pressure
  timer — time is recorded quietly and shown at the end with a personal best.
  Spoiler-free share. localStorage progress (restores found cells + timer).
* Hub's Word Search card is now live with today's status; cycle pre-generates
  both games with the LLM.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 20:15:19 -04:00
thejayman77 215a5c4d64 Play hub + Daily Word game (Phase 1 of the games feature)
A calm /play space — "after the brief, a small thing to enjoy." Framework-ready
for more games (Word Search next; zen/coloring later).

* Daily Word (5 letters / 6 guesses) + Long Word (6 / 7) — same Wordle mechanic,
  Upbeat Bytes flavor (no "Wordle" in the UI). Hopeful answers; after solving, a
  one-line "why this word matters."
* LLM proposes, code disposes: answers are picked deterministically by date-seed
  from a hand-curated hopeful pool that's pre-validated ⊆ the guess dictionary
  (always typeable), avoiding recent repeats; the LLM only adds the optional
  "why" (with fallback). daily_puzzles(date, game, variant, payload) stores them
  so everyone gets the same daily; the cycle pre-generates with the "why".
* Bundled guess dictionaries (words-5/6.json, ~12.6k/22.4k) for client-side guess
  validation — never the LLM. Answer lightly obfuscated (base64) in the payload.
* Private, gentle stats (played/solved/streak, guess distribution); spoiler-free
  emoji-grid share. No leaderboard, no timer, no streak-loss drama.
* Play in the bottom nav (replacing Browse, still on the lane rail) + the header.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 16:06:20 -04:00
thejayman77 d0fb153e46 "Since you last visited" cue + PWA install (add to home screen)
Two calm returning-reader features.

Since-last-visit (Highlights companion, not a nav lane — per Codex):
* queries.feed gains a `since` filter; GET /api/since?ts= returns the count +
  a few accepted/non-dup/visible articles discovered since the reader's last
  visit (boundary-respecting; invalid/future ts → 0, no error).
* Home stores last_seen in localStorage (reads prev, then stamps now); on
  Highlights, a gentle "Since you were last here, N new calm reads came in"
  note with a "See what's new" reveal of a compact inline section. Dismissible.
  No badges, no unread counts, no "missed" language.

PWA:
* Real PNG icons (192/512 + full-bleed maskable) rasterized from favicon.svg;
  manifest fixed (azure theme to match the brand, PNG icons); apple-touch-icon.
* Minimal service worker: precache the app shell, always-fresh API + /a/ pages.
* Gentle, dismissible install banner (beforeinstallprompt → Install; iOS → the
  Share → Add to Home Screen hint). Never nags.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 20:38:12 -04:00
thejayman77 35725e15dc Following lane: don't bounce out of it when editing lanes
Per Codex: saveLanes() bounced to Highlights if the current view wasn't in the
customizable keys, but Following is a special pinned lane (like today/latest)
that's never in keys. Add it to the special-lanes exclusion so editing the lane
picker while viewing Following no longer navigates away.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 19:10:58 -04:00
thejayman77 d8e246b4ff Follow source/topic — account-backed personalization (v1)
Per Codex — turn accounts into a real reason to return, without an algorithmic
feed. Durable interests (sources + tags), not moods.

* DB: user_follows (user_id, kind source|tag, value, unique).
* queries.feed gains follow_sources/follow_tags → the Following feed is
  "articles from a followed source OR carrying a followed tag", still respecting
  calm filters/boundaries.
* API: GET/POST/DELETE /api/follows (sign-in required; source ids validated);
  /api/feed?following=true resolves the user's follows (anon → empty, not error).
* Frontend: follows store (followKeys + toggleFollow, mirrors savedIds); a
  Follow button on source + tag/topic views; a "Following" lane in the nav with
  a tailored empty state; a Following management section in Account (unfollow).

Digest "From what you follow" deferred to v2 (brief stays first).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 17:34:46 -04:00
thejayman77 0199e5108c Digest CTA: clear pending opt-in if sign-in is cancelled
Per Codex polish: if someone taps 'Get tomorrow's brief' then dismisses sign-in
without authing, clear pendingDigestOptIn (guarded by !auth.user so a successful
sign-in still auto-enables via the $effect).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 16:46:25 -04:00
thejayman77 1956d7fd23 Digest polish: honest on-site wording, one-tap opt-in after sign-in, List-Unsubscribe
* On-site end-cap now says "You're caught up for now." — honest, since Highlights
  refreshes through the day (the email keeps the daily "see you tomorrow").
* Anonymous "Get tomorrow's brief by email" now honors the one-tap promise:
  sets a pending flag, opens sign-in, and auto-enables once auth resolves.
* Email compliance (RFC 2369/8058): send_email takes optional headers; the digest
  sets List-Unsubscribe + List-Unsubscribe-Post=One-Click, and a POST
  /api/digest/unsubscribe handles native one-click (GET still serves the page).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 16:35:05 -04:00
thejayman77 cf5cbb33c0 Daily digest (opt-in) + finite "you're caught up" ending
Reader-retention as ritual, not capture (Codex's framing). Opt-in calm morning
email of today's brief; the on-site twin is the finite end-of-feed nudge.

* Schema: users.digest_enabled + digest_unsub_token; digest_sends (dedupe +
  visibility). auth.get_user now returns the digest fields.
* goodnews/digest.py: build (dated calm subject, items w/ summary + "why it's
  here" + UB/source links + one-click unsubscribe, "you're caught up" sign-off)
  and send_due_digests (morning-window gated, >=4-item floor or skip quietly,
  deduped, reuses SMTP). No streaks/urgency/"you missed".
* API: /auth/me exposes digest_enabled; POST /api/account/digest toggle;
  GET /api/digest/unsubscribe (token, no login, calm confirmation page).
* CLI: cycle gains a morning-gated digest step (--no-digest) + a send-digests
  command (--force).
* Frontend: digest toggle on the Account profile; the Highlights end-cap now
  says "you're caught up — see you tomorrow" with a one-tap "Get tomorrow's
  brief by email" (signed-in → enable; anon → sign in).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 16:17:46 -04:00
thejayman77 ee00d8e89b Sources: "Check source" read-only spot-check action
Per Codex — a per-row Check button that previews a LIVE source on demand,
intentionally read-only and ephemeral.

* POST /api/admin/sources/{id}/preview — admin-gated, safe-fetch + heuristic
  preview (reuses the candidate preview path), returns the result. Mutates
  NOTHING: no DB write, no poll attempt, no health/state change. 404 on missing.
* UI: per-row Check button with a Checking… state; results in an inline row
  under the source (sampled, would-pass %, recent-7d, example accept/skip
  headlines) with dismiss; inline error on failure. "Checked just now" is
  local UI state only. Heuristic v1 — model deep-check left for later.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 15:11:08 -04:00
thejayman77 eacf91225a Sources table: Media column (image coverage % + paywall marker)
Per Codex — make the table more decision-ready from data we already have.
Paywall is a domain-level hint, so it's a per-source flag (not a meaningful
rate): show image-coverage % plus a 🔒 marker for subscription domains in one
compact "Media" column (tooltip spells it out). source_health gains a
`paywalled` flag (is_paywalled on homepage/feed); also added to sources.csv.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 14:58:19 -04:00
thejayman77 1cd7f1d89a Admin CSV export (sources snapshot + audience time-series)
Per Codex v1 — boring-in-the-best-way: inspect/archive operational data outside
the app. Admin-gated, Python csv module, text/csv + attachment disposition.

* GET /api/admin/export/sources.csv — current-state snapshot per source: name,
  feed/homepage, status, visible, served/accepted/total, acceptance/duplicate/
  accepted-dup/image-coverage %, last success/error, retry-after, review.
* GET /api/admin/export/audience.csv?days= — summary block (visitors, returning,
  accounts, feedback, shares) + a blank line + the daily visits/opens series;
  range applies to audience, sources is a snapshot.
* source_health now also returns feed_url/homepage. Small download links on the
  Sources + Audience tabs.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 13:05:09 -04:00
thejayman77 38abc26ddd Honor Retry-After on HTTP 429 (polite rest, not a failure)
Per Codex's spec — a publisher saying "slow down" shouldn't make a feed look
broken, but repeated 429s stay visible via last_success_at / stale-source.

* Schema: sources.retry_after_at (nullable) + migration.
* feeds.parse_retry_after: delta-seconds OR HTTP-date → UTC stamp; ignores
  invalid/negative/past; caps at now + MAX_BACKOFF_MINUTES.
* fetch_feed raises RateLimited (carrying the parsed time) on a 429.
* poll_source: on 429 set retry_after_at + last_error, status='rate_limited',
  and do NOT increment consecutive_failures; on success clear retry_after_at;
  non-429 failures unchanged.
* due_source_rows requires BOTH the streak backoff elapsed AND retry_after_at
  passed (i.e. the later of the two).
* Admin: source_health returns retry_after_at; status reads
  "rate-limited · rests until …" rather than "failed/resting".

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 10:47:40 -04:00
thejayman77 373571b476 Candidate UI: sync local state from server-returned candidate
Per Codex polish note: promote/reject/re-preview now Object.assign the
server-returned candidate onto the local one — keeps status/updated_at/preview
(and any future fields) in sync, while preserving the transient UI fields
(_cat/_activate/_err). Promote uses res.candidate then loadStats().

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 10:39:32 -04:00
thejayman77 1a8d1b3bf1 Promote-candidate UI: add-a-source pipeline in the admin console
Bring the supervised source-candidate flow into Sources (Codex's v1 scope), so
adding feeds no longer needs the CLI.

* feeds.safe_fetch_feed: SSRF-safe fetch for UNTRUSTED (admin-pasted) URLs —
  http(s) only, every redirect hop re-validated via enrich._host_is_public,
  body size-capped, bounded redirects, no cookies. preview_feed gains a
  `fetcher` param; the API path passes safe_fetch_feed (NOT the raw fetch_feed
  used for already-vetted polling).
* API (admin-gated): GET /candidates; POST /candidates (suggest+preview, gated
  before the outbound fetch, no DB conn held during network); /{id}/preview
  (explicit re-preview); /{id}/promote (paused by default, returns the new
  source + updated candidate); /{id}/reject. rejected stays on candidates only.
* Admin Sources tab: "Add a source" field + a candidate queue showing the
  preview (pass rate, recent count, example headlines) with Promote (as paused,
  or Activate immediately) / Re-preview / Reject.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 10:28:00 -04:00
thejayman77 9ed817c051 Source Retire lifecycle (Phase 1: status + content_visible, active mirrored)
Per Codex's plan — introduce a lifecycle without a risky "change the source of
truth everywhere" moment.

* Schema: sources.status (active|paused|retired) + content_visible; migration
  backfills status from active (active=1→active, else paused), content_visible=1.
* `active` is kept as a SYNCED MIRROR: status active→active=1, paused/retired→0,
  so the scheduler/CLI/legacy code keep working unchanged.
* Retire stops polling but keeps articles visible (non-destructive). Hiding is a
  separate, reversible lever: content_visible=0 drops a source's articles from
  the public feed + brief (read AND build), behind a confirm. Personal saved/
  history are untouched.
* API: /sources/{id}/status (validates, mirrors active) + /visibility, replacing
  /active. source_health returns status + content_visible.
* Admin: status column (active/paused/retired + "hidden"), Retired filter,
  Pause/Resume · Retire/Restore · Hide/Show actions.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 09:58:15 -04:00
thejayman77 a5cea7cd74 Feedback reply: admin-only WYSIWYG editor (server stays the adult)
Replace the Markdown composer with a small contenteditable WYSIWYG (Codex
greenlit for this narrow, admin-only surface).

* markup.py: render_reply_html → sanitize_reply_html + reply_html_to_text.
  Allowlist rebuild via stdlib HTMLParser — keeps strong/em/p/br/ul/ol/li and
  span ONLY with a whitelisted font-size (13/15/18/22px); normalizes b→strong,
  i→em, div→p, <font size> → safe span; drops links/images/arbitrary styles
  (content kept as escaped text) and discards script/style content entirely.
* API: FeedbackReplyBody.html (raw editor HTML); endpoint sanitizes → message_html,
  derives plain text → stored message + the email text/plain part. Unchanged:
  multipart send, store-on-success, conn released during SMTP, mark-read, 404/400/422.
* Frontend: contenteditable editor + toolbar (Bold/Italic/Size/• List/1. List),
  execCommand with styleWithCSS=false for semantic tags, font size wraps the
  selection in a fixed-px span, paste intercepted as plain text. No links yet.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 09:10:57 -04:00
thejayman77 9deca522b4 Sources: accepted-duplicate % (curation-quality signal)
Per Codex's optional note: alongside the ingest-wide duplicate_rate, expose
accepted_dup_rate — of what a source got ACCEPTED, how much was a duplicate of
already-served content (accepted_total − served). Nearly free (derived from
existing counts); surfaced as a tooltip on the Dup column so the table stays
uncluttered.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 15:47:51 -04:00
thejayman77 0f8d5b555a Feedback reply: light Markdown formatting (bold / bullets / heading)
Per Codex: a constrained Markdown-ish composer rather than contenteditable.

* goodnews/markup.render_reply_html — escapes everything first, then introduces
  only a tiny whitelist (**bold**, - bullets, #/##/### headings, paragraphs,
  line breaks). No links, attributes, inline styles, or raw HTML passthrough.
* feedback_replies.message_html column (+ live migration); replies store both
  the Markdown text and the rendered HTML.
* email_send.send_feedback_reply now sends multipart text/plain + text/html
  (the sanitized render, wrapped in a trusted email template).
* Frontend: textarea + a small toolbar (Bold / • List / H) that inserts
  Markdown; the reply thread renders the server-sanitized HTML.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 15:27:46 -04:00
thejayman77 fd4cd2ac9c Admin: inline flag-reason popover (replaces prompt())
Per Codex's polish note: flagging a source now opens a small inline popover for
the optional reason (consistent with the calm admin UI) instead of a native
prompt(). Clearing a flag stays immediate. Backdrop/Escape/Cancel close it;
Enter confirms. Optimistic with revert-on-failure, like the other actions.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 15:16:46 -04:00
thejayman77 84fd61bf3f In-site feedback reply (plain-text v1)
Reply to a reader from the admin inbox instead of a mailto. Per Codex: keep v1
plain text (no rich editor — defers the user's bold/bullets ask as a fast-follow).

* DB: feedback_replies table (feedback_id, user_id, message, sent_to, sent_at),
  created on the live DB.
* email_send.send_feedback_reply: plain-text "Re: Your Upbeat Bytes feedback"
  with a quoted context block, no analytics/account details.
* API: POST /api/admin/feedback/{id}/reply — admin-gated, requires the feedback
  exists (404) and has a contact_email (400), trims+caps the message; sends via
  SMTP and only records the reply on success (502 on send failure so the UI keeps
  the draft); marks the item read. Feedback list now includes each item's replies.
* Frontend: inline composer (Send/Cancel, sending state, error keeps draft) +
  reply thread under the message; Reply only shows when there's an address,
  else "No reply address".

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 14:23:56 -04:00
thejayman77 8cce3a2165 Admin: analytics date-range toggle (7d / 30d / 90d)
/api/admin/stats accepts ?days= (clamped to 7/30/90, default 30) → passed to
admin_stats, which already windows visitors, retention, funnel, sharing, daily
trend, and the top lists by that span. Frontend adds a Window picker on the
analytics tabs (Overview/Content/Audience); changing it refetches and the
windowed labels ("Visitors (Nd)", "Last N days", "Returning visitors (Nd)")
follow. Corpus totals + source health are unaffected (not time-windowed).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 14:14:47 -04:00
thejayman77 84bc5b0267 Source management console: pause/resume, flag/clear, decision metrics
Turn the Sources tab into a real management console (per Codex):

* source_health now lists ALL sources (active + paused) with backing metrics:
  served / accepted_total / total_articles / duplicates + acceptance & duplicate
  rates + review_reason, alongside last success/attempt, next poll, failures.
* Admin endpoints (gated, 404 on missing): POST sources/{id}/active (pause/
  resume) and /review (flag/clear with reason).
* Pausing only stops future polling — the feed query has no active filter, so a
  paused source's accepted articles stay live.
* Frontend: metric table + Paused filter + per-row Pause/Resume & Flag/Clear
  (optimistic, revert on failure). Attention 'resting' now scoped to active.

Retire/Delete intentionally deferred (distinct lifecycle state, later).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 14:04:40 -04:00
thejayman77 ecaca35977 Feedback inbox: read/unread + delete
Make the admin Feedback section a real inbox.

* DB: feedback.read_at column (schema + idempotent migration).
* API: feedback list returns read_at; POST /api/admin/feedback/{id}/read
  {read} toggles it; DELETE /api/admin/feedback/{id} removes a message
  (both admin-gated). admin_stats gains feedback_unread; the Attention strip
  and the tab badge now count UNREAD, not total.
* Frontend: unread messages are highlighted with an accent rail + dot; an
  Unread filter joins the category chips; each message has Mark read/unread
  and Delete (confirm), with optimistic updates that revert on failure.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 13:33:24 -04:00
thejayman77 13722f04a8 Admin polish: section fallback, live-scoped coverage, dual source status
Per Codex audit:
* Unknown ?section= values now clamp to Overview, so the page never renders the
  tabs with an empty body.
* Summary/image coverage counts join through articles+scores and require
  accepted=1 AND duplicate_of IS NULL, so percentages stay ≤100% and honest as
  rejected/duplicate rows accrue summaries over time.
* A source that's both resting and flagged now shows "⚠ resting · review"
  rather than hiding the review flag behind the resting state.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 13:19:15 -04:00
thejayman77 575f562ad5 Admin: tabbed operator console (Overview/Content/Sources/Audience/Feedback)
Reshape the long single-page dashboard into a sectioned console (one route,
?section= tabs, sticky subnav) focused on "what needs my attention" first.

* Overview: an "Attention Needed" strip (soft amber/blue, never alarming red)
  derived from the same data — sources resting/flagged, image coverage <70%,
  thin brief, recent feedback — plus at-a-glance pulse cards.
* Content: corpus health + image/summary coverage (with_image, summaries_with_
  image, brief image coverage, 24h image misses) + top opened / topics / tags.
* Sources: filterable table (All/Healthy/Resting/Flagged) — served, last
  success, next poll, failure streak, status — instead of a card pile.
* Audience: visitors, retention, accounts, funnel, sharing, daily trend.
* Feedback: inbox with category filter, newest first, quick mailto reply.

Backend: content_stats gains added_7d + image-coverage fields; source_health
gains review_flag; admin_stats adds attention[] + feedback_7d.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 13:03:23 -04:00
thejayman77 489c34d2f2 Nav Back: track popstate delta so back-then-forward keeps accurate depth
Codex's remaining caveat: appNavDepth decremented on every popstate, so a
browser Back then Forward undercounted (in-page Back would jump to Highlights
early). Use the navigation's signed delta on popstate (Back -1, Forward +1,
±N for jumps) instead of a flat decrement, so the depth stays accurate through
any back/forward dance. Falls back to -1 if delta is unavailable (safe).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 09:15:43 -04:00
thejayman77 eb91a2f856 Nav hardening: app-safe deep-link Back + stale-load guard on Today
Per Codex audit follow-ups:
* Track in-app navigation depth (forward goto/link increments, popstate
  unwinds, clamped at 0) and base the in-page Back on it instead of
  history.length. A direct deep link (email/social/article) now sends the
  in-page Back to Highlights rather than out of the site.
* Apply the same stale-load guard to the Today/Highlights path that feed views
  have, and only scroll-to-top when the load is still current — avoids stale
  error/scroll state during quick navigation.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 09:11:24 -04:00
thejayman77 dc245ab6ea Unify navigation: URL-backed views, one shared history
Per audit (user + Codex): the in-page Back and browser Back were two separate
histories, which is confusing — especially for less-technical users. Make the
URL the single source of truth so both traverse one history.

* The view derives from the URL (/?view=latest, /?tag=, /?source=, bare / for
  Highlights); `selected` is $derived from $page.url.
* All navigation goes through goto(); afterNavigate is the single loader hook,
  so in-app clicks AND browser back/forward reload the same way.
* The in-page Back button now just calls history.back() (fallback to Highlights)
  — identical to the browser Back. Removed the private navStack.
* Stop stripping ?source= — the URL stays honest, so source/tag views are
  shareable and survive reload.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 09:05:57 -04:00
thejayman77 a8175db63e Back button: move inline-right; show on deep-linked source views; clean ?source
* Position the in-feed Back button to the right of the view title (inline with
  it) instead of stacked above; the accent underline moves under the title text.
* Deep-linking a source feed from an article page (/?source=<id>) now seeds the
  back history so the Back button appears (returns to Highlights).
* Strip the ?source= param after consuming it (replaceState) so it can't linger
  and make the browser back/forward behave oddly.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 08:47:30 -04:00
thejayman77 8c52582ae3 In-feed Back button + clickable source on the article page
* Back button on feed views: drilling into a tag or source from a card now
  remembers where you came from (a small history stack), and a "← Back" appears
  in the view header to return there — chains of drill-ins included. Top-level
  nav (rail/bottom bar) resets the history.
* Article page: the source name is now a link into that source's in-app feed
  (/?source=<id>); the SPA reads the param on load and opens the source view
  (label falls back to the loaded feed's source name). Completes the
  "cards-only v1" — source is clickable on /a/ too now.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 08:38:44 -04:00
thejayman77 38889f76e5 Source feeds: click a source to see its publication feed
Click a source name on any card → a feed of just that source's articles,
newest-first, still accepted / non-duplicate / boundary-filtered (the calm
promise isn't bypassed). A natural way to follow a publication's feel.

* queries.feed + /api/feed: source_id filter; Article output gains source_id.
* Frontend: source label is a button → transient 'source:<id>' view (like
  'tag:<slug>'), rendered in the feed grid with Load more, header = source name.
* Ad-hoc, not a pinned lane. Foundation for a future source page (metadata) +
  Follow; shareable /source/<slug> route and source_view analytics come then.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 08:30:33 -04:00
thejayman77 8b44e559e4 Images Phase 3+4: roll tile treatment to Latest, topic/tag feeds, Saved
Carry the brief's uniform card language (compact photo banner or flat topic-
colored placeholder) onto every feed grid — Latest, topic/tag/mood views, and
the account Saved grid — so the whole site is visually consistent. Same quality
gate and uniform sizing; the brief hero remains the single large image.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-07 15:25:34 -04:00