Commit Graph

2 Commits

Author SHA1 Message Date
thejayman77 a7fb8e5739 Daily Word: grow the hopeful answer pool + lock it with a validation test
Per Codex. Pool grown 51/44 → 115/104 hopeful answers (5/6 letter) via the
agreed workflow: LLM proposes themed candidates → code filters to the bundled
guess dictionary (length/alpha/dedup) → human spot-check prunes tone-drift
("growl", "plain", "color"…). ~3.5-month runway before repeats per variant.

test_wordpool.py locks the invariant in CI: every answer must be lowercase
alpha, correct length, unique, and present in words-5/6.json — so no future
addition can become an unguessable puzzle.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 17:34:44 -04:00
thejayman77 215a5c4d64 Play hub + Daily Word game (Phase 1 of the games feature)
A calm /play space — "after the brief, a small thing to enjoy." Framework-ready
for more games (Word Search next; zen/coloring later).

* Daily Word (5 letters / 6 guesses) + Long Word (6 / 7) — same Wordle mechanic,
  Upbeat Bytes flavor (no "Wordle" in the UI). Hopeful answers; after solving, a
  one-line "why this word matters."
* LLM proposes, code disposes: answers are picked deterministically by date-seed
  from a hand-curated hopeful pool that's pre-validated ⊆ the guess dictionary
  (always typeable), avoiding recent repeats; the LLM only adds the optional
  "why" (with fallback). daily_puzzles(date, game, variant, payload) stores them
  so everyone gets the same daily; the cycle pre-generates with the "why".
* Bundled guess dictionaries (words-5/6.json, ~12.6k/22.4k) for client-side guess
  validation — never the LLM. Answer lightly obfuscated (base64) in the payload.
* Private, gentle stats (played/solved/streak, guess distribution); spoiler-free
  emoji-grid share. No leaderboard, no timer, no streak-loss drama.
* Play in the bottom nav (replacing Browse, still on the lane rail) + the header.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 16:06:20 -04:00