The deploy pipeline runs from the working tree, so a wave of shipped features
had never been committed. This snapshots git to what's actually running.
SEO impression recovery (live + verified):
- Duplicate /a/{id} now 301-redirect to their canonical twin instead of 404
(a hard 404 silently dropped already-indexed URLs and tanked impressions).
- Dedup representative selection reworked: accepted/serveable -> established
rep (URL stability) -> quality score, so an accepted page never retires to a
rejected rep and an indexed canonical doesn't churn when a newer twin arrives.
- HEAD /a/{id} returns the same status as GET (api_route GET+HEAD) instead of
falling through to the static mount and 404ing.
- `dedup --force-recluster`: cycle-locked, model-free re-cluster to re-apply the
policy to the existing corpus (shared cycle_lock context manager).
- CLI honors GOODNEWS_DB for its default --db (was silently ignored).
Publishing Desk (admin tool to post highlights to X via Web Intents):
- publishing.py queue/rank/handle-resolution; admin UI; full searchable emoji
picker (bundled data, no CDN) for the blurb editor.
Play games + site:
- Bloom (word-wheel), Memory Match, daily ritual set, Zen Den (dev-gated).
- English-only language gate; source prospecting; paywall + dedup hardening.
Tests: full suite green (349). Ignores tightened (node_modules, data/*.db).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The Articles inspector revealed paywall is domain-coarse: nytimes.com is flagged,
so NY Times Learning's free Word-of-the-Day inherits 🔒 — and that flag isn't
cosmetic, it deprioritizes the content in feed sort + lead selection. Add a
per-source override so admins can correct it after inspecting.
- sources.paywall_override: NULL (domain rule) | 'free' | 'paywalled'.
- paywall.py: keep low-level is_paywalled(url) (domain); add is_paywalled_for_source
(url, override) for the EFFECTIVE decision — never patched the domain helper
globally (per Codex), so "domain says X" stays distinguishable from "overridden".
- Threaded everywhere ranking/UI touches paywall, via src.paywall_override on the
shared _ARTICLE_COLUMNS + the source-aware helper: feed sort, /api/since, replace,
lead selection, Article badge, brief composition (briefs.py), digest, source_health
(table 🔒), the Articles inspector, and the review/attention check — so ranking and
UI always agree.
- Endpoint POST /api/admin/sources/{id}/paywall {override}; admin UI: a select in the
inspector header (Use domain rule / Treat as free / Treat as paywalled) + the basis
("ON (domain)" / "OFF (override)"), optimistic so the panel stays open.
Test: domain rule → paywalled in table+inspector+feed badge; 'free' → off in all
three; validation 422 + 404. 242 pytest + 11 vitest.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
New per-row "Articles" button on the Sources table expands a read-only inline
panel of the source's ACTUAL ingested articles — so the automated metrics
(paywall/image/acceptance/duplicate) can be verified against evidence instead of
trusted blind. Distinct from "Check" (which re-samples the LIVE feed for
would-pass quality); this shows what's already in the DB, which is what the table
metrics are computed from.
- Backend: GET /api/admin/sources/{id}/articles?filter=&limit=&offset= (admin,
read-only). queries.source_articles + source_articles_summary — per article:
title, url, date, accepted, reason (the "why"), topic/flavor, paywalled
(domain rule), has_image, duplicate. Summary = counts + source-level paywall
rule.
- Frontend: expandable panel with a summary header ("27 ingested · 18 accepted
· … · paywall rule: ON (domain)"), filter chips (All/Accepted/Rejected/No
image/Duplicates), compact rows with title→link + badges + reason, Load more.
So "100% paywall" or "0% images" becomes clickable evidence: open two articles
to tell a real paywall from a mis-flagged domain, or a true image gap from an
enrichment failure. Test: test_source_articles_inspector. 241 pytest + 11 vitest.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Don't trust client JSON at the storage layer:
- sanitize_game_state() runs before merge AND on the merged result (heals legacy
rows). Word Search: keep only finds whose cells actually spell a real word in
that day's grid (validated when the puzzle exists, shape-only 4-12 alpha +
cell-length otherwise), dedupe, renumber ci. Word: validate status enum, guess
count/length/alpha, colour-row shape, terminal answer/why.
- Completion is now derived from the real puzzle word count (foundWords ==
expected), not a client-sent `ms` — so stats can't be inflated by junk.
- Date validated as YYYY-MM-DD at the API (400 otherwise) — no junk/future rows.
Tests: sanitizer-rejects-junk + bad-date 400; existing tests updated to use
real-shaped data (the sanitizer is a good forcing function). 237 pytest + 11
vitest green.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Two game polish items:
- Word Search: overlapping cells now multiply-blend the crossing words' colours
(deepening to a darker shade with readable text) instead of the newest colour
stomping the rest — matches the new interlocking grids.
- Cross-device game-state sync (signed-in): per-puzzle progress + stats now
follow you between devices. New game_state table; server-side merge on every
save so two devices converge regardless of push order, tailored per game:
* Word Search → UNION of finds (monotonic; can't un-find), earliest start,
best completion time.
* Word → furthest-progress wins (terminal beats in-progress; more guesses
beats fewer) — picks one device's game whole, never splices guesses.
Stats (streak/distribution/best) derived server-side from the synced states,
so they're consistent instead of per-device counters. Endpoints GET/PUT
/api/games/state + GET /api/games/stats (signed-in; size-capped). Frontend is
local-first: games paint instantly from localStorage, then reconcile in the
background; both game components push debounced on each move and adopt the
merge. Conflict handling unit-tested + an API two-device convergence test.
235→ tests + 11 vitest green.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Two concrete latency wins found by measuring (server compute is 2-17ms; the time
is in the path, not the box):
- Admin panel fired its 6 API calls SEQUENTIALLY (await chain) — so it paid the
uncached origin round-trip six times back-to-back. Now one Promise.all batch.
This is the admin lag.
- /api/brief (the home "Gathering the good news…" content) wasn't edge-cached, so
a distant anonymous visitor triggered a Cloudflare→residential-origin pull.
Same global/shareable boundary as /api/feed: public s-maxage=45 when no
prefs/exclude, else private,no-store. (Needs /api/brief added to the CF cache
rule path list to take effect at the edge.)
Tests: test_brief_cache_boundary. 228 pytest + 11 vitest.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
"Gathering the good news…" waits on the home's startup API calls, which were all
DYNAMIC → a round-trip to the residential origin every load (the occasional 2-3s
linger). These responses depend only on the URL, never the session, so they're
safe to share at the edge:
- /api/moods, /api/categories (static config) → public, s-maxage=900
- /api/lanes, /api/families (global, data-derived counts) → public, s-maxage=120
- /api/feed → public, s-maxage=45 ONLY when shareable (no following / prefs /
exclude); the following feed (reads the session) and personal filters stay
private, no-store.
Hard personalization boundary, explicit per-endpoint (no blanket /api/* rule).
Pairs with a Cloudflare cache rule (added separately) making these paths
eligible. Tests assert the global endpoints are public+s-maxage and the feed
boundary (default/topic public; following/prefs/exclude private). 227 pytest.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Two small server-side tweaks so the endpoint matches the UI policy:
- Rename is refused (409) for promoted/rejected candidates — they're settled
history; the UI already hides Rename for them, now the server enforces it too.
- Name is capped at 160 chars before save, so an accidental pasted paragraph
can't wreck the queue layout.
Tests extended: 300-char name truncates to 160; renaming a promoted candidate
→ 409. 225 pytest + 11 vitest green.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
A staged candidate could only be renamed by rejecting and re-adding it, which
churns the queue and discards the preview just to fix a typo. Add an inline
Rename on each candidate: a "Rename" pill swaps the name for an input
(Enter saves · Esc cancels), POST /api/admin/candidates/{id}/rename →
sources.rename_candidate(). Empty clears the name (promote then derives one
from the feed host). Preview is preserved; the fixed name carries into promotion.
Tests: test_candidate_rename (rename in place keeps preview, promotes with the
new name, gated + 404). 225 pytest + 11 vitest green.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Three follow-ups from Codex's audit of the deep-preview/search/dedup work:
- Promote-time duplicate guard: promote_candidate() now re-checks
find_existing_feed() and raises DuplicateFeedError → 409, so an
old/CLI/direct-DB candidate or a race can't bypass the add-time check and
silently overwrite a live source's settings via upsert. (sources scanned
first, so a real source collision wins over the candidate matching itself.)
- postJSON/putJSON/delJSON gain opt-in {timeout} (AbortController, default
none so other calls are unchanged); deep preview uses 120s and surfaces a
calm "timed out" message instead of pinning the button on "Deep-checking…"
if the LAN model stalls.
- feed_key() now lowercases the host only, not the whole URL — paths/queries
can be case-significant; scheme/www/trailing-slash/host-case still collapse.
Tests: test_candidate_deep_preview_and_dedup extended — promote succeeds once,
then a re-promote of the same candidate is refused 409. 224 pytest + 11 vitest.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Three admin Sources upgrades:
- Deep preview: a per-candidate "🔬 Deep preview" button runs the REAL
classifier on an 8-item sample (the same model that judges live articles),
versus the fast keyword heuristic the add/Re-preview path uses. Preview now
carries `classified`, surfaced as a "model-checked" vs "quick estimate"
badge — so the acceptance % is no longer ambiguously heuristic. conn is
released during the ~30-60s model pass; postJSON has no client timeout.
- Search: free-text box over the sources table (name / category / feed URL /
homepage), folded into the existing status filter, with a live match count
and empty state. Makes "is this already added?" a glance.
- Duplicate-add guard: sources.find_existing_feed() + feed_key() normalize
scheme/www/trailing-slash/case, so re-adding a feed that's already a live
source or a queued candidate is refused with a 409 naming where it lives
(DB already enforced exact-URL uniqueness; this catches the near-miss
variants and overwrite-on-promote footgun).
Tests: test_candidate_deep_preview_and_dedup (deep flag wires the model +
uses the small sample; exact/www/slash/case variants all 409). 224 pytest +
11 vitest green.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Codex's finding: cache-as-you-go would pin files Caddy deliberately serves
no-cache (version.json, manifest, word lists, icons) in the SW cache until the
next SW version — silently defeating the revalidate policy for controlled
clients. version.json is the critical one (it's how the app detects a fresh
deploy); stale word lists could drift from the server's validated answer pool.
New isMutablePath() exclusion: the SW steps aside and the browser HTTP cache
revalidates these per their headers.
Telemetry polish (also Codex): the boot beacon now fills the app_version
column with the entry chunk's hashed filename scraped from the shell's own
modulepreload link (no extra fetch) — deploy-correlated load errors become
obvious. Admin list returns + shows it.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Root cause of the intermittent white screen: the shell HTML is no-cache
(cf-cache-status: DYNAMIC), so every page-open does a synchronous round-trip
to the residential origin before any pixel renders — and the SW's network-first
navigation only fell back to the cached shell on REJECTION, never on slowness.
A stalled fetch meant staring at white with a perfectly good shell in cache.
The boot seatbelt couldn't see it either: it lives inside the HTML that hadn't
arrived yet, so slow boots left no telemetry.
- service-worker: race navigation fetch vs 2.5s grace timer. Network wins →
fresh HTML as before; timer/5xx/failure → cached shell instantly, network
response still refreshes the cache in the background. Safe due to the 14-day
immutable-chunk grace window. Caps the white screen at ~2.5s for repeat
visitors on any network.
- app.html: beacon `boot-slow: Nms (html Nms) on 4g` when mount takes >4s —
the "white screen, then it loaded" glitches finally leave a trace, with
HTML-arrival timing to separate slow-origin from slow-JS.
- admin: bot UAs (HeadlessChrome/bot/spider/crawl/…) excluded from the
headline "Load errors today" count — throttled crawlers trip the 10s boot
check routinely (the one recorded error was HeadlessChrome on X11, not a
phone). Bots stay visible in the list, tagged + dimmed.
Tests: telemetry test extended for bot flag + filtered counts. 223 pytest +
11 vitest green.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Two hardening fixes from Codex's audit:
- _pick_answer falls back to the curated baseline if the live pool is empty,
so an admin tombstoning every answer in a variant can't divide-by-zero the
daily picker. Test added (test_picker_survives_empty_live_pool). Chosen over
a minimum-count block: robust without refusing legitimate removals.
- Removal copy is now honest — "Removed from future puzzles (today's answer is
already set)" — since a tombstone doesn't rewrite today's generated
daily_puzzles row. Panel intro updated to match.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Daily Word pool curation, full add/delete/import — no redeploys to fix tone:
- Remove ANY pool word, curated or admin-added, via a word_pool_removed
tombstone table. Runtime pool = (static ∪ added) − removed, so even a
baked-in word can be pulled on negative feedback. Reversible: a "Removed"
list with one-tap Restore lifts the tombstone. Lookup now surfaces a Remove
button when in-pool, Restore when removed.
- Import a vetted list (paste or .txt/.csv upload, read client-side): validates
each word (alpha · 5–6 · in guess dictionary), ignores duplicates, and reports
rejects with reasons. Re-adding/importing a removed word lifts its tombstone.
- Word Search theme delete already existed (Edit/Remove per theme) — verified.
Pool stays the clean 251/224; today's noisy LLM enrichment is discarded.
Tests: +tests/test_pool_admin.py, extended test_word_pool_admin. 222 pytest +
11 vitest green.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
* New "Word Search themes" panel in the Games tab: enter a theme name + words,
with live validation (4–8 letters, alpha, deduped) and a count vs the 28 needed
to fill all three sizes. An "✨ Suggest a word" button asks the LLM for one
fresh word that fits the theme. Save/edit/remove; authored themes join the daily
fallback rotation alongside the curated ones (wordsearch_themes table). The
system still handles word distribution across sizes + placement.
* Daily Word pool's added-word chips now scroll within a bounded area so the
console stays tidy as the list grows.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* client_error details, not just a count: new client_errors table + POST
/api/client-error (reason/path/user-agent/time) + GET /api/admin/client-errors.
The boot-seatbelt beacon now sends the reason + path (once per page); the admin
Overview lists the recent errors so we can tell chunk vs SW vs API vs JS — the
truth meter for the next day as the new SW propagates.
* Deploy warming now also hits the shell, routes (/play /account /admin), SW,
version.json, word lists, and icons/logo/font — not just immutable chunks.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
First games admin tool. A "Games" tab in the operator console for the Daily Word
answer pool.
* Lookup: is a word real (in the guess dictionary), the right length (5/6), and
already in the pool — instant as you type.
* Add: appends to the pool, enforcing the invariant (alpha · 5/6 letters · in the
guess dict) so the daily answer is always guessable. Remove: drops admin-added
words (curated static ones stay).
* Additions persist in a new word_pool table (survives redeploys, unlike the
baked-in JSON); the daily picker reads static pool ∪ DB additions. Guess dicts
shipped with the package (goodnews/data/words-5/6.json) for server-side
validation. Admin-gated endpoints + tests.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Per Codex audit. test_wordsearch_endpoint now asserts the exact promise — small 6,
med 9, large 13, pairwise-disjoint. app.css comment updated to .playing-game (the
class was renamed when the focused viewport was generalized to both games).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Per field feedback.
* Each day is now THREE distinct puzzles: the three sizes draw DISJOINT word
slices from a date-shuffled pool (small/med/large = 6/9/13, sum 28 unique).
Curated fallback themes expanded to 30 words each; LLM proposals accepted only
if they supply >= 28 unique words, else fall back. No more repeats across sizes.
* Word Search is now a focused game screen on mobile (same as Daily Word): body
scroll locked + footer hidden (generalized .playing-game), and the grid sizes
to the largest square that fits between the theme and the palette (container
query) — the whole puzzle is on screen, no page scroll.
* Theme placement: full "Today's theme · <name>" on the size-selection screen;
just the theme name on the puzzle itself, saving vertical space for Large.
* cosy → cozy. 🇺🇸
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Two reported bugs, same root cause: the fixed-cell grid overflowed its wrapper
on Large, so (a) the last column spilled past the border and (b) the pointer→cell
math drifted across the row, recording finds "off by a letter".
* Grid now uses 1fr columns with max-width = n·32px: the board grows with the
grid and can never overflow (shrinks to fit a narrow phone instead).
* cellAt() accounts for the grid padding/border, so selection is exact edge-to-edge.
* restore() now validates each saved find against the CURRENT grid and drops any
whose cells no longer spell the word — clears stale highlights if the day's
puzzle changed.
Codex follow-ups:
* _ws_propose now requires >= large.count + 4 valid words before accepting an LLM
proposal (else falls back to a curated theme), so a thin LLM result can't
underfill Large. Added a thin-LLM fallback test.
* Cleaned Svelte warnings: removed the now-unused .gamecard.soon CSS, added an
ARIA role/label to the grid, declared gridEl with $state. Build is warning-clean.
* Added a stale-load guard in WordSearchGame.load() so rapid size switches can't
let an older request overwrite the newer selection.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
From playtesting findings:
* Pools nearly doubled (115/104 → 228/201) with calm/neutral everyday words
(claps, dance, drench, beach…), not just strictly-upbeat ones — more variety,
~7-month runway. The post-solve "why" prompt reworded to fit neutral words.
* Word Search now stores one theme + word list per day; the grid is built per
request for three SIZE tiers — Small (8×8, 6 words), Medium (11×11, 9),
Large (14×14, 13). Large packs more words = a longer sit ("too fast" fix).
All sizes share the day's theme; every size still code-placed + solvable.
* Word Search themes can now be neutral everyday scenes ("Around the house",
"At the beach", "In the kitchen", "A walk outdoors", "Making music"…), not
only hopeful — same shape as the articles.
* Each found word gets its own colour from a calm palette, in the grid and its
word-list chip. Per-size local progress + best time.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
A calm second daily game, same philosophy as Daily Word — LLM proposes, code
disposes.
* LLM proposes a hopeful theme + ~8 words; code validates (alpha/length/dedup)
and PLACES every word in a date-seeded grid, so the puzzle is always solvable.
Curated fallback themes if the LLM is thin. Only placed words are returned;
the solution cells (placements) are never sent to the client.
* GET /api/puzzle/wordsearch → {theme, words, grid, size}. No answer to hide:
the grid and word list are meant to be seen — the play is finding them, which
the client validates by reading the selected line off the grid.
* WordSearchGame.svelte: pointer-drag selection snapped to the 8 straight
directions (mouse + touch), found-word highlighting, no-fail, no pressure
timer — time is recorded quietly and shown at the end with a personal best.
Spoiler-free share. localStorage progress (restores found cells + timer).
* Hub's Word Search card is now live with today's status; cycle pre-generates
both games with the LLM.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Per Codex's v2 hardening. The GET /api/puzzle/word response no longer carries
the answer at all — guesses POST to /api/puzzle/word/guess and the server
returns the colour pattern, computed against the day's answer. The answer (and
the "why") are revealed only once solved or the guesses are spent. This removes
the "open DevTools, read the answer" issue without pretending to be a fortress
(a deliberate crafted request can still peek; there's no leaderboard or prize,
so that's fine). Client keeps local progress/stats; dict validation stays
client-side. Trade-off accepted: each guess needs the API (the site already
depends on it for today's content).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Per Codex. Pool grown 51/44 → 115/104 hopeful answers (5/6 letter) via the
agreed workflow: LLM proposes themed candidates → code filters to the bundled
guess dictionary (length/alpha/dedup) → human spot-check prunes tone-drift
("growl", "plain", "color"…). ~3.5-month runway before repeats per variant.
test_wordpool.py locks the invariant in CI: every answer must be lowercase
alpha, correct length, unique, and present in words-5/6.json — so no future
addition can become an unguessable puzzle.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
A calm /play space — "after the brief, a small thing to enjoy." Framework-ready
for more games (Word Search next; zen/coloring later).
* Daily Word (5 letters / 6 guesses) + Long Word (6 / 7) — same Wordle mechanic,
Upbeat Bytes flavor (no "Wordle" in the UI). Hopeful answers; after solving, a
one-line "why this word matters."
* LLM proposes, code disposes: answers are picked deterministically by date-seed
from a hand-curated hopeful pool that's pre-validated ⊆ the guess dictionary
(always typeable), avoiding recent repeats; the LLM only adds the optional
"why" (with fallback). daily_puzzles(date, game, variant, payload) stores them
so everyone gets the same daily; the cycle pre-generates with the "why".
* Bundled guess dictionaries (words-5/6.json, ~12.6k/22.4k) for client-side guess
validation — never the LLM. Answer lightly obfuscated (base64) in the payload.
* Private, gentle stats (played/solved/streak, guess distribution); spoiler-free
emoji-grid share. No leaderboard, no timer, no streak-loss drama.
* Play in the bottom nav (replacing Browse, still on the lane rail) + the header.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Two calm returning-reader features.
Since-last-visit (Highlights companion, not a nav lane — per Codex):
* queries.feed gains a `since` filter; GET /api/since?ts= returns the count +
a few accepted/non-dup/visible articles discovered since the reader's last
visit (boundary-respecting; invalid/future ts → 0, no error).
* Home stores last_seen in localStorage (reads prev, then stamps now); on
Highlights, a gentle "Since you were last here, N new calm reads came in"
note with a "See what's new" reveal of a compact inline section. Dismissible.
No badges, no unread counts, no "missed" language.
PWA:
* Real PNG icons (192/512 + full-bleed maskable) rasterized from favicon.svg;
manifest fixed (azure theme to match the brand, PNG icons); apple-touch-icon.
* Minimal service worker: precache the app shell, always-fresh API + /a/ pages.
* Gentle, dismissible install banner (beforeinstallprompt → Install; iOS → the
Share → Add to Home Screen hint). Never nags.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Per Codex: generate_summary treated why_belongs alone as a complete explanation,
but get_explanation requires all three — so a partial older row (e.g. only
why_belongs) would never top up and the page would fall back forever. Now the
fully-cached check requires summary + what_happened + why_matters + why_belongs.
Test covers the partial-row top-up.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Per Codex — make /a/<id> feel like Upbeat Bytes has editorial judgment, not just
a summary wrapper. Trust-building, short, not an essay.
* article_summaries gains what_happened / why_matters / why_belongs (+ migration).
* summarize.explain_article: a separate, fallback-able LLM pass producing three
short notes (parsed from a labelled WHAT/MATTERS/BELONGS format). generate_summary
now stores them alongside the summary, and tops up older summaries on next view.
get_explanation returns them only when all three are present.
* API: share_page + /api/summary expose the explanation.
* share.py: renders the three-part section (accent rule) when complete; otherwise
the single "Why it's here" reason line is the calm fallback. The page polls and
swaps in both the summary and the section as they cache.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Per Codex — give follows an immediate payoff without making the email feel
algorithmic. The editorial brief stays the star: subject + brief count unchanged.
* followed_digest_items(conn, user_id, exclude_ids, limit=3): recent items from
the user's followed sources/tags, same accepted/non-dup/content-visible gate,
excludes anything in the brief, capped to one per source so a single follow
can't dominate. Empty → section omitted (no empty state in email).
* build_digest gains an optional `followed` list → a small "From what you follow"
section AFTER the brief, only when there are items. Item rendering factored into
shared _item_html / _item_text_lines helpers.
* send_due_digests computes the followed items per user (excluding the brief).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Per Codex — turn accounts into a real reason to return, without an algorithmic
feed. Durable interests (sources + tags), not moods.
* DB: user_follows (user_id, kind source|tag, value, unique).
* queries.feed gains follow_sources/follow_tags → the Following feed is
"articles from a followed source OR carrying a followed tag", still respecting
calm filters/boundaries.
* API: GET/POST/DELETE /api/follows (sign-in required; source ids validated);
/api/feed?following=true resolves the user's follows (anon → empty, not error).
* Frontend: follows store (followKeys + toggleFollow, mirrors savedIds); a
Follow button on source + tag/topic views; a "Following" lane in the nav with
a tailored empty state; a Following management section in Account (unfollow).
Digest "From what you follow" deferred to v2 (brief stays first).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Per user feedback: rename from 'Today's good news' (which implied the site was
done for the day) to a publication-style 'Upbeat Bytes — Daily Highlights'
masthead with a warm morning intro and a sign-off that links back to the site
('more good news is always waiting'). Adds 'why it's here' to the plain-text
part too. No images by design (lightweight, mail-client-safe).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* On-site end-cap now says "You're caught up for now." — honest, since Highlights
refreshes through the day (the email keeps the daily "see you tomorrow").
* Anonymous "Get tomorrow's brief by email" now honors the one-tap promise:
sets a pending flag, opens sign-in, and auto-enables once auth resolves.
* Email compliance (RFC 2369/8058): send_email takes optional headers; the digest
sets List-Unsubscribe + List-Unsubscribe-Post=One-Click, and a POST
/api/digest/unsubscribe handles native one-click (GET still serves the page).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Per Codex — a per-row Check button that previews a LIVE source on demand,
intentionally read-only and ephemeral.
* POST /api/admin/sources/{id}/preview — admin-gated, safe-fetch + heuristic
preview (reuses the candidate preview path), returns the result. Mutates
NOTHING: no DB write, no poll attempt, no health/state change. 404 on missing.
* UI: per-row Check button with a Checking… state; results in an inline row
under the source (sampled, would-pass %, recent-7d, example accept/skip
headlines) with dismiss; inline error on failure. "Checked just now" is
local UI state only. Heuristic v1 — model deep-check left for later.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Per Codex — make the table more decision-ready from data we already have.
Paywall is a domain-level hint, so it's a per-source flag (not a meaningful
rate): show image-coverage % plus a 🔒 marker for subscription domains in one
compact "Media" column (tooltip spells it out). source_health gains a
`paywalled` flag (is_paywalled on homepage/feed); also added to sources.csv.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Per Codex: outgoing reply now sets Reply-To = GOODNEWS_REPLY_TO_EMAIL, falling
back to the From address. Never the reader's own address (they're the recipient).
send_email gained an optional reply_to param. Failed-send stays UI-only (draft
kept) — no schema change, per Codex's lean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Per Codex: source-controlled strings (name, feed_url, last_error, review_reason)
could be read as formulas by spreadsheet apps if they start with = + - @. Add
_csv_cell — prefixes such strings with an apostrophe; numbers pass through
untouched (no risk, and avoids mangling negatives). Routed every exported cell
through it. Test: a =HYPERLINK(...) source name is escaped, never bare.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Per Codex v1 — boring-in-the-best-way: inspect/archive operational data outside
the app. Admin-gated, Python csv module, text/csv + attachment disposition.
* GET /api/admin/export/sources.csv — current-state snapshot per source: name,
feed/homepage, status, visible, served/accepted/total, acceptance/duplicate/
accepted-dup/image-coverage %, last success/error, retry-after, review.
* GET /api/admin/export/audience.csv?days= — summary block (visitors, returning,
accounts, feedback, shares) + a blank line + the daily visits/opens series;
range applies to audience, sources is a snapshot.
* source_health now also returns feed_url/homepage. Small download links on the
Sources + Audience tabs.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Per Codex: a paused/retired source with a future retry_after_at shouldn't nag
'rate-limited for 12h+' — it's intentionally out of polling. Scope long_rest to
active (matching the other operational items). Test: paused/retired rate-limited
sources stay quiet.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Per Codex — make the Overview strip diagnostic without making the operator hunt
through tables. Aggregated (one calm line per condition with a count), volume-
gated, conservative thresholds:
* Stale: active+visible source, last success > 10 days ago (warn).
* High rejection: >=20 ingested, acceptance < 25% (info).
* High duplicate: >=10 accepted, accepted-dup > 50% (info).
* Thin images: >=10 served, per-source image coverage < 25% (info).
* Long rate-limit: retry_after_at more than 12h out (info).
source_health gains a per-source images count + image_coverage. _attention takes
an optional now (for tests). Existing site-wide items (global image coverage,
thin brief, unread feedback) unchanged.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Per Codex: the Next poll column computed only the streak-backoff time, so a
rate-limited source could show an earlier Next poll than the real gate (which
also requires retry_after_at <= now). Take the later of the two in the Python
post-process so the admin table agrees with due_source_rows.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Per Codex's spec — a publisher saying "slow down" shouldn't make a feed look
broken, but repeated 429s stay visible via last_success_at / stale-source.
* Schema: sources.retry_after_at (nullable) + migration.
* feeds.parse_retry_after: delta-seconds OR HTTP-date → UTC stamp; ignores
invalid/negative/past; caps at now + MAX_BACKOFF_MINUTES.
* fetch_feed raises RateLimited (carrying the parsed time) on a 429.
* poll_source: on 429 set retry_after_at + last_error, status='rate_limited',
and do NOT increment consecutive_failures; on success clear retry_after_at;
non-429 failures unchanged.
* due_source_rows requires BOTH the streak backoff elapsed AND retry_after_at
passed (i.e. the later of the two).
* Admin: source_health returns retry_after_at; status reads
"rate-limited · rests until …" rather than "failed/resting".
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Bring the supervised source-candidate flow into Sources (Codex's v1 scope), so
adding feeds no longer needs the CLI.
* feeds.safe_fetch_feed: SSRF-safe fetch for UNTRUSTED (admin-pasted) URLs —
http(s) only, every redirect hop re-validated via enrich._host_is_public,
body size-capped, bounded redirects, no cookies. preview_feed gains a
`fetcher` param; the API path passes safe_fetch_feed (NOT the raw fetch_feed
used for already-vetted polling).
* API (admin-gated): GET /candidates; POST /candidates (suggest+preview, gated
before the outbound fetch, no DB conn held during network); /{id}/preview
(explicit re-preview); /{id}/promote (paused by default, returns the new
source + updated candidate); /{id}/reject. rejected stays on candidates only.
* Admin Sources tab: "Add a source" field + a candidate queue showing the
preview (pass rate, recent count, example headlines) with Promote (as paused,
or Activate immediately) / Re-preview / Reject.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Per Codex: upsert_sources() wrote `active` but not `status`, so a candidate
promoted inactive (the pipeline default) became active=0 + status='active' —
the exact mirror drift Phase 1 set out to avoid (scheduler won't poll, admin UI
shows "active"). Now derive status from an explicit value or from active, mirror
active off status, and write both columns together (insert + conflict update).
Test: promote_candidate(active=False) → status='paused', active=0.
Also fix stale source_health docstring (now includes retired).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Per Codex's plan — introduce a lifecycle without a risky "change the source of
truth everywhere" moment.
* Schema: sources.status (active|paused|retired) + content_visible; migration
backfills status from active (active=1→active, else paused), content_visible=1.
* `active` is kept as a SYNCED MIRROR: status active→active=1, paused/retired→0,
so the scheduler/CLI/legacy code keep working unchanged.
* Retire stops polling but keeps articles visible (non-destructive). Hiding is a
separate, reversible lever: content_visible=0 drops a source's articles from
the public feed + brief (read AND build), behind a confirm. Personal saved/
history are untouched.
* API: /sources/{id}/status (validates, mirrors active) + /visibility, replacing
/active. source_health returns status + content_visible.
* Admin: status column (active/paused/retired + "hidden"), Retired filter,
Pause/Resume · Retire/Restore · Hide/Show actions.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Per Codex: slicing the SANITIZED html with [:8000] could cut through a tag or
entity. Cap the RAW editor HTML (20k) before sanitizing instead, and have
sanitize_reply_html auto-close any still-open allowed tags so malformed input
can never leave a dangling/severed tag in message_html or the email body.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Replace the Markdown composer with a small contenteditable WYSIWYG (Codex
greenlit for this narrow, admin-only surface).
* markup.py: render_reply_html → sanitize_reply_html + reply_html_to_text.
Allowlist rebuild via stdlib HTMLParser — keeps strong/em/p/br/ul/ol/li and
span ONLY with a whitelisted font-size (13/15/18/22px); normalizes b→strong,
i→em, div→p, <font size> → safe span; drops links/images/arbitrary styles
(content kept as escaped text) and discards script/style content entirely.
* API: FeedbackReplyBody.html (raw editor HTML); endpoint sanitizes → message_html,
derives plain text → stored message + the email text/plain part. Unchanged:
multipart send, store-on-success, conn released during SMTP, mark-read, 404/400/422.
* Frontend: contenteditable editor + toolbar (Bold/Italic/Size/• List/1. List),
execCommand with styleWithCSS=false for semantic tags, font size wraps the
selection in a fixed-px span, paste intercepted as plain text. No links yet.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Per Codex's optional note: alongside the ingest-wide duplicate_rate, expose
accepted_dup_rate — of what a source got ACCEPTED, how much was a duplicate of
already-served content (accepted_total − served). Nearly free (derived from
existing counts); surfaced as a tooltip on the Dup column so the table stays
uncluttered.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Per Codex: a constrained Markdown-ish composer rather than contenteditable.
* goodnews/markup.render_reply_html — escapes everything first, then introduces
only a tiny whitelist (**bold**, - bullets, #/##/### headings, paragraphs,
line breaks). No links, attributes, inline styles, or raw HTML passthrough.
* feedback_replies.message_html column (+ live migration); replies store both
the Markdown text and the rendered HTML.
* email_send.send_feedback_reply now sends multipart text/plain + text/html
(the sanitized render, wrapped in a trusted email template).
* Frontend: textarea + a small toolbar (Bold / • List / H) that inserts
Markdown; the reply thread renders the server-sanitized HTML.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>