Commit Graph

93 Commits

Author SHA1 Message Date
thejayman77 64339aafb0 Games: in-progress hub status + distribution-aware word-search placement (Codex)
- Play hub: word cards now surface IN-PROGRESS games too (not just won/lost) so
  "continue on another device" shows at a glance — card reads "5:3…" and the
  selection option says "Continue · 3/6".
- Word Search generator: replace "prefer any crossing" with a SCORED placement —
  score = overlap*4 - local crowding (filled neighbours that aren't crossings) —
  then pick among the best ~20%. Keeps the organic interlocking but spreads words
  across the board instead of clumping around the first-placed (longest) words.
  Every word still placed (tests green). NOTE: changes today's grid layouts, so
  an in-progress word search resets once.

237 pytest + 11 vitest green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-12 15:18:04 -04:00
thejayman77 de59cf49d8 Play hub: sync game status at the hub, not only on game-open
Reported sync gaps: the hub showed "Play" until you opened each game, and a
game synced only if you'd reopened it on that device (so a desktop win that was
never reopened never reached the server). Root cause: the /play hub read card
status from localStorage only and never talked to the server — sync happened
exclusively inside the game components on mount.

Now the hub itself reconciles every game (word 5/6 + wordsearch small/med/large)
with the server on load (signed-in): pushes this device's local state and writes
the merged result back to localStorage, then refreshes the cards. So statuses
appear cross-device WITHOUT opening each game, and local progress uploads even
for games not reopened. Word Search card status derived from the (completion-
gated) ms. 237 pytest + 11 vitest green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-12 14:59:01 -04:00
thejayman77 7ffcc0be30 Home: sign the brief save on Replace too (Codex polish)
Codex spotted the one remaining unsigned BRIEF_VIEW_KEY write — in replaceArticle.
Not a safety issue (instant-paint requires cached.sig, so an unsigned entry just
won't instant-paint), but it meant the next load after a Replace fell back to
"Gathering…" until a fresh /api/brief re-saved the signed version. Now every
brief save includes sig: briefSig() (computed after dismissed updates), so an
edited brief still instant-paints. All three save paths verified signed.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-12 09:58:42 -04:00
thejayman77 456b1a0547 Home: make instant-paint boundary-aware (Codex)
Codex caught a trust bug: instant-painting a brief saved under OLD boundaries
could briefly flash content the reader's current settings should hide — and
boundaries are trust-critical for this product. Add a filter signature
(prefs param + sorted dismissals) saved alongside the brief; instant-paint and
the merge-fallback only reuse a saved brief when the signature still matches the
current settings. A mismatch falls through to "Gathering…" + a fresh fetch.
Also closes the same latent leak in the merge's `?? it` fallback. Briefs saved
before this change lack a sig → won't instant-paint until re-saved (fails safe).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-12 09:52:01 -04:00
thejayman77 854f06401f Home: paint the saved brief instantly, refresh behind it (Codex)
Codex's point: edge-caching /api/brief helps anonymous visitors, but a logged-in
reader with prefs/dismissals makes it a personalized (private, origin-bound)
request — so it won't fix Jay's own "Gathering the good news…" delay. The real
fix isn't more CDN tuning, it's not blocking the first paint on the network.

The brief is already saved locally (BRIEF_VIEW_KEY). Now on the Today view we
render that saved brief immediately and refresh /api/brief in the background;
"Gathering…" only shows on a true first visit with nothing cached. A failed
background refresh stays invisible (loadToday returns if a brief is already
painted; onMount won't blank painted content) so a slow/offline origin never
wipes a good view.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-12 09:48:01 -04:00
thejayman77 ecf879fd1b Perf: parallelize admin loads + edge-cache /api/brief
Two concrete latency wins found by measuring (server compute is 2-17ms; the time
is in the path, not the box):
- Admin panel fired its 6 API calls SEQUENTIALLY (await chain) — so it paid the
  uncached origin round-trip six times back-to-back. Now one Promise.all batch.
  This is the admin lag.
- /api/brief (the home "Gathering the good news…" content) wasn't edge-cached, so
  a distant anonymous visitor triggered a Cloudflare→residential-origin pull.
  Same global/shareable boundary as /api/feed: public s-maxage=45 when no
  prefs/exclude, else private,no-store. (Needs /api/brief added to the CF cache
  rule path list to take effect at the edge.)

Tests: test_brief_cache_boundary. 228 pytest + 11 vitest.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-12 09:40:57 -04:00
thejayman77 070b40584e Candidates: inline rename (fix a name typo without reject + re-add)
A staged candidate could only be renamed by rejecting and re-adding it, which
churns the queue and discards the preview just to fix a typo. Add an inline
Rename on each candidate: a "Rename" pill swaps the name for an input
(Enter saves · Esc cancels), POST /api/admin/candidates/{id}/rename →
sources.rename_candidate(). Empty clears the name (promote then derives one
from the feed host). Preview is preserved; the fixed name carries into promotion.

Tests: test_candidate_rename (rename in place keeps preview, promotes with the
new name, gated + 404). 225 pytest + 11 vitest green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 21:39:13 -04:00
thejayman77 3afc1ed37e Sources hardening (Codex audit): promote-time dedup, postJSON timeout, host-only feed_key
Three follow-ups from Codex's audit of the deep-preview/search/dedup work:
- Promote-time duplicate guard: promote_candidate() now re-checks
  find_existing_feed() and raises DuplicateFeedError → 409, so an
  old/CLI/direct-DB candidate or a race can't bypass the add-time check and
  silently overwrite a live source's settings via upsert. (sources scanned
  first, so a real source collision wins over the candidate matching itself.)
- postJSON/putJSON/delJSON gain opt-in {timeout} (AbortController, default
  none so other calls are unchanged); deep preview uses 120s and surfaces a
  calm "timed out" message instead of pinning the button on "Deep-checking…"
  if the LAN model stalls.
- feed_key() now lowercases the host only, not the whole URL — paths/queries
  can be case-significant; scheme/www/trailing-slash/host-case still collapse.

Tests: test_candidate_deep_preview_and_dedup extended — promote succeeds once,
then a re-promote of the same candidate is refused 409. 224 pytest + 11 vitest.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 21:31:39 -04:00
thejayman77 e1ac19351e Sources: LLM deep-preview, source search, duplicate-add guard
Three admin Sources upgrades:
- Deep preview: a per-candidate "🔬 Deep preview" button runs the REAL
  classifier on an 8-item sample (the same model that judges live articles),
  versus the fast keyword heuristic the add/Re-preview path uses. Preview now
  carries `classified`, surfaced as a "model-checked" vs "quick estimate"
  badge — so the acceptance % is no longer ambiguously heuristic. conn is
  released during the ~30-60s model pass; postJSON has no client timeout.
- Search: free-text box over the sources table (name / category / feed URL /
  homepage), folded into the existing status filter, with a live match count
  and empty state. Makes "is this already added?" a glance.
- Duplicate-add guard: sources.find_existing_feed() + feed_key() normalize
  scheme/www/trailing-slash/case, so re-adding a feed that's already a live
  source or a queued candidate is refused with a 409 naming where it lives
  (DB already enforced exact-URL uniqueness; this catches the near-miss
  variants and overwrite-on-promote footgun).

Tests: test_candidate_deep_preview_and_dedup (deep flag wires the model +
uses the small sample; exact/www/slash/case variants all 409). 224 pytest +
11 vitest green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 21:19:15 -04:00
thejayman77 ba1a29d12a Admin Sources: constrained scroll panel with sticky header
The sources table scrolled horizontally but had no height cap, so its horizontal
scrollbar sat at the bottom of a 46-row table — you had to page the whole window
down to reach it. Make .tablewrap a self-contained scroll panel (max-height 65vh,
overflow auto, bordered card) so both scrollbars stay on-screen; pin the header
row sticky (box-shadow divider survives position:sticky under border-collapse).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 20:57:37 -04:00
thejayman77 d558c99b8e SW: mutable no-cache files bypass the SW cache (Codex audit) + beacon build id
Codex's finding: cache-as-you-go would pin files Caddy deliberately serves
no-cache (version.json, manifest, word lists, icons) in the SW cache until the
next SW version — silently defeating the revalidate policy for controlled
clients. version.json is the critical one (it's how the app detects a fresh
deploy); stale word lists could drift from the server's validated answer pool.
New isMutablePath() exclusion: the SW steps aside and the browser HTTP cache
revalidates these per their headers.

Telemetry polish (also Codex): the boot beacon now fills the app_version
column with the entry chunk's hashed filename scraped from the shell's own
modulepreload link (no extra fetch) — deploy-correlated load errors become
obvious. Admin list returns + shows it.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 20:26:27 -04:00
thejayman77 628cc5722c Reliability: slow ≠ failed — SW nav timeout, slow-boot telemetry, de-bot stats
Root cause of the intermittent white screen: the shell HTML is no-cache
(cf-cache-status: DYNAMIC), so every page-open does a synchronous round-trip
to the residential origin before any pixel renders — and the SW's network-first
navigation only fell back to the cached shell on REJECTION, never on slowness.
A stalled fetch meant staring at white with a perfectly good shell in cache.
The boot seatbelt couldn't see it either: it lives inside the HTML that hadn't
arrived yet, so slow boots left no telemetry.

- service-worker: race navigation fetch vs 2.5s grace timer. Network wins →
  fresh HTML as before; timer/5xx/failure → cached shell instantly, network
  response still refreshes the cache in the background. Safe due to the 14-day
  immutable-chunk grace window. Caps the white screen at ~2.5s for repeat
  visitors on any network.
- app.html: beacon `boot-slow: Nms (html Nms) on 4g` when mount takes >4s —
  the "white screen, then it loaded" glitches finally leave a trace, with
  HTML-arrival timing to separate slow-origin from slow-JS.
- admin: bot UAs (HeadlessChrome/bot/spider/crawl/…) excluded from the
  headline "Load errors today" count — throttled crawlers trip the 10s boot
  check routinely (the one recorded error was HeadlessChrome on X11, not a
  phone). Bots stay visible in the list, tagged + dimmed.

Tests: telemetry test extended for bot flag + filtered counts. 223 pytest +
11 vitest green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 19:23:33 -04:00
thejayman77 90da4be083 Pool admin: empty-pool safety net + honest removal copy (Codex audit)
Two hardening fixes from Codex's audit:
- _pick_answer falls back to the curated baseline if the live pool is empty,
  so an admin tombstoning every answer in a variant can't divide-by-zero the
  daily picker. Test added (test_picker_survives_empty_live_pool). Chosen over
  a minimum-count block: robust without refusing legitimate removals.
- Removal copy is now honest — "Removed from future puzzles (today's answer is
  already set)" — since a tombstone doesn't rewrite today's generated
  daily_puzzles row. Panel intro updated to match.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 19:04:49 -04:00
thejayman77 2461584052 Pool admin: delete any word (tombstones + restore) + bulk import
Daily Word pool curation, full add/delete/import — no redeploys to fix tone:
- Remove ANY pool word, curated or admin-added, via a word_pool_removed
  tombstone table. Runtime pool = (static ∪ added) − removed, so even a
  baked-in word can be pulled on negative feedback. Reversible: a "Removed"
  list with one-tap Restore lifts the tombstone. Lookup now surfaces a Remove
  button when in-pool, Restore when removed.
- Import a vetted list (paste or .txt/.csv upload, read client-side): validates
  each word (alpha · 5–6 · in guess dictionary), ignores duplicates, and reports
  rejects with reasons. Re-adding/importing a removed word lifts its tombstone.
- Word Search theme delete already existed (Edit/Remove per theme) — verified.

Pool stays the clean 251/224; today's noisy LLM enrichment is discarded.
Tests: +tests/test_pool_admin.py, extended test_word_pool_admin. 222 pytest +
11 vitest green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 17:17:16 -04:00
thejayman77 f71e760847 Admin: Word Search theme authoring + tidy word-pool chips
* New "Word Search themes" panel in the Games tab: enter a theme name + words,
  with live validation (4–8 letters, alpha, deduped) and a count vs the 28 needed
  to fill all three sizes. An " Suggest a word" button asks the LLM for one
  fresh word that fits the theme. Save/edit/remove; authored themes join the daily
  fallback rotation alongside the curated ones (wordsearch_themes table). The
  system still handles word distribution across sizes + placement.
* Daily Word pool's added-word chips now scroll within a bounded area so the
  console stays tidy as the list grows.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-11 13:36:07 -04:00
thejayman77 61f575ba6d Observability + warming guardrails (Codex)
* client_error details, not just a count: new client_errors table + POST
  /api/client-error (reason/path/user-agent/time) + GET /api/admin/client-errors.
  The boot-seatbelt beacon now sends the reason + path (once per page); the admin
  Overview lists the recent errors so we can tell chunk vs SW vs API vs JS — the
  truth meter for the next day as the new SW propagates.
* Deploy warming now also hits the shell, routes (/play /account /admin), SW,
  version.json, word lists, and icons/logo/font — not just immutable chunks.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-11 12:31:32 -04:00
thejayman77 9e387a0a09 Boot-failure seatbelt: no future crash becomes a silent white screen
Per Codex. A branded recovery card in app.html shows if the app hasn't mounted
in 7s, or on a pre-mount JS error/unhandledrejection — with a "Refresh Upbeat
Bytes" button. A chunk/preload failure (vite:preloadError) reloads once
(sessionStorage-guarded). +layout calls window.__ubBooted() on mount to clear
the card + timer. A pre-mount failure also fires a tiny anonymous client_error
beacon; the admin Overview now shows "Load errors today" (red if >0) so we can
see if blank-risk is happening in the wild.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-11 12:10:46 -04:00
thejayman77 903b27fc8d Admin: Daily Word pool curation (lookup + add/remove)
First games admin tool. A "Games" tab in the operator console for the Daily Word
answer pool.
* Lookup: is a word real (in the guess dictionary), the right length (5/6), and
  already in the pool — instant as you type.
* Add: appends to the pool, enforcing the invariant (alpha · 5/6 letters · in the
  guess dict) so the daily answer is always guessable. Remove: drops admin-added
  words (curated static ones stay).
* Additions persist in a new word_pool table (survives redeploys, unlike the
  baked-in JSON); the daily picker reads static pool ∪ DB additions. Guess dicts
  shipped with the package (goodnews/data/words-5/6.json) for server-side
  validation. Admin-gated endpoints + tests.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-11 11:42:52 -04:00
thejayman77 28b0ef6766 Word Search select: put Today's theme in a standout accent card
The theme was floating between the title and the size options; give it its own
soft accent-tinted card so it reads as the day's headline, distinct from the
size choices.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-11 09:23:11 -04:00
thejayman77 52a8bc5326 Word Search mobile: focused viewport, theme placement, unique-per-size words
Per field feedback.
* Each day is now THREE distinct puzzles: the three sizes draw DISJOINT word
  slices from a date-shuffled pool (small/med/large = 6/9/13, sum 28 unique).
  Curated fallback themes expanded to 30 words each; LLM proposals accepted only
  if they supply >= 28 unique words, else fall back. No more repeats across sizes.
* Word Search is now a focused game screen on mobile (same as Daily Word): body
  scroll locked + footer hidden (generalized .playing-game), and the grid sizes
  to the largest square that fits between the theme and the palette (container
  query) — the whole puzzle is on screen, no page scroll.
* Theme placement: full "Today's theme · <name>" on the size-selection screen;
  just the theme name on the puzzle itself, saving vertical space for Large.
* cosy → cozy. 🇺🇸

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-11 09:15:06 -04:00
thejayman77 1dda91fd96 Play: app-safe in-app Back + canonicalize shareable URLs (Codex audit)
* In-app Back arrow is now deterministic on deep links: if there's in-app history
  it pops (history.back); otherwise it navigates to the parent screen (game →
  selection → hub) instead of leaving the site. Device Back stays native.
* Canonicalize ?game/?v: unknown game → hub; an invalid v for the game (e.g.
  word&v=large or wordsearch&v=5) → the game's default, via replaceState so the
  URL is clean and local-storage keys/status match. Derived variant/size are also
  clamped so a bad URL can never crash the game with an invalid variant.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-11 08:57:12 -04:00
thejayman77 d6015dd44e Play: make Back step through the game screens (URL-driven views)
The Hub → Game Selection → Game screens were internal $state with no history
entries, so the device/browser Back button skipped straight out of /play. Now
the screen is derived from the URL (?game=…&v=…) and forward moves use goto, so
each screen is a real history entry: Back goes Game → Selection → Hub → site,
matching the rest of the app. The in-app Back button uses history.back() so it
mirrors the device button. Statuses refresh on every navigation (incl. Back).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-11 08:50:48 -04:00
thejayman77 067e77ed5a Daily Word mobile: true viewport + flat warm keyboard + height-aware tiles
Make Daily Word feel like a focused mobile app screen, not a page with a keyboard.
* True viewport: while view==='play' && game==='word', a $effect locks body scroll
  and hides the site footer (mobile only), so the keyboard is genuinely pinned, not
  riding the document scroll. Effect cleanup ALWAYS removes the class on re-run or
  unmount, so leaving /play (back button OR any navigation) can never strand it.
* Keyboard restyled on-brand + modern: flat off-white (--surface) keys with a
  hairline border, soft 11px radius, no heavy raised shadow, ~46px tall, ↵ / ⌫
  glyphs, centered (max-width 430) instead of a full-bleed beige slab.
* Tiles now size to fit BOTH width and the height left above the keyboard
  (--tile = min(cap, width/cols, (100dvh-budget)/rows), gap 4px), so the active row
  and keyboard are always visible — Long Word's 6×7 gets slightly smaller tiles.

Real-device Safari/Chrome is the final check (100dvh + safe-area handling).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-11 07:27:39 -04:00
thejayman77 bd2a477570 Stability: cache-control at origin + non-hanging startup
Intermittent blank screens / long "Gathering the good news…" — two fixes:

Origin cache headers (Caddyfile, deployed separately): content-hashed
/_app/immutable/* → max-age=31536000, immutable; everything else (HTML shell,
service worker, version manifest, webmanifest, word lists, icons) → no-cache,
so a deploy can't leave a stale shell/SW pinned. (Cloudflare's 4h Browser Cache
TTL still overrides this until its dashboard setting is switched to "Respect
Existing Headers" — that's the actual root cause.)

App startup hardening:
* getJSON now has a 10s AbortController timeout — a stuck request can never hang
  the loading state forever.
* Home onMount loads moods+categories in parallel then the view, with loading
  ALWAYS cleared in finally; lanes/families dropped to non-blocking decoration.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 22:13:21 -04:00
thejayman77 a52226ce61 Play: Game-Selection step + mobile sticky on-brand keyboard
Mobile polish for the games.
* New flow: Play Hub → Game Selection → Game. The 5/6 (word) and S/M/L (search)
  pickers move OFF the game screen onto a selection screen that shows each
  option's today-status. Back-button reads "Game Selection" in a game and
  "Play Hub" on the selection screen — buys vertical room for the keyboard.
* Daily Word on mobile now fills the height: the board scrolls in the middle and
  the keyboard is pinned at the bottom, always reachable (no scrolling down to
  type). Desktop stays inline.
* Keyboard restyled on-brand: warm cream keys (was cool generic grey), the label
  font, an accent-tinted Enter, and the same green/gold/grey feedback as the
  tiles; full-bleed, tactile press, safe-area aware.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 21:58:44 -04:00
thejayman77 b909b7e64b Word Search bug-fixes + Codex polish
Two reported bugs, same root cause: the fixed-cell grid overflowed its wrapper
on Large, so (a) the last column spilled past the border and (b) the pointer→cell
math drifted across the row, recording finds "off by a letter".
* Grid now uses 1fr columns with max-width = n·32px: the board grows with the
  grid and can never overflow (shrinks to fit a narrow phone instead).
* cellAt() accounts for the grid padding/border, so selection is exact edge-to-edge.
* restore() now validates each saved find against the CURRENT grid and drops any
  whose cells no longer spell the word — clears stale highlights if the day's
  puzzle changed.

Codex follow-ups:
* _ws_propose now requires >= large.count + 4 valid words before accepting an LLM
  proposal (else falls back to a curated theme), so a thin LLM result can't
  underfill Large. Added a thin-LLM fallback test.
* Cleaned Svelte warnings: removed the now-unused .gamecard.soon CSS, added an
  ARIA role/label to the grid, declared gridEl with $state. Build is warning-clean.
* Added a stale-load guard in WordSearchGame.load() so rapid size switches can't
  let an older request overwrite the newer selection.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 21:09:33 -04:00
thejayman77 9f7eb11155 Word Search polish: constant cell size, 28-word themes, per-size variety, palette
Playtesting fixes:
* Constant cell size (~32px) — the board GROWS with the grid instead of shrinking
  letters into a fixed box. Fixes Small's oversized spacing; on a narrow phone the
  largest grid gently scales to fit (the standard word-search compromise).
* Themes now gather ~28 words (LLM asked for 28; curated fallbacks ~22 each), and
  each size samples its OWN subset — so every tier is a distinct puzzle. Large is
  now reliably full (14 words on 14×14), fixing the "13 words / 11 listed" mismatch.
* Tiers: small 8×8/6, med 11×11/10, large 14×14/14.
* Word list is now a framed "Find these · n/total" palette panel (pill chips that
  take on each found word's colour) instead of loose text under the grid.
* Size chips use qualitative labels (cosy / balanced / a longer sit) so no count
  can ever contradict the actual puzzle.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 20:57:44 -04:00
thejayman77 f43f645d69 Games batch: neutral words/themes, Word Search sizes + per-word colours
From playtesting findings:
* Pools nearly doubled (115/104 → 228/201) with calm/neutral everyday words
  (claps, dance, drench, beach…), not just strictly-upbeat ones — more variety,
  ~7-month runway. The post-solve "why" prompt reworded to fit neutral words.
* Word Search now stores one theme + word list per day; the grid is built per
  request for three SIZE tiers — Small (8×8, 6 words), Medium (11×11, 9),
  Large (14×14, 13). Large packs more words = a longer sit ("too fast" fix).
  All sizes share the day's theme; every size still code-placed + solvable.
* Word Search themes can now be neutral everyday scenes ("Around the house",
  "At the beach", "In the kitchen", "A walk outdoors", "Making music"…), not
  only hopeful — same shape as the articles.
* Each found word gets its own colour from a calm palette, in the grid and its
  word-list chip. Per-size local progress + best time.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 20:32:53 -04:00
thejayman77 90cd0291a3 Play hub Phase 2: Word Search (LLM theme/words, code places the grid)
A calm second daily game, same philosophy as Daily Word — LLM proposes, code
disposes.

* LLM proposes a hopeful theme + ~8 words; code validates (alpha/length/dedup)
  and PLACES every word in a date-seeded grid, so the puzzle is always solvable.
  Curated fallback themes if the LLM is thin. Only placed words are returned;
  the solution cells (placements) are never sent to the client.
* GET /api/puzzle/wordsearch → {theme, words, grid, size}. No answer to hide:
  the grid and word list are meant to be seen — the play is finding them, which
  the client validates by reading the selected line off the grid.
* WordSearchGame.svelte: pointer-drag selection snapped to the 8 straight
  directions (mouse + touch), found-word highlighting, no-fail, no pressure
  timer — time is recorded quietly and shown at the end with a personal best.
  Spoiler-free share. localStorage progress (restores found cells + timer).
* Hub's Word Search card is now live with today's status; cycle pre-generates
  both games with the LLM.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 20:15:19 -04:00
thejayman77 215a5c4d64 Play hub + Daily Word game (Phase 1 of the games feature)
A calm /play space — "after the brief, a small thing to enjoy." Framework-ready
for more games (Word Search next; zen/coloring later).

* Daily Word (5 letters / 6 guesses) + Long Word (6 / 7) — same Wordle mechanic,
  Upbeat Bytes flavor (no "Wordle" in the UI). Hopeful answers; after solving, a
  one-line "why this word matters."
* LLM proposes, code disposes: answers are picked deterministically by date-seed
  from a hand-curated hopeful pool that's pre-validated ⊆ the guess dictionary
  (always typeable), avoiding recent repeats; the LLM only adds the optional
  "why" (with fallback). daily_puzzles(date, game, variant, payload) stores them
  so everyone gets the same daily; the cycle pre-generates with the "why".
* Bundled guess dictionaries (words-5/6.json, ~12.6k/22.4k) for client-side guess
  validation — never the LLM. Answer lightly obfuscated (base64) in the payload.
* Private, gentle stats (played/solved/streak, guess distribution); spoiler-free
  emoji-grid share. No leaderboard, no timer, no streak-loss drama.
* Play in the bottom nav (replacing Browse, still on the lane rail) + the header.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 16:06:20 -04:00
thejayman77 d0fb153e46 "Since you last visited" cue + PWA install (add to home screen)
Two calm returning-reader features.

Since-last-visit (Highlights companion, not a nav lane — per Codex):
* queries.feed gains a `since` filter; GET /api/since?ts= returns the count +
  a few accepted/non-dup/visible articles discovered since the reader's last
  visit (boundary-respecting; invalid/future ts → 0, no error).
* Home stores last_seen in localStorage (reads prev, then stamps now); on
  Highlights, a gentle "Since you were last here, N new calm reads came in"
  note with a "See what's new" reveal of a compact inline section. Dismissible.
  No badges, no unread counts, no "missed" language.

PWA:
* Real PNG icons (192/512 + full-bleed maskable) rasterized from favicon.svg;
  manifest fixed (azure theme to match the brand, PNG icons); apple-touch-icon.
* Minimal service worker: precache the app shell, always-fresh API + /a/ pages.
* Gentle, dismissible install banner (beforeinstallprompt → Install; iOS → the
  Share → Add to Home Screen hint). Never nags.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 20:38:12 -04:00
thejayman77 35725e15dc Following lane: don't bounce out of it when editing lanes
Per Codex: saveLanes() bounced to Highlights if the current view wasn't in the
customizable keys, but Following is a special pinned lane (like today/latest)
that's never in keys. Add it to the special-lanes exclusion so editing the lane
picker while viewing Following no longer navigates away.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 19:10:58 -04:00
thejayman77 d8e246b4ff Follow source/topic — account-backed personalization (v1)
Per Codex — turn accounts into a real reason to return, without an algorithmic
feed. Durable interests (sources + tags), not moods.

* DB: user_follows (user_id, kind source|tag, value, unique).
* queries.feed gains follow_sources/follow_tags → the Following feed is
  "articles from a followed source OR carrying a followed tag", still respecting
  calm filters/boundaries.
* API: GET/POST/DELETE /api/follows (sign-in required; source ids validated);
  /api/feed?following=true resolves the user's follows (anon → empty, not error).
* Frontend: follows store (followKeys + toggleFollow, mirrors savedIds); a
  Follow button on source + tag/topic views; a "Following" lane in the nav with
  a tailored empty state; a Following management section in Account (unfollow).

Digest "From what you follow" deferred to v2 (brief stays first).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 17:34:46 -04:00
thejayman77 0199e5108c Digest CTA: clear pending opt-in if sign-in is cancelled
Per Codex polish: if someone taps 'Get tomorrow's brief' then dismisses sign-in
without authing, clear pendingDigestOptIn (guarded by !auth.user so a successful
sign-in still auto-enables via the $effect).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 16:46:25 -04:00
thejayman77 1956d7fd23 Digest polish: honest on-site wording, one-tap opt-in after sign-in, List-Unsubscribe
* On-site end-cap now says "You're caught up for now." — honest, since Highlights
  refreshes through the day (the email keeps the daily "see you tomorrow").
* Anonymous "Get tomorrow's brief by email" now honors the one-tap promise:
  sets a pending flag, opens sign-in, and auto-enables once auth resolves.
* Email compliance (RFC 2369/8058): send_email takes optional headers; the digest
  sets List-Unsubscribe + List-Unsubscribe-Post=One-Click, and a POST
  /api/digest/unsubscribe handles native one-click (GET still serves the page).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 16:35:05 -04:00
thejayman77 cf5cbb33c0 Daily digest (opt-in) + finite "you're caught up" ending
Reader-retention as ritual, not capture (Codex's framing). Opt-in calm morning
email of today's brief; the on-site twin is the finite end-of-feed nudge.

* Schema: users.digest_enabled + digest_unsub_token; digest_sends (dedupe +
  visibility). auth.get_user now returns the digest fields.
* goodnews/digest.py: build (dated calm subject, items w/ summary + "why it's
  here" + UB/source links + one-click unsubscribe, "you're caught up" sign-off)
  and send_due_digests (morning-window gated, >=4-item floor or skip quietly,
  deduped, reuses SMTP). No streaks/urgency/"you missed".
* API: /auth/me exposes digest_enabled; POST /api/account/digest toggle;
  GET /api/digest/unsubscribe (token, no login, calm confirmation page).
* CLI: cycle gains a morning-gated digest step (--no-digest) + a send-digests
  command (--force).
* Frontend: digest toggle on the Account profile; the Highlights end-cap now
  says "you're caught up — see you tomorrow" with a one-tap "Get tomorrow's
  brief by email" (signed-in → enable; anon → sign in).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 16:17:46 -04:00
thejayman77 ee00d8e89b Sources: "Check source" read-only spot-check action
Per Codex — a per-row Check button that previews a LIVE source on demand,
intentionally read-only and ephemeral.

* POST /api/admin/sources/{id}/preview — admin-gated, safe-fetch + heuristic
  preview (reuses the candidate preview path), returns the result. Mutates
  NOTHING: no DB write, no poll attempt, no health/state change. 404 on missing.
* UI: per-row Check button with a Checking… state; results in an inline row
  under the source (sampled, would-pass %, recent-7d, example accept/skip
  headlines) with dismiss; inline error on failure. "Checked just now" is
  local UI state only. Heuristic v1 — model deep-check left for later.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 15:11:08 -04:00
thejayman77 eacf91225a Sources table: Media column (image coverage % + paywall marker)
Per Codex — make the table more decision-ready from data we already have.
Paywall is a domain-level hint, so it's a per-source flag (not a meaningful
rate): show image-coverage % plus a 🔒 marker for subscription domains in one
compact "Media" column (tooltip spells it out). source_health gains a
`paywalled` flag (is_paywalled on homepage/feed); also added to sources.csv.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 14:58:19 -04:00
thejayman77 1cd7f1d89a Admin CSV export (sources snapshot + audience time-series)
Per Codex v1 — boring-in-the-best-way: inspect/archive operational data outside
the app. Admin-gated, Python csv module, text/csv + attachment disposition.

* GET /api/admin/export/sources.csv — current-state snapshot per source: name,
  feed/homepage, status, visible, served/accepted/total, acceptance/duplicate/
  accepted-dup/image-coverage %, last success/error, retry-after, review.
* GET /api/admin/export/audience.csv?days= — summary block (visitors, returning,
  accounts, feedback, shares) + a blank line + the daily visits/opens series;
  range applies to audience, sources is a snapshot.
* source_health now also returns feed_url/homepage. Small download links on the
  Sources + Audience tabs.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 13:05:09 -04:00
thejayman77 38abc26ddd Honor Retry-After on HTTP 429 (polite rest, not a failure)
Per Codex's spec — a publisher saying "slow down" shouldn't make a feed look
broken, but repeated 429s stay visible via last_success_at / stale-source.

* Schema: sources.retry_after_at (nullable) + migration.
* feeds.parse_retry_after: delta-seconds OR HTTP-date → UTC stamp; ignores
  invalid/negative/past; caps at now + MAX_BACKOFF_MINUTES.
* fetch_feed raises RateLimited (carrying the parsed time) on a 429.
* poll_source: on 429 set retry_after_at + last_error, status='rate_limited',
  and do NOT increment consecutive_failures; on success clear retry_after_at;
  non-429 failures unchanged.
* due_source_rows requires BOTH the streak backoff elapsed AND retry_after_at
  passed (i.e. the later of the two).
* Admin: source_health returns retry_after_at; status reads
  "rate-limited · rests until …" rather than "failed/resting".

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 10:47:40 -04:00
thejayman77 373571b476 Candidate UI: sync local state from server-returned candidate
Per Codex polish note: promote/reject/re-preview now Object.assign the
server-returned candidate onto the local one — keeps status/updated_at/preview
(and any future fields) in sync, while preserving the transient UI fields
(_cat/_activate/_err). Promote uses res.candidate then loadStats().

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 10:39:32 -04:00
thejayman77 1a8d1b3bf1 Promote-candidate UI: add-a-source pipeline in the admin console
Bring the supervised source-candidate flow into Sources (Codex's v1 scope), so
adding feeds no longer needs the CLI.

* feeds.safe_fetch_feed: SSRF-safe fetch for UNTRUSTED (admin-pasted) URLs —
  http(s) only, every redirect hop re-validated via enrich._host_is_public,
  body size-capped, bounded redirects, no cookies. preview_feed gains a
  `fetcher` param; the API path passes safe_fetch_feed (NOT the raw fetch_feed
  used for already-vetted polling).
* API (admin-gated): GET /candidates; POST /candidates (suggest+preview, gated
  before the outbound fetch, no DB conn held during network); /{id}/preview
  (explicit re-preview); /{id}/promote (paused by default, returns the new
  source + updated candidate); /{id}/reject. rejected stays on candidates only.
* Admin Sources tab: "Add a source" field + a candidate queue showing the
  preview (pass rate, recent count, example headlines) with Promote (as paused,
  or Activate immediately) / Re-preview / Reject.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 10:28:00 -04:00
thejayman77 9ed817c051 Source Retire lifecycle (Phase 1: status + content_visible, active mirrored)
Per Codex's plan — introduce a lifecycle without a risky "change the source of
truth everywhere" moment.

* Schema: sources.status (active|paused|retired) + content_visible; migration
  backfills status from active (active=1→active, else paused), content_visible=1.
* `active` is kept as a SYNCED MIRROR: status active→active=1, paused/retired→0,
  so the scheduler/CLI/legacy code keep working unchanged.
* Retire stops polling but keeps articles visible (non-destructive). Hiding is a
  separate, reversible lever: content_visible=0 drops a source's articles from
  the public feed + brief (read AND build), behind a confirm. Personal saved/
  history are untouched.
* API: /sources/{id}/status (validates, mirrors active) + /visibility, replacing
  /active. source_health returns status + content_visible.
* Admin: status column (active/paused/retired + "hidden"), Retired filter,
  Pause/Resume · Retire/Restore · Hide/Show actions.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 09:58:15 -04:00
thejayman77 a5cea7cd74 Feedback reply: admin-only WYSIWYG editor (server stays the adult)
Replace the Markdown composer with a small contenteditable WYSIWYG (Codex
greenlit for this narrow, admin-only surface).

* markup.py: render_reply_html → sanitize_reply_html + reply_html_to_text.
  Allowlist rebuild via stdlib HTMLParser — keeps strong/em/p/br/ul/ol/li and
  span ONLY with a whitelisted font-size (13/15/18/22px); normalizes b→strong,
  i→em, div→p, <font size> → safe span; drops links/images/arbitrary styles
  (content kept as escaped text) and discards script/style content entirely.
* API: FeedbackReplyBody.html (raw editor HTML); endpoint sanitizes → message_html,
  derives plain text → stored message + the email text/plain part. Unchanged:
  multipart send, store-on-success, conn released during SMTP, mark-read, 404/400/422.
* Frontend: contenteditable editor + toolbar (Bold/Italic/Size/• List/1. List),
  execCommand with styleWithCSS=false for semantic tags, font size wraps the
  selection in a fixed-px span, paste intercepted as plain text. No links yet.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 09:10:57 -04:00
thejayman77 9deca522b4 Sources: accepted-duplicate % (curation-quality signal)
Per Codex's optional note: alongside the ingest-wide duplicate_rate, expose
accepted_dup_rate — of what a source got ACCEPTED, how much was a duplicate of
already-served content (accepted_total − served). Nearly free (derived from
existing counts); surfaced as a tooltip on the Dup column so the table stays
uncluttered.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 15:47:51 -04:00
thejayman77 0f8d5b555a Feedback reply: light Markdown formatting (bold / bullets / heading)
Per Codex: a constrained Markdown-ish composer rather than contenteditable.

* goodnews/markup.render_reply_html — escapes everything first, then introduces
  only a tiny whitelist (**bold**, - bullets, #/##/### headings, paragraphs,
  line breaks). No links, attributes, inline styles, or raw HTML passthrough.
* feedback_replies.message_html column (+ live migration); replies store both
  the Markdown text and the rendered HTML.
* email_send.send_feedback_reply now sends multipart text/plain + text/html
  (the sanitized render, wrapped in a trusted email template).
* Frontend: textarea + a small toolbar (Bold / • List / H) that inserts
  Markdown; the reply thread renders the server-sanitized HTML.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 15:27:46 -04:00
thejayman77 fd4cd2ac9c Admin: inline flag-reason popover (replaces prompt())
Per Codex's polish note: flagging a source now opens a small inline popover for
the optional reason (consistent with the calm admin UI) instead of a native
prompt(). Clearing a flag stays immediate. Backdrop/Escape/Cancel close it;
Enter confirms. Optimistic with revert-on-failure, like the other actions.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 15:16:46 -04:00
thejayman77 84fd61bf3f In-site feedback reply (plain-text v1)
Reply to a reader from the admin inbox instead of a mailto. Per Codex: keep v1
plain text (no rich editor — defers the user's bold/bullets ask as a fast-follow).

* DB: feedback_replies table (feedback_id, user_id, message, sent_to, sent_at),
  created on the live DB.
* email_send.send_feedback_reply: plain-text "Re: Your Upbeat Bytes feedback"
  with a quoted context block, no analytics/account details.
* API: POST /api/admin/feedback/{id}/reply — admin-gated, requires the feedback
  exists (404) and has a contact_email (400), trims+caps the message; sends via
  SMTP and only records the reply on success (502 on send failure so the UI keeps
  the draft); marks the item read. Feedback list now includes each item's replies.
* Frontend: inline composer (Send/Cancel, sending state, error keeps draft) +
  reply thread under the message; Reply only shows when there's an address,
  else "No reply address".

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 14:23:56 -04:00
thejayman77 8cce3a2165 Admin: analytics date-range toggle (7d / 30d / 90d)
/api/admin/stats accepts ?days= (clamped to 7/30/90, default 30) → passed to
admin_stats, which already windows visitors, retention, funnel, sharing, daily
trend, and the top lists by that span. Frontend adds a Window picker on the
analytics tabs (Overview/Content/Audience); changing it refetches and the
windowed labels ("Visitors (Nd)", "Last N days", "Returning visitors (Nd)")
follow. Corpus totals + source health are unaffected (not time-windowed).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 14:14:47 -04:00
thejayman77 84bc5b0267 Source management console: pause/resume, flag/clear, decision metrics
Turn the Sources tab into a real management console (per Codex):

* source_health now lists ALL sources (active + paused) with backing metrics:
  served / accepted_total / total_articles / duplicates + acceptance & duplicate
  rates + review_reason, alongside last success/attempt, next poll, failures.
* Admin endpoints (gated, 404 on missing): POST sources/{id}/active (pause/
  resume) and /review (flag/clear with reason).
* Pausing only stops future polling — the feed query has no active filter, so a
  paused source's accepted articles stay live.
* Frontend: metric table + Paused filter + per-row Pause/Resume & Flag/Clear
  (optimistic, revert on failure). Attention 'resting' now scoped to active.

Retire/Delete intentionally deferred (distinct lifecycle state, later).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 14:04:40 -04:00