Sharpen the existing daily-game share loop into something measurable (per Codex's
"instrument what you have, then feed people into it" plan), ahead of a Show HN launch.
Analytics:
- Per-game funnel events <game>_{arrival,started,completed,shared} (article_id=0).
arrival = landed via a shared link (utm_source=game_share); started = first move
(guess/find/flip); completed = solved/cleared/Full Bloom; shared = on share success.
- trackVisit() moved into the global layout so direct /play landings count; the
server-rendered /a/ share page now creates a visitor token + sends a daily visit
beacon (first-time /a/-only visitors were previously dropped).
- Admin "Games funnel" panel: arrivals / engaged / completed / shared, per game.
Sharing:
- Memory Match gains a Share button (it was the only game without one).
- All shares deep-link to the exact game+variant with a full https:// URL +
utm_source=game_share (gameShareUrl helper), instead of a bare /play.
- "shared" is counted only after navigator.share()/clipboard.writeText() succeeds.
/play social metadata:
- /play served homepage canonical/OG (static SPA, ssr=false). postbuild script
patches build/play.html's head to /play canonical/title/description/OG; fails the
build if the homepage tags drift. Caddy try_files now serves {path}.html so /play
is served from the patched file (snapshot in deploy/caddy/).
Tests: backend 352, frontend 27.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Per Codex. A branded recovery card in app.html shows if the app hasn't mounted
in 7s, or on a pre-mount JS error/unhandledrejection — with a "Refresh Upbeat
Bytes" button. A chunk/preload failure (vite:preloadError) reloads once
(sessionStorage-guarded). +layout calls window.__ubBooted() on mount to clear
the card + timer. A pre-mount failure also fires a tiny anonymous client_error
beacon; the admin Overview now shows "Load errors today" (red if >0) so we can
see if blank-risk is happening in the wild.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Feedback:
- feedback table; POST /api/feedback (anonymous-ok, optional category/email,
honeypot + per-day flood cap) stores + emails the admin; GET /api/admin/feedback.
- Shared feedback store + FeedbackModal; a speech-bubble opens it from the desktop
header, the mobile top bar (logo moves left), the footer, and /account. Feedback
section in /admin.
Stats (additive, same privacy model — no IP/UA/referrer/raw terms):
- Event vocab: summary_viewed (fired on /a load), full_story (card → source),
not_today/less_like_this/hide_topic, replace_used/replace_none, paywall_replace,
paywalled_source_open. Card title/image opens /a (no double-count); history
records via keepalive so it survives the nav.
- Dashboard: Accounts card (counts only), reading funnel (summary→source rate),
emotional-mix & friction, paywall, returning-visitor buckets. (Health metrics
deferred to a future monitoring dashboard.) 131 tests pass.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Add the real Upbeat Bytes lockup (logo.svg) and use it in the header,
replacing the placeholder inline mark + text wordmark.
- New square favicon: the logo's rising sun (bright gold) on azure.
- Recolor the design system around the logo's #0083ad azure: rename the
--sage* accent vars to --accent*, with deep/soft azure tints; navy ink
(#16263a) echoing the logo's "Bytes"; cool slate muted text; a deep gold
for text-weight accents plus --gold-bright for decorative fills; warm
sand paper background. No urgency colors.
- Retint the hero image overlay and the no-image card gradients to match.
- theme-color → azure.
Built clean; frontend tests/build pass.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Logo mark: SVG rising-dots wave (sage dots + warm gold peak = 'upbeat bytes'),
used as favicon/PWA icon and in the header.
- Header: full-width app bar — mark + mixed-type wordmark (Upbeat serif ink /
Bytes sans sage) on the left, housed Boundaries/History utility cluster on the
right (desktop). No more floating text links.
- Mobile: fixed bottom tab bar (Today / Browse / You); utilities move into a
'You' sheet. One-handed, modern, calm.
- Browse: moods stay the primary front door; added a quiet 'Explore by topic'
section (existing topics) below the content — selecting a topic loads its feed.
- Layout trimmed (header now in-page, full width); footer keeps clearance for the
bottom bar.
Phase A of the consensus pass; Phase B (add technology + learning topics and
reclassify) is next. Live site untouched until publish.sh.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Masthead, page <title>, PWA manifest name, and footer now say 'Upbeat Bytes';
README headline updated. The internal Python package/CLI stay 'goodnews' (no
functional reason to rename, and it avoids churn).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- New frontend/ SvelteKit static SPA (Svelte 5), served by FastAPI from
frontend/build (falls back to the legacy page if unbuilt).
- Calm design system: cream/sage palette, serif headlines, generous space,
no urgency colors, gentle motion (respects prefers-reduced-motion).
- Home screen: mood-mode nav (Today/Wonder/People Helping/Solutions/Light
Only/Grounded), the daily brief as a hero + remaining four, browsable mood
lanes, an explicit calm end-state, inline Not today / Less like this / Hide
affordances, and device-local Calm Filters mirroring goodnews/filters.py.
- Backend: moods.py + GET /api/moods (single source of truth for the modes);
FilterPrefs gains max_cortisol/max_ragebait ceilings (for Light Only).
- Push categorical filters (include/mute topics+flavors, ceilings) into SQL in
queries.feed so low-ranked-but-matching items (e.g. discovery for Wonder)
are not truncated by ranking; only avoid-terms stay a Python pass.
- PWA manifest + icon (installable; offline deferred per plan).
- Multi-stage Dockerfile builds the site then serves it from the API.
- Tests: queries.feed categorical filters (63 total). README updated.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>