Commit Graph

4 Commits

Author SHA1 Message Date
thejayman77 4739d87f4b caddy: X-Robots-Tag noindex,nofollow on /home2 + /home3 (HTTP-level, for non-JS crawlers)
Per Codex audit — the JS <meta robots> isn't seen by bots that don't run JS.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-22 15:59:30 -04:00
thejayman77 b172c5eefd home2 round 2: Manrope nav, bigger logo, photo-top news / photo-left art, tinted static cards
- Self-hosted Manrope (OFL) as the hub sans; nav lighter (weight 500, soft slate, not all
  "on"). Logo up to 58px.
- News card: photo on top + headline below, and it now respects the reader's saved
  Closer-to-Home filter (goodnews:home/homeScope) so the headline matches their Brief.
- Art card: rectangular cover-cropped thumbnail on the LEFT (crops ragged scan edges),
  text on the right — variety against the photo-top news card.
- Play/Daily Moment: tinted backgrounds, bigger centered icon+title, blurb left-aligned.
- /fonts/* + /textures/* served immutable (Caddy live + snapshot).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-21 19:46:51 -04:00
thejayman77 dd8706e2fc Art post-audit polish (Codex): image HEAD, texture immutable cache, lightbox a11y, spacing
- /api/art/image/{id} now answers HEAD as well as GET (was 404 on HEAD) — mirrors the
  /a/{id} fix. Added tests/test_art_api.py (GET+HEAD+size=full fallback + today payload).
- /textures/* served immutable (long cache) instead of no-cache; excluded from the
  revalidate matcher. Live Caddyfile + repo snapshot both updated.
- Lightbox: Escape closes it, and focus moves to it on open (keyboard-friendly).
- Trimmed the gallery's top padding so "Daily Art" sits closer to the bar.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-21 18:17:30 -04:00
thejayman77 59ff48ae90 Game share-loop: instrument funnel, deep-link shares, /play metadata
Sharpen the existing daily-game share loop into something measurable (per Codex's
"instrument what you have, then feed people into it" plan), ahead of a Show HN launch.

Analytics:
- Per-game funnel events <game>_{arrival,started,completed,shared} (article_id=0).
  arrival = landed via a shared link (utm_source=game_share); started = first move
  (guess/find/flip); completed = solved/cleared/Full Bloom; shared = on share success.
- trackVisit() moved into the global layout so direct /play landings count; the
  server-rendered /a/ share page now creates a visitor token + sends a daily visit
  beacon (first-time /a/-only visitors were previously dropped).
- Admin "Games funnel" panel: arrivals / engaged / completed / shared, per game.

Sharing:
- Memory Match gains a Share button (it was the only game without one).
- All shares deep-link to the exact game+variant with a full https:// URL +
  utm_source=game_share (gameShareUrl helper), instead of a bare /play.
- "shared" is counted only after navigator.share()/clipboard.writeText() succeeds.

/play social metadata:
- /play served homepage canonical/OG (static SPA, ssr=false). postbuild script
  patches build/play.html's head to /play canonical/title/description/OG; fails the
  build if the homepage tags drift. Caddy try_files now serves {path}.html so /play
  is served from the patched file (snapshot in deploy/caddy/).

Tests: backend 352, frontend 27.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-18 16:22:06 -04:00