Phase-B first pass was stiff/awkward — the turn whipped ~180° in ~0.7s while the turn clip
ran 2.5s (fighting), and a flat fish spun that fast went edge-on. Rework:
- U-turn now runs over the clip's duration (~2.4s), smootherstep ease-in-out, banks in/out
(roll), glides the arc instead of stopping — heading + animation move together.
- Calmer: slower cruise (0.26), fewer modes (cruise/rest, dropped jerky darts), longer
timers, gentle continuous roll/pitch body sway so cruising isn't rigid.
- New "preview clip" tuner control: freeze locomotion + loop any raw clip broadside — proves
the animation itself is fluid (isolates engine vs asset).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
UB is no longer a static in-place loop. New behavior.js owns locomotion: UB wanders a
bounded tank, cruises at a chosen speed, drifts to new depths (nose tilts into it),
occasionally rests or darts, and banks through smooth U-turns at the edges — the tail
beats faster/slower with speed. All clips are in-place, so the engine drives world
position + heading and crossfades between the named clips (idle/cruise/burst/turnL/turnR).
Multi-clip GLB built via tools/glb-split/build-clips.mjs (5 clips, 8.7MB — orphaned Take
accessors explicitly disposed). aquarium.js reworked: clip crossfade + per-frame behavior
apply. Tuner (/zen?debug=1) now exposes scale + Behavior (cruise speed / roam width /
roam height / liveliness) + the fins section. Reduced-motion calms speed + liveliness.
Still admin-gated.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Swim1_norm read a bit restless; add a tunable playback speed (default 0.7× for a calm
glide, ×0.7 again under reduced-motion) wired into the render tuner, and bump the default
scale to 1.2 for more presence. Both live-adjustable at /zen?debug=1.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Admin lockout: /zen checked blockedForViewer() before auth loaded, so a hard-refresh/
direct-link bounced admins to /play. Now revalidate auth (await refresh if !ready)
BEFORE the gate check.
- UB swap: retired the two-tail koi (ub.glb/ub-split.glb) for the vetted Queen angelfish.
Trimmed the 75.67s baked Take down to just the Idle loop (tools/glb-split/trim-idle.mjs
→ 16MB → 6.9MB) → static/models/ub-angelfish.glb. aquarium.js reworked for the pack's
ONE-mesh/TWO-material layout (…_body opaque single-sided; …_fins opaque alpha-tested,
tunable); animation is the trimmed Idle. Debug tuner (/zen?debug=1) updated: yaw/pitch/
scale + one fins&tail section. Still devgate IN_DEV={'zen'} — admin-only.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Per the logo + brand: the name is upbeatBytes (camelCase). Swept all user-facing
strings — titles/og:site_name/og:title, logo alt text, share pages (share.py),
emails (email_send), classifier prompt (llm), digest/unsubscribe (api), PWA
manifest, game share text, sign-in, the SPA shell + patch-static-heads (play
title) — plus README/publish.sh and the email test fixture. (SMTP From env was
already upbeatBytes.) Domains (upbeatbytes.com) unchanged. 425 BE + 36 FE green.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The deploy pipeline runs from the working tree, so a wave of shipped features
had never been committed. This snapshots git to what's actually running.
SEO impression recovery (live + verified):
- Duplicate /a/{id} now 301-redirect to their canonical twin instead of 404
(a hard 404 silently dropped already-indexed URLs and tanked impressions).
- Dedup representative selection reworked: accepted/serveable -> established
rep (URL stability) -> quality score, so an accepted page never retires to a
rejected rep and an indexed canonical doesn't churn when a newer twin arrives.
- HEAD /a/{id} returns the same status as GET (api_route GET+HEAD) instead of
falling through to the static mount and 404ing.
- `dedup --force-recluster`: cycle-locked, model-free re-cluster to re-apply the
policy to the existing corpus (shared cycle_lock context manager).
- CLI honors GOODNEWS_DB for its default --db (was silently ignored).
Publishing Desk (admin tool to post highlights to X via Web Intents):
- publishing.py queue/rank/handle-resolution; admin UI; full searchable emoji
picker (bundled data, no CDN) for the blurb editor.
Play games + site:
- Bloom (word-wheel), Memory Match, daily ritual set, Zen Den (dev-gated).
- English-only language gate; source prospecting; paywall + dedup hardening.
Tests: full suite green (349). Ignores tightened (node_modules, data/*.db).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>