6 Commits

Author SHA1 Message Date
thejayman77 89c0fbe1f6 Sync repo to deployed state: SEO recovery, Publishing Desk, Play games, emoji picker
The deploy pipeline runs from the working tree, so a wave of shipped features
had never been committed. This snapshots git to what's actually running.

SEO impression recovery (live + verified):
- Duplicate /a/{id} now 301-redirect to their canonical twin instead of 404
  (a hard 404 silently dropped already-indexed URLs and tanked impressions).
- Dedup representative selection reworked: accepted/serveable -> established
  rep (URL stability) -> quality score, so an accepted page never retires to a
  rejected rep and an indexed canonical doesn't churn when a newer twin arrives.
- HEAD /a/{id} returns the same status as GET (api_route GET+HEAD) instead of
  falling through to the static mount and 404ing.
- `dedup --force-recluster`: cycle-locked, model-free re-cluster to re-apply the
  policy to the existing corpus (shared cycle_lock context manager).
- CLI honors GOODNEWS_DB for its default --db (was silently ignored).

Publishing Desk (admin tool to post highlights to X via Web Intents):
- publishing.py queue/rank/handle-resolution; admin UI; full searchable emoji
  picker (bundled data, no CDN) for the blurb editor.

Play games + site:
- Bloom (word-wheel), Memory Match, daily ritual set, Zen Den (dev-gated).
- English-only language gate; source prospecting; paywall + dedup hardening.

Tests: full suite green (349). Ignores tightened (node_modules, data/*.db).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-18 11:32:27 -04:00
thejayman77 fb781f48b8 Daily Word pool: enrich with obvious positive words the LLM pass missed
The earlier LLM-generated pool had poor recall on plainly-positive words (champ,
shines, elated, kudos, jovial, frolic, upbeat, winner, medal…). Hand-curated a
batch of obvious uplifting words + synonyms, dictionary-validated and deduped:
228/201 → 251/224. The admin lookup/add tool remains for ongoing edge cases.
(The LLM is unreliable for exhaustive recall here, so human curation leads.)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-11 13:50:16 -04:00
thejayman77 903b27fc8d Admin: Daily Word pool curation (lookup + add/remove)
First games admin tool. A "Games" tab in the operator console for the Daily Word
answer pool.
* Lookup: is a word real (in the guess dictionary), the right length (5/6), and
  already in the pool — instant as you type.
* Add: appends to the pool, enforcing the invariant (alpha · 5/6 letters · in the
  guess dict) so the daily answer is always guessable. Remove: drops admin-added
  words (curated static ones stay).
* Additions persist in a new word_pool table (survives redeploys, unlike the
  baked-in JSON); the daily picker reads static pool ∪ DB additions. Guess dicts
  shipped with the package (goodnews/data/words-5/6.json) for server-side
  validation. Admin-gated endpoints + tests.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-11 11:42:52 -04:00
thejayman77 f43f645d69 Games batch: neutral words/themes, Word Search sizes + per-word colours
From playtesting findings:
* Pools nearly doubled (115/104 → 228/201) with calm/neutral everyday words
  (claps, dance, drench, beach…), not just strictly-upbeat ones — more variety,
  ~7-month runway. The post-solve "why" prompt reworded to fit neutral words.
* Word Search now stores one theme + word list per day; the grid is built per
  request for three SIZE tiers — Small (8×8, 6 words), Medium (11×11, 9),
  Large (14×14, 13). Large packs more words = a longer sit ("too fast" fix).
  All sizes share the day's theme; every size still code-placed + solvable.
* Word Search themes can now be neutral everyday scenes ("Around the house",
  "At the beach", "In the kitchen", "A walk outdoors", "Making music"…), not
  only hopeful — same shape as the articles.
* Each found word gets its own colour from a calm palette, in the grid and its
  word-list chip. Per-size local progress + best time.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 20:32:53 -04:00
thejayman77 a7fb8e5739 Daily Word: grow the hopeful answer pool + lock it with a validation test
Per Codex. Pool grown 51/44 → 115/104 hopeful answers (5/6 letter) via the
agreed workflow: LLM proposes themed candidates → code filters to the bundled
guess dictionary (length/alpha/dedup) → human spot-check prunes tone-drift
("growl", "plain", "color"…). ~3.5-month runway before repeats per variant.

test_wordpool.py locks the invariant in CI: every answer must be lowercase
alpha, correct length, unique, and present in words-5/6.json — so no future
addition can become an unguessable puzzle.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 17:34:44 -04:00
thejayman77 215a5c4d64 Play hub + Daily Word game (Phase 1 of the games feature)
A calm /play space — "after the brief, a small thing to enjoy." Framework-ready
for more games (Word Search next; zen/coloring later).

* Daily Word (5 letters / 6 guesses) + Long Word (6 / 7) — same Wordle mechanic,
  Upbeat Bytes flavor (no "Wordle" in the UI). Hopeful answers; after solving, a
  one-line "why this word matters."
* LLM proposes, code disposes: answers are picked deterministically by date-seed
  from a hand-curated hopeful pool that's pre-validated ⊆ the guess dictionary
  (always typeable), avoiding recent repeats; the LLM only adds the optional
  "why" (with fallback). daily_puzzles(date, game, variant, payload) stores them
  so everyone gets the same daily; the cycle pre-generates with the "why".
* Bundled guess dictionaries (words-5/6.json, ~12.6k/22.4k) for client-side guess
  validation — never the LLM. Answer lightly obfuscated (base64) in the payload.
* Private, gentle stats (played/solved/streak, guess distribution); spoiler-free
  emoji-grid share. No leaderboard, no timer, no streak-loss drama.
* Play in the bottom nav (replacing Browse, still on the lane rail) + the header.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 16:06:20 -04:00