- Woods are now built from four real mitered rails clipped to 45° joints, each showing the
grain along its length — horizontal on top/bottom (rotated texture wood-grain-h.jpg),
vertical on the sides — so the grain TURNS at every corner like real cut moulding. Each
rail carries a directional bevel (lit top-left) for a rounded profile; per-species recolor
moved onto the rails. Rendered via a Svelte snippet in both page + full-screen frames.
- Gold/Silver gain fine brushed-metal striations over the existing sheen.
- New asset: wood-grain-h.jpg (the CC0 texture rotated 90°), credited in textures/CREDITS.txt.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Replace procedural grain with a real fine-grain wood texture (CC0, Poly Haven —
static/textures/wood-grain.jpg). The three woods share it, recolored per species via
CSS filter on ::before: Walnut (as-is dark), Oak (lightened/warmed), Mahogany (new —
deepened/reddened). Miters now apply to all three woods; mat sits between texture and
miters via z-index.
- Full-screen sizing fixed: image capped (max-height 66vh) so the bottom rail always
fits — no more cutoff. Rail/mat dialed back to ~1:1 wood:white (was mat-heavy), only
slightly larger than the page so the proportion matches the small view.
Texture credit (CC0, no attribution required) recorded in static/textures/CREDITS.txt.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>