Per the logo + brand: the name is upbeatBytes (camelCase). Swept all user-facing
strings — titles/og:site_name/og:title, logo alt text, share pages (share.py),
emails (email_send), classifier prompt (llm), digest/unsubscribe (api), PWA
manifest, game share text, sign-in, the SPA shell + patch-static-heads (play
title) — plus README/publish.sh and the email test fixture. (SMTP From env was
already upbeatBytes.) Domains (upbeatbytes.com) unchanged. 425 BE + 36 FE green.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- home3 dropped source_read_minutes when mapping the brief item, so the badge
only ever showed "1 min brief" — include it so "· ~N min full story" appears.
- /art is public but shipped the homepage title/canonical/OG (SSR-off shell, so
svelte:head can't fix scrapers) — add /art to patch-static-heads.mjs.
- Bloom: center the circular motif in the tile's visual field (~43%) instead of
the top illustration zone, so it reads as a medallion (per Jay + Codex).
- Polish: prefers-reduced-motion disables the tile hover-lift; fix stale
patch-play-head.mjs comment reference.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- News card "3 min read" → computed from our own gist (~200 wpm, floor 1). We
summarize, so it's honestly ~"1 min read" — the good news in about a minute.
- Generalized the build-time head patch (patch-play-head → patch-static-heads):
now also rewrites build/word.html, quote.html, onthisday.html so each ships
its own <title>/description/canonical/OG/Twitter tags instead of the homepage
head + canonical="/". Non-JS scrapers and canonical dedup are correct before
these pages are ever un-noindexed. Same fail-loud guard as before.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Sharpen the existing daily-game share loop into something measurable (per Codex's
"instrument what you have, then feed people into it" plan), ahead of a Show HN launch.
Analytics:
- Per-game funnel events <game>_{arrival,started,completed,shared} (article_id=0).
arrival = landed via a shared link (utm_source=game_share); started = first move
(guess/find/flip); completed = solved/cleared/Full Bloom; shared = on share success.
- trackVisit() moved into the global layout so direct /play landings count; the
server-rendered /a/ share page now creates a visitor token + sends a daily visit
beacon (first-time /a/-only visitors were previously dropped).
- Admin "Games funnel" panel: arrivals / engaged / completed / shared, per game.
Sharing:
- Memory Match gains a Share button (it was the only game without one).
- All shares deep-link to the exact game+variant with a full https:// URL +
utm_source=game_share (gameShareUrl helper), instead of a bare /play.
- "shared" is counted only after navigator.share()/clipboard.writeText() succeeds.
/play social metadata:
- /play served homepage canonical/OG (static SPA, ssr=false). postbuild script
patches build/play.html's head to /play canonical/title/description/OG; fails the
build if the homepage tags drift. Caddy try_files now serves {path}.html so /play
is served from the patched file (snapshot in deploy/caddy/).
Tests: backend 352, frontend 27.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>