zen: Phase B — UB swims with a behavior engine (wander, cruise/rest/burst, U-turns)

UB is no longer a static in-place loop. New behavior.js owns locomotion: UB wanders a
bounded tank, cruises at a chosen speed, drifts to new depths (nose tilts into it),
occasionally rests or darts, and banks through smooth U-turns at the edges — the tail
beats faster/slower with speed. All clips are in-place, so the engine drives world
position + heading and crossfades between the named clips (idle/cruise/burst/turnL/turnR).

Multi-clip GLB built via tools/glb-split/build-clips.mjs (5 clips, 8.7MB — orphaned Take
accessors explicitly disposed). aquarium.js reworked: clip crossfade + per-frame behavior
apply. Tuner (/zen?debug=1) now exposes scale + Behavior (cruise speed / roam width /
roam height / liveliness) + the fins section. Reduced-motion calms speed + liveliness.
Still admin-gated.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
jay
2026-07-01 20:38:43 -04:00
parent 9365f69b4a
commit d13811319d
5 changed files with 183 additions and 42 deletions
+58
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// Build a multi-clip GLB from the pack's single baked Take: extract a chosen set of
// clips (by frame range from angelfish-clips.json) into SEPARATE named animations, each
// rebased to start at 0, then drop the original 75s Take. This is what the Zen Den's
// behavior engine crossfades between. Usage: node build-clips.mjs in.glb out.glb
import { NodeIO } from '@gltf-transform/core';
import { ALL_EXTENSIONS } from '@gltf-transform/extensions';
import { prune } from '@gltf-transform/functions';
import fs from 'node:fs';
const [, , inPath, outPath] = process.argv;
const io = new NodeIO().registerExtensions(ALL_EXTENSIONS);
const doc = await io.read(inPath);
const root = doc.getRoot();
const buffer = root.listBuffers()[0];
const meta = JSON.parse(fs.readFileSync(new URL('./angelfish-clips.json', import.meta.url))).clips;
// output-clip-name -> source clip in the pack
const MAP = {
idle: 'Idle',
cruise: 'Swim1_norm',
burst: 'Swim2_Fast',
turnL: 'Turn_L_loop',
turnR: 'Turn_R_loop',
};
const src = root.listAnimations()[0];
const srcChannels = src.listChannels();
const EPS = 1e-4;
// The original Take's time/value accessors — captured now, disposed after we've copied
// the windows we need (new clips create their own fresh accessors, so these become dead).
const oldAccessors = new Set();
for (const sm of src.listSamplers()) { oldAccessors.add(sm.getInput()); oldAccessors.add(sm.getOutput()); }
for (const [outName, srcName] of Object.entries(MAP)) {
const [s0, s1] = meta[srcName].seconds;
const anim = doc.createAnimation(outName);
for (const ch of srcChannels) {
const sm = ch.getSampler();
const times = sm.getInput().getArray();
let a = 0; while (a < times.length - 1 && times[a] < s0 - EPS) a++;
let b = times.length - 1; while (b > a && times[b] > s1 + EPS) b--;
const base = times[a];
const nTimes = Float32Array.from(times.slice(a, b + 1), (x) => x - base);
const out = sm.getOutput();
const c = out.getElementSize();
const nOut = out.getArray().slice(a * c, (b + 1) * c);
const inAcc = doc.createAccessor().setType('SCALAR').setArray(nTimes).setBuffer(buffer);
const outAcc = doc.createAccessor().setType(out.getType()).setArray(nOut).setBuffer(buffer);
const ns = doc.createAnimationSampler().setInput(inAcc).setOutput(outAcc).setInterpolation(sm.getInterpolation());
anim.addSampler(ns);
anim.addChannel(doc.createAnimationChannel().setTargetNode(ch.getTargetNode()).setTargetPath(ch.getTargetPath()).setSampler(ns));
}
}
src.dispose(); // remove the original 75s Take
for (const acc of oldAccessors) acc.dispose(); // free its ~10MB of keyframe data
await doc.transform(prune());
await io.write(outPath, doc);
console.log('clips:', root.listAnimations().map((a) => `${a.getName()}(${a.listChannels().length}ch)`).join(', '));