Word Search polish: constant cell size, 28-word themes, per-size variety, palette
Playtesting fixes: * Constant cell size (~32px) — the board GROWS with the grid instead of shrinking letters into a fixed box. Fixes Small's oversized spacing; on a narrow phone the largest grid gently scales to fit (the standard word-search compromise). * Themes now gather ~28 words (LLM asked for 28; curated fallbacks ~22 each), and each size samples its OWN subset — so every tier is a distinct puzzle. Large is now reliably full (14 words on 14×14), fixing the "13 words / 11 listed" mismatch. * Tiers: small 8×8/6, med 11×11/10, large 14×14/14. * Word list is now a framed "Find these · n/total" palette panel (pill chips that take on each found word's colour) instead of loose text under the grid. * Size chips use qualitative labels (cosy / balanced / a longer sit) so no count can ever contradict the actual puzzle. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -113,9 +113,9 @@
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<WordGame {variant} onstatus={refreshStatus} />
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{:else if view === 'wordsearch'}
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<div class="variant">
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<button class="vchip" class:on={wsSize === 'small'} onclick={() => (wsSize = 'small')}>Small<span>cosy · 6 words</span></button>
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<button class="vchip" class:on={wsSize === 'med'} onclick={() => (wsSize = 'med')}>Medium<span>9 words</span></button>
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<button class="vchip" class:on={wsSize === 'large'} onclick={() => (wsSize = 'large')}>Large<span>a longer sit · 13 words</span></button>
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<button class="vchip" class:on={wsSize === 'small'} onclick={() => (wsSize = 'small')}>Small<span>cosy</span></button>
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<button class="vchip" class:on={wsSize === 'med'} onclick={() => (wsSize = 'med')}>Medium<span>balanced</span></button>
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<button class="vchip" class:on={wsSize === 'large'} onclick={() => (wsSize = 'large')}>Large<span>a longer sit</span></button>
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</div>
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<WordSearchGame size={wsSize} onstatus={refreshStatus} />
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{/if}
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