Sync repo to deployed state: SEO recovery, Publishing Desk, Play games, emoji picker
The deploy pipeline runs from the working tree, so a wave of shipped features
had never been committed. This snapshots git to what's actually running.
SEO impression recovery (live + verified):
- Duplicate /a/{id} now 301-redirect to their canonical twin instead of 404
(a hard 404 silently dropped already-indexed URLs and tanked impressions).
- Dedup representative selection reworked: accepted/serveable -> established
rep (URL stability) -> quality score, so an accepted page never retires to a
rejected rep and an indexed canonical doesn't churn when a newer twin arrives.
- HEAD /a/{id} returns the same status as GET (api_route GET+HEAD) instead of
falling through to the static mount and 404ing.
- `dedup --force-recluster`: cycle-locked, model-free re-cluster to re-apply the
policy to the existing corpus (shared cycle_lock context manager).
- CLI honors GOODNEWS_DB for its default --db (was silently ignored).
Publishing Desk (admin tool to post highlights to X via Web Intents):
- publishing.py queue/rank/handle-resolution; admin UI; full searchable emoji
picker (bundled data, no CDN) for the blurb editor.
Play games + site:
- Bloom (word-wheel), Memory Match, daily ritual set, Zen Den (dev-gated).
- English-only language gate; source prospecting; paywall + dedup hardening.
Tests: full suite green (349). Ignores tightened (node_modules, data/*.db).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
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import { NodeIO } from '@gltf-transform/core';
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import { ALL_EXTENSIONS } from '@gltf-transform/extensions';
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const io = new NodeIO().registerExtensions(ALL_EXTENSIONS);
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const doc = await io.read(process.argv[2]);
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const skin = doc.getRoot().listSkins()[0];
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const joints = skin.listJoints();
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const tailRoots = joints.filter((n) => /^Tail_Fork_(Top|Bottom)$/.test(n.getName()));
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const tailSet = new Set();
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const mark = (n) => { tailSet.add(n); n.listChildren().forEach(mark); };
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tailRoots.forEach(mark);
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const tailJoints = joints.filter((n) => tailSet.has(n));
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console.log(`tail roots: ${tailRoots.map((n) => n.getName()).join(', ')}`);
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console.log(`tail subtree joints (${tailJoints.length}): ${tailJoints.map((n) => n.getName()).join(', ')}`);
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// classify vertices into body / tail / otherfin and count triangles per group
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const isFin = joints.map((n) => !n.getName().startsWith('Spine'));
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const isTail = joints.map((n) => tailSet.has(n));
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const mesh = doc.getRoot().listMeshes()[0];
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const prim = mesh.listPrimitives().reduce((a, b) => (b.getIndices().getCount() > a.getIndices().getCount() ? b : a));
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const jA = prim.getAttribute('JOINTS_0'), wA = prim.getAttribute('WEIGHTS_0');
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const n = prim.getAttribute('POSITION').getCount();
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const vFin = new Uint8Array(n), vTail = new Uint8Array(n);
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const j = [0, 0, 0, 0], w = [0, 0, 0, 0];
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for (let i = 0; i < n; i++) {
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jA.getElement(i, j); wA.getElement(i, w);
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let f = 0, t = 0, tot = 0;
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for (let k = 0; k < 4; k++) { tot += w[k]; if (isFin[j[k]]) f += w[k]; if (isTail[j[k]]) t += w[k]; }
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vFin[i] = tot > 0 && f / tot >= 0.5 ? 1 : 0;
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vTail[i] = tot > 0 && t / tot >= 0.5 ? 1 : 0;
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}
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console.log(`tail vertices: ${vTail.reduce((a, b) => a + b, 0)} / ${n}`);
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