Reliability: slow ≠ failed — SW nav timeout, slow-boot telemetry, de-bot stats
Root cause of the intermittent white screen: the shell HTML is no-cache (cf-cache-status: DYNAMIC), so every page-open does a synchronous round-trip to the residential origin before any pixel renders — and the SW's network-first navigation only fell back to the cached shell on REJECTION, never on slowness. A stalled fetch meant staring at white with a perfectly good shell in cache. The boot seatbelt couldn't see it either: it lives inside the HTML that hadn't arrived yet, so slow boots left no telemetry. - service-worker: race navigation fetch vs 2.5s grace timer. Network wins → fresh HTML as before; timer/5xx/failure → cached shell instantly, network response still refreshes the cache in the background. Safe due to the 14-day immutable-chunk grace window. Caps the white screen at ~2.5s for repeat visitors on any network. - app.html: beacon `boot-slow: Nms (html Nms) on 4g` when mount takes >4s — the "white screen, then it loaded" glitches finally leave a trace, with HTML-arrival timing to separate slow-origin from slow-JS. - admin: bot UAs (HeadlessChrome/bot/spider/crawl/…) excluded from the headline "Load errors today" count — throttled crawlers trip the 10s boot check routinely (the one recorded error was HeadlessChrome on X11, not a phone). Bots stay visible in the list, tagged + dimmed. Tests: telemetry test extended for bot flag + filtered counts. 223 pytest + 11 vitest green. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -8,6 +8,10 @@
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import { version } from '$service-worker';
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const CACHE = `upbeat-${version}`;
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// How long a navigation may wait on the network before the cached shell is
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// served instead. Long enough for a healthy fetch, short enough that a stalled
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// cellular/origin hop never reads as a broken site.
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const NAV_TIMEOUT_MS = 2500;
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// Paths the FastAPI server owns — the SW must NOT intercept or cache these.
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function isServerPath(p) {
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@@ -38,19 +42,32 @@ self.addEventListener('fetch', (event) => {
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if (url.origin !== location.origin) return;
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if (isServerPath(url.pathname)) return; // let the network/server handle these
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// Navigations: network-first; keep the freshest real HTML shell as the offline
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// fallback; on a failed fetch, serve that cached shell (never blank).
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// Navigations: network-first, but a SLOW network must not mean a white screen —
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// "slow" and "failed" both fall back to the cached shell. We race the fetch
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// against a short grace timer: network wins → freshest HTML as usual; timer
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// wins (or 5xx/failure) → serve the cached shell instantly while the network
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// response still lands in the cache for next time. A slightly stale shell is
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// safe: deploys keep old immutable chunks for a 14-day grace window.
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if (request.mode === 'navigate') {
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event.respondWith(
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fetch(request)
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.then((res) => {
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if (res && res.ok && (res.headers.get('content-type') || '').includes('text/html')) {
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const copy = res.clone();
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caches.open(CACHE).then((c) => c.put('/', copy)).catch(() => {});
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}
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return res;
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})
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.catch(() => caches.match('/'))
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(async () => {
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const cache = await caches.open(CACHE);
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const cached = await cache.match('/');
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const network = fetch(request)
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.then((res) => {
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if (res && res.ok && (res.headers.get('content-type') || '').includes('text/html')) {
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cache.put('/', res.clone()).catch(() => {});
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}
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return res;
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})
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.catch(() => null);
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if (!cached) return (await network) || Response.error(); // first visit: network only
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const winner = await Promise.race([
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network,
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new Promise((resolve) => setTimeout(() => resolve('slow'), NAV_TIMEOUT_MS)),
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]);
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return winner && winner !== 'slow' && winner.ok ? winner : cached;
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})()
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);
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return;
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}
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