Game share-loop: instrument funnel, deep-link shares, /play metadata
Sharpen the existing daily-game share loop into something measurable (per Codex's
"instrument what you have, then feed people into it" plan), ahead of a Show HN launch.
Analytics:
- Per-game funnel events <game>_{arrival,started,completed,shared} (article_id=0).
arrival = landed via a shared link (utm_source=game_share); started = first move
(guess/find/flip); completed = solved/cleared/Full Bloom; shared = on share success.
- trackVisit() moved into the global layout so direct /play landings count; the
server-rendered /a/ share page now creates a visitor token + sends a daily visit
beacon (first-time /a/-only visitors were previously dropped).
- Admin "Games funnel" panel: arrivals / engaged / completed / shared, per game.
Sharing:
- Memory Match gains a Share button (it was the only game without one).
- All shares deep-link to the exact game+variant with a full https:// URL +
utm_source=game_share (gameShareUrl helper), instead of a bare /play.
- "shared" is counted only after navigator.share()/clipboard.writeText() succeeds.
/play social metadata:
- /play served homepage canonical/OG (static SPA, ssr=false). postbuild script
patches build/play.html's head to /play canonical/title/description/OG; fails the
build if the homepage tags drift. Caddy try_files now serves {path}.html so /play
is served from the patched file (snapshot in deploy/caddy/).
Tests: backend 352, frontend 27.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -6,6 +6,7 @@
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"scripts": {
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"dev": "vite dev --host",
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"build": "vite build",
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"postbuild": "node scripts/patch-play-head.mjs",
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"preview": "vite preview",
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"test": "vitest run"
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},
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@@ -0,0 +1,41 @@
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// Post-build: give build/play.html its own social/canonical metadata.
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//
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// The app is a static SPA (ssr=false), so every prerendered shell ships app.html's
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// HOMEPAGE <head> — meaning a shared /play link previews as the news homepage. Client
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// svelte:head can't fix that for non-JS social scrapers (Twitter/Slack/iMessage/etc.).
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// So we rewrite the static head of play.html here, at build time. Deep-linked variants
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// (/play?game=…) are served the same file, so they inherit this games-hub preview.
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import { readFile, writeFile } from 'node:fs/promises';
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const FILE = new URL('../build/play.html', import.meta.url);
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const URL_PLAY = 'https://upbeatbytes.com/play';
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const TITLE = 'Play · Upbeat Bytes — calm daily games';
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const DESC =
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'A calm set of daily games — Daily Word, Word Search, Bloom, and Memory Match. ' +
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'A friendly little break from the doomscroll.';
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const subs = [
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[/<title>[\s\S]*?<\/title>/, `<title>${TITLE}</title>`],
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[/<meta name="description" content="[^"]*"\s*\/>/, `<meta name="description" content="${DESC}" />`],
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[/<link rel="canonical" href="https:\/\/upbeatbytes\.com\/"\s*\/>/, `<link rel="canonical" href="${URL_PLAY}" />`],
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[/<meta property="og:title" content="[^"]*"\s*\/>/, `<meta property="og:title" content="${TITLE}" />`],
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[/<meta property="og:description" content="[^"]*"\s*\/>/, `<meta property="og:description" content="${DESC}" />`],
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[/<meta property="og:url" content="https:\/\/upbeatbytes\.com\/"\s*\/>/, `<meta property="og:url" content="${URL_PLAY}" />`],
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[/<meta name="twitter:title" content="[^"]*"\s*\/>/, `<meta name="twitter:title" content="${TITLE}" />`],
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[/<meta name="twitter:description" content="[^"]*"\s*\/>/, `<meta name="twitter:description" content="${DESC}" />`],
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];
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let html = await readFile(FILE, 'utf8');
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const missed = [];
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for (const [re, repl] of subs) {
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if (!re.test(html)) { missed.push(re.source.slice(0, 40)); continue; }
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html = html.replace(re, repl);
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}
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// Fail loudly if the homepage head drifted — better a broken build than silently
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// shipping the wrong /play preview again.
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if (missed.length) {
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console.error('patch-play-head: these head tags were not found (app.html changed?):\n ' + missed.join('\n '));
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process.exit(1);
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}
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await writeFile(FILE, html);
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console.log('patch-play-head: rewrote build/play.html head → /play metadata');
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@@ -35,6 +35,22 @@ export function track(kind, articleId = 0) {
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}
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}
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// Deep link for a shared game result: full https:// URL straight to the exact game +
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// variant (not generic /play), tagged so we can attribute arrivals to the share loop.
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const SITE = 'https://upbeatbytes.com';
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export function gameShareUrl(game, variant) {
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const v = variant ? `&v=${encodeURIComponent(variant)}` : '';
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return `${SITE}/play?game=${game}${v}&utm_source=game_share`;
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}
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// Per-game funnel: trackGame('word', 'started'|'completed'|'shared'). Kinds must mirror
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// the backend allowlist (_GAME_EVENT_KINDS in api.py). Deduped per game/kind/day server-side.
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const GAME_NAMES = ['word', 'wordsearch', 'bloom', 'match'];
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const GAME_EVENTS = ['started', 'completed', 'shared', 'arrival'];
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export function trackGame(game, event) {
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if (GAME_NAMES.includes(game) && GAME_EVENTS.includes(event)) track(`${game}_${event}`);
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}
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// Count a visit at most once per day per device.
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export function trackVisit() {
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try {
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@@ -1,6 +1,7 @@
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<script>
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import { getJSON, postJSON } from '$lib/api.js';
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import { pushGameState, fetchGameStats } from '$lib/gamesync.js';
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import { trackGame, gameShareUrl } from '$lib/analytics.js';
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// mode: 'daily' (shared, synced, ritual) | 'free' (local-only, infinite wheels)
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// format: 'center' (center letter required) | 'wild' (any word from the 7)
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@@ -208,13 +209,14 @@
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return;
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}
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const pan = isPangram(w);
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if (found.length === 0) trackGame('bloom', 'started'); // first word = started
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found = [w, ...found];
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flash(pan ? 'Pangram! 🌸 +' + scoreWord(w) : '+' + scoreWord(w));
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if (pan) bloomPulse();
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persist();
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if (!isFree) syncSoon();
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if (found.reduce((s, x) => s + scoreWord(x), 0) >= maxScore && !fullShown) {
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fullShown = true; bloomPulse();
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fullShown = true; bloomPulse(); trackGame('bloom', 'completed'); // Full Bloom
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}
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}
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@@ -225,9 +227,10 @@
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found.forEach((w) => (byLen[w.length] = (byLen[w.length] || 0) + 1));
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const breakdown = Object.keys(byLen).sort((a, b) => b - a).map((l) => `${l}×${byLen[l]}`).join(' ');
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const pang = found.some(isPangram) ? ' · pangram ✓' : '';
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const text = `Upbeat Bytes · Bloom ${date}\n${fullBloom ? 'Full Bloom 🌸' : tier.name} · ${found.length} words${pang}\n${breakdown}\nupbeatbytes.com/play`;
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if (navigator.share) navigator.share({ text }).catch(() => {});
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else navigator.clipboard?.writeText(text).then(() => { copied = true; setTimeout(() => (copied = false), 1500); });
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const bloomV = mode === 'daily' ? 'daily' : (format === 'wild' ? 'free-wild' : 'free-center');
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const text = `Upbeat Bytes · Bloom ${date}\n${fullBloom ? 'Full Bloom 🌸' : tier.name} · ${found.length} words${pang}\n${breakdown}\n${gameShareUrl('bloom', bloomV)}`;
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if (navigator.share) navigator.share({ text }).then(() => trackGame('bloom', 'shared')).catch(() => {});
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else navigator.clipboard?.writeText(text).then(() => { trackGame('bloom', 'shared'); copied = true; setTimeout(() => (copied = false), 1500); });
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}
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// Quiet "this should count?" — flags a rejected word for the admin queue.
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@@ -1,6 +1,7 @@
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<script>
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import { untrack } from 'svelte';
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import { pushGameState } from '$lib/gamesync.js';
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import { trackGame, gameShareUrl } from '$lib/analytics.js';
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import { COLOR_BY_KEY } from '$lib/games/match/palette.js';
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import { buildBoard, freeSeed } from '$lib/games/match/board.js';
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import MatchIcon from './MatchIcon.svelte';
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@@ -104,6 +105,7 @@
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function flip(card) {
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if (!ready || locked || done) return;
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if (matchedKeys.has(card.key) || flipped.includes(card.id)) return;
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if (moves === 0 && flipped.length === 0 && matchedKeys.size === 0) trackGame('match', 'started');
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// Match off the LOCAL `next`, not the just-assigned reactive `flipped`, so the
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// evaluation never runs a click behind.
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@@ -118,7 +120,7 @@
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matchedKeys = new Set([...matchedKeys, keys[0]]);
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flipped = [];
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persist();
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if (matchedKeys.size >= board.faces.length && !celebrated) celebrated = true;
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if (matchedKeys.size >= board.faces.length && !celebrated) { celebrated = true; trackGame('match', 'completed'); }
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} else {
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locked = true; // show the mismatch briefly, then flip back
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persist();
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@@ -126,6 +128,16 @@
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}
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}
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const TIER_LABEL = { gentle: 'Gentle', standard: 'Standard', expert: 'Expert' };
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let copied = $state(false);
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function share() {
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const label = `${TIER_LABEL[tier] || tier} · ${format === 'colors' ? 'colors' : 'icons'}`;
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const when = isFree ? 'Free play' : date;
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const text = `Upbeat Bytes · Memory Match (${label}) ${when}\nCleared in ${moves} moves\n${gameShareUrl('match', `${mode}-${format}-${tier}`)}`;
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if (navigator.share) navigator.share({ text }).then(() => trackGame('match', 'shared')).catch(() => {});
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else navigator.clipboard?.writeText(text).then(() => { trackGame('match', 'shared'); copied = true; setTimeout(() => (copied = false), 1500); });
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}
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function faceLabel(card) {
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if (format === 'colors') return COLOR_BY_KEY[card.key]?.name ?? 'color';
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return card.key;
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@@ -190,6 +202,7 @@
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{#if done && celebrated}
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<p class="done">Lovely — you cleared {isFree ? 'the board' : "today's set"}.{isFree ? '' : ' Fresh one tomorrow.'}</p>
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<button class="share" onclick={share}>{copied ? 'Copied!' : 'Share result'}</button>
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{/if}
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{/if}
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</div>
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@@ -249,6 +262,9 @@
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color: var(--accent-deep); font-weight: 700; }
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.done { margin: 4px 0 0; color: var(--accent-deep); font-family: var(--label); text-align: center; }
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.share { margin-top: 10px; background: var(--accent); color: #fff; border: none; border-radius: 999px;
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padding: 9px 22px; font: inherit; font-weight: 600; cursor: pointer; }
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.share:hover { background: var(--accent-deep); }
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@media (prefers-reduced-motion: reduce) {
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.inner { transition: none; }
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@@ -1,6 +1,7 @@
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<script>
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import { getJSON, postJSON } from '$lib/api.js';
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import { pushGameState, fetchGameStats } from '$lib/gamesync.js';
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import { trackGame, gameShareUrl } from '$lib/analytics.js';
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let { variant = '5', onstatus } = $props();
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@@ -121,11 +122,12 @@
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submitting = true;
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try {
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const res = await postJSON('/api/puzzle/word/guess', { variant, guess: current, n: guesses.length + 1 });
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if (guesses.length === 0) trackGame('word', 'started'); // first real guess = started
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guesses = [...guesses, current];
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cols = [...cols, res.colors];
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current = '';
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if (res.solved) { status = 'won'; answer = res.answer; why = res.why; recordStat(true); }
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else if (guesses.length >= maxGuesses) { status = 'lost'; answer = res.answer; why = res.why; recordStat(false); }
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if (res.solved) { status = 'won'; answer = res.answer; why = res.why; recordStat(true); trackGame('word', 'completed'); }
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else if (guesses.length >= maxGuesses) { status = 'lost'; answer = res.answer; why = res.why; recordStat(false); trackGame('word', 'completed'); }
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persist();
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syncSoon(); // push this guess (and any completion) to the server, debounced
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} catch {
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@@ -165,9 +167,11 @@
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const label = variant === '6' ? 'Long Word' : 'Daily Word';
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const score = status === 'won' ? guesses.length : 'X';
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const grid = cols.map((cs) => cs.map((c) => EMOJI[c]).join('')).join('\n');
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const text = `Upbeat Bytes · ${label} ${date}\n${score}/${maxGuesses}\n${grid}\nupbeatbytes.com/play`;
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if (navigator.share) navigator.share({ text }).catch(() => {});
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else navigator.clipboard?.writeText(text).then(() => { copied = true; setTimeout(() => (copied = false), 1500); });
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const text = `Upbeat Bytes · ${label} ${date}\n${score}/${maxGuesses}\n${grid}\n${gameShareUrl('word', variant)}`;
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// Count a share only once it actually happens (sheet completed / clipboard wrote),
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// never on a cancelled share sheet or denied clipboard.
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if (navigator.share) navigator.share({ text }).then(() => trackGame('word', 'shared')).catch(() => {});
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else navigator.clipboard?.writeText(text).then(() => { trackGame('word', 'shared'); copied = true; setTimeout(() => (copied = false), 1500); });
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}
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// Load on mount and whenever the variant toggles. Tracks ONLY `variant` — it
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@@ -2,6 +2,7 @@
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import { getJSON } from '$lib/api.js';
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import { lineFrom, matchWord, cellFromPoint } from '$lib/wordsearch.js';
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import { pushGameState, fetchGameStats } from '$lib/gamesync.js';
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import { trackGame, gameShareUrl } from '$lib/analytics.js';
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let { size = 'med', onstatus } = $props();
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@@ -197,6 +198,7 @@
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function evaluate(cells) {
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const hit = matchWord(cells, grid, words, found);
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if (!hit) return;
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if (foundWords.length === 0) trackGame('wordsearch', 'started'); // first word found = started
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foundWords = [...foundWords, { word: hit, cells: cells.map((c) => [...c]), ci: foundWords.length % PALETTE.length }];
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okFlash = true; setTimeout(() => (okFlash = false), 500);
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if (foundWords.length === words.length) finish();
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@@ -206,6 +208,7 @@
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function finish() {
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pauseClock(false); // close the open segment; persist follows in evaluate()
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trackGame('wordsearch', 'completed');
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resultMs = playedMs;
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if (resultMs && (!best || resultMs < best)) {
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best = resultMs;
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@@ -220,9 +223,9 @@
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function share() {
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const label = { small: 'Small', med: 'Medium', large: 'Large' }[size] || '';
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const text = `Upbeat Bytes · Word Search (${label}) ${date}\n${theme} — cleared in ${fmt(resultMs)}\nupbeatbytes.com/play`;
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if (navigator.share) navigator.share({ text }).catch(() => {});
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else navigator.clipboard?.writeText(text).then(() => { copied = true; setTimeout(() => (copied = false), 1500); });
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const text = `Upbeat Bytes · Word Search (${label}) ${date}\n${theme} — cleared in ${fmt(resultMs)}\n${gameShareUrl('wordsearch', size)}`;
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if (navigator.share) navigator.share({ text }).then(() => trackGame('wordsearch', 'shared')).catch(() => {});
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else navigator.clipboard?.writeText(text).then(() => { trackGame('wordsearch', 'shared'); copied = true; setTimeout(() => (copied = false), 1500); });
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}
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// Load on mount and whenever the size changes. Tracks ONLY `size`.
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@@ -3,10 +3,16 @@
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import { onMount } from 'svelte';
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import FeedbackModal from '$lib/components/FeedbackModal.svelte';
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import { fb, openFeedback, closeFeedback } from '$lib/feedback.svelte.js';
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import { trackVisit } from '$lib/analytics.js';
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let { children } = $props();
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// Tell the boot-failure seatbelt (app.html) the app mounted — clears the
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// recovery card + timeout as soon as the shell hydrates.
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onMount(() => window.__ubBooted?.());
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onMount(() => {
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window.__ubBooted?.();
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// Count the daily visit at the LAYOUT level so every landing page counts —
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// direct /play and /a/ arrivals included, not just the news homepage.
|
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trackVisit();
|
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});
|
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</script>
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{@render children()}
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@@ -14,7 +14,7 @@
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import { auth, refresh as refreshAuth, isFollowing, toggleFollow, followKeys } from '$lib/auth.svelte.js';
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import { prefs, initPrefs, active as prefsActive, applyPrefAction, persistPrefs, syncPrefsOnLogin } from '$lib/prefs.svelte.js';
|
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import { initHistory, deviceIds, record, loadServerHistory } from '$lib/history.svelte.js';
|
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import { trackVisit, track } from '$lib/analytics.js';
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import { track } from '$lib/analytics.js';
|
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import { pwa, installApp, dismissPwa } from '$lib/pwa.svelte.js';
|
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import { ritualState, markBriefSeen } from '$lib/ritual.js';
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|
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@@ -488,7 +488,7 @@
|
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seenIds = new Set(P.loadJSON(SEEN_KEY, []));
|
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dismissed = new Set(P.loadJSON(DISMISSED_KEY, []));
|
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refreshAuth();
|
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trackVisit();
|
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// trackVisit() now fires once in the global layout (covers every landing page).
|
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if (selected === 'search') { searchText = searchQuery; searchOpen = true; } // prefill on direct/shared link
|
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// Instant paint: render the last saved Today brief immediately and refresh
|
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// it behind the scenes, so the first view never blocks on a (personalized,
|
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|
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@@ -1050,6 +1050,26 @@
|
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<div class="stat"><span class="n">{stats.funnel.full_story}</span><span class="l">Straight to source</span></div>
|
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</div>
|
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</section>
|
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{#if stats.games}
|
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<section>
|
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<h2>Games funnel <span class="muted small">· the share loop</span></h2>
|
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<div class="cards">
|
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<div class="stat"><span class="n">{stats.games.totals.arrival}</span><span class="l">Share arrivals</span></div>
|
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<div class="stat"><span class="n">{stats.games.totals.started}</span><span class="l">Engaged (first move)</span></div>
|
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<div class="stat"><span class="n">{stats.games.totals.completed}</span><span class="l">Completed</span></div>
|
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<div class="stat"><span class="n">{stats.games.totals.shared}</span><span class="l">Shared</span></div>
|
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</div>
|
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<table class="gfunnel">
|
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<thead><tr><th>Game</th><th>Arrivals</th><th>Engaged</th><th>Completed</th><th>Shared</th></tr></thead>
|
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<tbody>
|
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{#each [['word', 'Daily Word'], ['wordsearch', 'Word Search'], ['bloom', 'Bloom'], ['match', 'Memory Match']] as [k, label] (k)}
|
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<tr><td>{label}</td><td>{stats.games.by_game[k].arrival}</td><td>{stats.games.by_game[k].started}</td><td>{stats.games.by_game[k].completed}</td><td>{stats.games.by_game[k].shared}</td></tr>
|
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{/each}
|
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</tbody>
|
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</table>
|
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<p class="muted small">“Share arrivals” = landings via a shared game link (utm_source=game_share). “Engaged” = first move (guess/find/flip), not just opening the page.</p>
|
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</section>
|
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{/if}
|
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<section>
|
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<h2>Emotional mix & friction</h2>
|
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<div class="cards">
|
||||
@@ -1506,6 +1526,12 @@
|
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.stat .n { font-size: 1.7rem; font-weight: 700; font-family: var(--label); color: var(--ink); }
|
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.stat .l { color: var(--muted); font-size: 0.8rem; }
|
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|
||||
.gfunnel { width: 100%; border-collapse: collapse; margin-top: 12px; font-size: 0.9rem; }
|
||||
.gfunnel th, .gfunnel td { text-align: right; padding: 6px 10px; border-bottom: 1px solid var(--line); }
|
||||
.gfunnel th:first-child, .gfunnel td:first-child { text-align: left; }
|
||||
.gfunnel th { color: var(--muted); font-weight: 600; font-size: 0.78rem; }
|
||||
.gfunnel td { font-variant-numeric: tabular-nums; }
|
||||
|
||||
.two { display: grid; grid-template-columns: 1fr 1fr; gap: 30px; }
|
||||
@media (max-width: 620px) { .two { grid-template-columns: 1fr; } }
|
||||
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
import { prefs, initPrefs } from '$lib/prefs.svelte.js';
|
||||
import { auth } from '$lib/auth.svelte.js';
|
||||
import { isDevGated, blockedForViewer } from '$lib/devgate.js';
|
||||
import { trackGame } from '$lib/analytics.js';
|
||||
import WordGame from '$lib/components/WordGame.svelte';
|
||||
import WordSearchGame from '$lib/components/WordSearchGame.svelte';
|
||||
import BloomGame from '$lib/components/BloomGame.svelte';
|
||||
@@ -248,6 +249,9 @@
|
||||
let wsTheme = $state('');
|
||||
|
||||
onMount(async () => {
|
||||
// Share-loop acquisition: record an arrival when someone lands via a shared game
|
||||
// link (gameShareUrl tags it utm_source=game_share), attributed to that game.
|
||||
if ($page.url.searchParams.get('utm_source') === 'game_share') trackGame(game, 'arrival');
|
||||
initPrefs(); // so the reader's chosen calm set is available on a direct /play landing
|
||||
try { date = (await getJSON('/api/puzzle/word?variant=5')).date; } catch { /* offline */ }
|
||||
try { wsTheme = (await getJSON('/api/puzzle/wordsearch?variant=med')).theme; } catch { /* offline */ }
|
||||
@@ -259,7 +263,10 @@
|
||||
</script>
|
||||
|
||||
<svelte:head>
|
||||
<title>Play · Upbeat Bytes</title>
|
||||
<!-- Canonical/OG/description for /play are baked into the static play.html at build
|
||||
time (scripts/patch-play-head.mjs) so non-JS social scrapers get them; we keep
|
||||
only the browser-tab title + dev-gate noindex here to avoid duplicate tags. -->
|
||||
<title>Play · Upbeat Bytes — calm daily games</title>
|
||||
{#if isDevGated(game)}<meta name="robots" content="noindex" />{/if}
|
||||
</svelte:head>
|
||||
|
||||
|
||||
Reference in New Issue
Block a user