Play hub + Daily Word game (Phase 1 of the games feature)
A calm /play space — "after the brief, a small thing to enjoy." Framework-ready for more games (Word Search next; zen/coloring later). * Daily Word (5 letters / 6 guesses) + Long Word (6 / 7) — same Wordle mechanic, Upbeat Bytes flavor (no "Wordle" in the UI). Hopeful answers; after solving, a one-line "why this word matters." * LLM proposes, code disposes: answers are picked deterministically by date-seed from a hand-curated hopeful pool that's pre-validated ⊆ the guess dictionary (always typeable), avoiding recent repeats; the LLM only adds the optional "why" (with fallback). daily_puzzles(date, game, variant, payload) stores them so everyone gets the same daily; the cycle pre-generates with the "why". * Bundled guess dictionaries (words-5/6.json, ~12.6k/22.4k) for client-side guess validation — never the LLM. Answer lightly obfuscated (base64) in the payload. * Private, gentle stats (played/solved/streak, guess distribution); spoiler-free emoji-grid share. No leaderboard, no timer, no streak-loss drama. * Play in the bottom nav (replacing Browse, still on the lane rail) + the header. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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"@sveltejs/kit": "^2.8.0",
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"an-array-of-english-words": "^2.0.0",
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"svelte": "^5.1.0",
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"vite": "^6.0.0"
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}
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